mlsanityData to 14 Oct 2026

InteractMove: Text-Controlled Human-Object Interaction Generation in 3D Scenes with Movable Objects

arXiv 2509.23612 ↗First posted 28 Sep 2025cs.CV cs.AIcited by 3

Not on the map. Why?

Abstract (arXiv)

We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider interactions with static objects (do not change object positions), and the collection of such datasets with movable objects is difficult and costly. To address this problem, we construct the InteractMove dataset for Movable Human-Object Interaction in 3D Scenes by aligning existing human object interaction data with scene contexts, featuring three key characteristics: 1) scenes containing multiple movable objects with text-controlled interaction specifications (including same-category distractors requiring spatial and 3D scene context understanding), 2) diverse object types and sizes with varied interaction patterns (one-hand, two-hand, etc.), and 3) physically plausible object manipulation trajectories. With the introduction of various movable objects, this task becomes more challenging, as the model needs to identify objects to be interacted with accurately, learn to interact with objects of different sizes and categories, and avoid collisions between movable objects and the scene. To tackle such challenges, we propose a novel pipeline solution. We first use 3D visual grounding models to identify the interaction object. Then, we propose a hand-object joint affordance learning to predict contact regions for different hand joints and object parts, enabling accurate grasping and manipulation of diverse objects. Finally, we optimize interactions with local-scene modeling and collision avoidance constraints, ensuring physically plausible motions and avoiding collisions between objects and the scene. Comprehensive experiments demonstrate our method's superiority in generating physically plausible, text-compliant interactions compared to existing approaches.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 22 of its 32 references that are in the map. First posted on arXiv 28 Sep 2025.

Builds on

22 of 32 references.

References · 22

  1. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
  2. 2020Point Transformercited by 1,470
  3. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  4. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
  5. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
  6. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
  7. 2023Object Motion Guided Human Motion Synthesiscited by 212
  8. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  9. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
  10. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
  11. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
  12. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
10 more
  1. 2019Generating 3D People in Scenes without Peoplecited by 127
  2. 2024Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interactioncited by 86
  3. 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
  4. 2022Full-Body Articulated Human-Object Interactioncited by 78
  5. 2019Putting Humans in a Scene: Learning Affordance in 3D Indoor Environmentscited by 72
  6. 2023Visual Programming for Zero-shot Open-Vocabulary 3D Visual Groundingcited by 64
  7. 2023Efficient Adaptive Human-Object Interaction Detection with Concept-guided Memorycited by 38
  8. 2024Exploring the Potential of Large Foundation Models for Open-Vocabulary HOI Detectioncited by 25
  9. 20243D Vision and Language Pretraining with Large-Scale Synthetic Datacited by 21
  10. 2020PLACE: Proximity Learning of Articulation and Contact in 3D Environmentscited by 10

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.