OmniMotionGPT: Animal Motion Generation with Limited Data
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Abstract (arXiv)
Our paper aims to generate diverse and realistic animal motion sequences from textual descriptions, without a large-scale animal text-motion dataset. While the task of text-driven human motion synthesis is already extensively studied and benchmarked, it remains challenging to transfer this success to other skeleton structures with limited data. In this work, we design a model architecture that imitates Generative Pretraining Transformer (GPT), utilizing prior knowledge learned from human data to the animal domain. We jointly train motion autoencoders for both animal and human motions and at the same time optimize through the similarity scores among human motion encoding, animal motion encoding, and text CLIP embedding. Presenting the first solution to this problem, we are able to generate animal motions with high diversity and fidelity, quantitatively and qualitatively outperforming the results of training human motion generation baselines on animal data. Additionally, we introduce AnimalML3D, the first text-animal motion dataset with 1240 animation sequences spanning 36 different animal identities. We hope this dataset would mediate the data scarcity problem in text-driven animal motion generation, providing a new playground for the research community.
Key facts. Cited by 20 papers in the map (data through 14 Oct 2026). Builds on 46 of its 73 references that are in the map. First posted on arXiv 30 Nov 2023.
Builds on
46 of 73 references.
References · 46
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34 more
- 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
- 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
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Citing papers per year: 2024: 3; 2025: 9; 2026: 8.
20 papers.
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- 2024Towards Open Domain Text-Driven Synthesis of Multi-Person Motionscited by 29
- 2024Motion Avatar: Generate Human and Animal Avatars with Arbitrary Motioncited by 19
- 2024Survey on Modeling of Human-made Articulated Objectscited by 14
- 2025Motion Generation: A Survey of Generative Approaches and Benchmarkscited by 8
- 2025How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objectscited by 5
- 2025X-MoGen: Unified Motion Generation across Humans and Animalscited by 4
- 2025DogMo: A Large-Scale Multi-View RGB-D Dataset for 4D Canine Motion Recoverycited by 4
- 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generationcited by 4
- 2025Multi-Embodiment Robotic Retargeting via Guided Diffusion Modelcited by 3
- 2025Advances and Trends in the 3D Reconstruction of the Shape and Motion of Animalscited by 2
- 2025Topology-Agnostic Animal Motion Generation from Text Promptcited by 2
- 2025Behave Your Motion: Habit-preserved Cross-category Animal Motion Transfercited by 1
8 more
- 2025Structure From Tracking: Distilling Structure-Preserving Motion for Video Generationcited by 1
- 2026DancingBox: A Lightweight MoCap System for Character Animation from Physical Proxiescited by 1
- 2026Kirin: Animal Motion Generation from In-the-Wild Videocited by 1
- 2026UniMate: One Unified Model to Animate Diverse Skeletonscited by 1
- 2026Two2Four: Generative Quadruped Puppeteering from Human Motioncited by 0
- 2026UniMo: Unifying Human and Animal Motion Generationcited by 0
- 2026TAME:Topology-Aware Text-Driven Motion Editing across Heterogeneous Humanoid Skeletonscited by 0
- 2026Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completioncited by 0
- 2026Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completion13 Oct 2026
- 2026TAME:Topology-Aware Text-Driven Motion Editing across Heterogeneous Humanoid Skeletons3 Oct 2026
- 2026UniMo: Unifying Human and Animal Motion Generation11 Sep 2026
- 2026UniMate: One Unified Model to Animate Diverse Skeletons4 Sep 2026
- 2026Kirin: Animal Motion Generation from In-the-Wild Video1 Sep 2026
- 2026Two2Four: Generative Quadruped Puppeteering from Human Motion28 Jul 2026
- 2026DancingBox: A Lightweight MoCap System for Character Animation from Physical Proxies18 Mar 2026
- 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation21 Feb 2026
- 2025Structure From Tracking: Distilling Structure-Preserving Motion for Video Generation12 Dec 2025
- 2025Topology-Agnostic Animal Motion Generation from Text Prompt11 Dec 2025
- 2025DogMo: A Large-Scale Multi-View RGB-D Dataset for 4D Canine Motion Recovery28 Oct 2025
- 2025Advances and Trends in the 3D Reconstruction of the Shape and Motion of Animals22 Aug 2025
8 more
- 2025X-MoGen: Unified Motion Generation across Humans and Animals7 Aug 2025
- 2025Behave Your Motion: Habit-preserved Cross-category Animal Motion Transfer10 Jul 2025
- 2025Motion Generation: A Survey of Generative Approaches and Benchmarks7 Jul 2025
- 2025Multi-Embodiment Robotic Retargeting via Guided Diffusion Model27 May 2025
- 2025How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects6 Mar 2025
- 2024Towards Open Domain Text-Driven Synthesis of Multi-Person Motions28 May 2024
- 2024Motion Avatar: Generate Human and Animal Avatars with Arbitrary Motion18 May 2024
- 2024Survey on Modeling of Human-made Articulated Objects22 Mar 2024
- 2024Towards Open Domain Text-Driven Synthesis of Multi-Person Motionscited by 29
- 2024Motion Avatar: Generate Human and Animal Avatars with Arbitrary Motioncited by 19
- 2024Survey on Modeling of Human-made Articulated Objectscited by 14
- 2025Motion Generation: A Survey of Generative Approaches and Benchmarkscited by 8
- 2025How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objectscited by 5
- 2025X-MoGen: Unified Motion Generation across Humans and Animalscited by 4
- 2025DogMo: A Large-Scale Multi-View RGB-D Dataset for 4D Canine Motion Recoverycited by 4
- 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generationcited by 4
- 2025Advances and Trends in the 3D Reconstruction of the Shape and Motion of Animalscited by 2
- 2025Topology-Agnostic Animal Motion Generation from Text Promptcited by 2
- 2025Behave Your Motion: Habit-preserved Cross-category Animal Motion Transfercited by 1
- 2026DancingBox: A Lightweight MoCap System for Character Animation from Physical Proxiescited by 1
12 most cited of 18 All 18 (JSON)
- 2026Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completion13 Oct 2026
- 2026TAME:Topology-Aware Text-Driven Motion Editing across Heterogeneous Humanoid Skeletons3 Oct 2026
- 2026UniMo: Unifying Human and Animal Motion Generation11 Sep 2026
- 2026UniMate: One Unified Model to Animate Diverse Skeletons4 Sep 2026
- 2026Kirin: Animal Motion Generation from In-the-Wild Video1 Sep 2026
- 2026Two2Four: Generative Quadruped Puppeteering from Human Motion28 Jul 2026
- 2026DancingBox: A Lightweight MoCap System for Character Animation from Physical Proxies18 Mar 2026
- 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation21 Feb 2026
- 2025Topology-Agnostic Animal Motion Generation from Text Prompt11 Dec 2025
- 2025DogMo: A Large-Scale Multi-View RGB-D Dataset for 4D Canine Motion Recovery28 Oct 2025
- 2025Advances and Trends in the 3D Reconstruction of the Shape and Motion of Animals22 Aug 2025
- 2025X-MoGen: Unified Motion Generation across Humans and Animals7 Aug 2025
12 newest of 18 All 18 (JSON)