mlsanityData to 14 Oct 2026

Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generation

arXiv 2608.03158 ↗First posted 4 Aug 2026cs.CVcited by 2

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Abstract (arXiv)

Daily activities require humans to coordinate whole-body motion with the motion of surrounding objects. Despite recent progress in human-object interaction (HOI) generation, most existing methods assume interactions with a single rigid object and do not extend well to scenarios involving a variable number of objects or articulated objects with diverse joint mechanisms. We propose surface keypoint trajectories as an object motion representation: for each rigid component, whether a standalone object or one part of an articulated assembly, we track a small set of non-collinear surface points over time. This representation handles multi-object coordination and diverse articulation mechanisms directly from point dynamics without requiring explicit joint-type specification. To model when and where each body region contacts each object, we introduce a spatio-temporal contact distance field that extends distance-based contact modeling to whole-body, multi-object, and articulated settings. We factorize HOI generation into three stages: generating object motions from text or waypoints, predicting the contact distance field, and synthesizing whole-body motion with contact-guided optimization. Experiments on ParaHome, HIMO, ARCTIC, and OMOMO demonstrate better or comparable performance to existing methods across single-object, multi-object, and articulated interaction settings.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 40 of its 54 references that are in the map. First posted on arXiv 4 Aug 2026.

Builds on

40 of 54 references.

References · 40

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28 more
  1. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
  2. 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 223
  3. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
  4. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
  5. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
  6. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
  7. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 124
  8. 2019Efficient Learning on Point Clouds with Basis Point Setscited by 103
  9. 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priorscited by 98
  10. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 91
  11. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  12. 2024Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interactioncited by 86
  13. 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Spacecited by 86
  14. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 76
  15. 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 57
  16. 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
  17. 2023AffordPose: A Large-scale Dataset of Hand-Object Interactions with Affordance-driven Hand Posecited by 49
  18. 2023LEMON: Learning 3D Human-Object Interaction Relation from 2D Imagescited by 49
  19. 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 36
  20. 2025HOIGPT: Learning Long Sequence Hand-Object Interaction with Language Modelscited by 33
  21. 2024BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objectscited by 30
  22. 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
  23. 2025Guiding Human-Object Interactions with Rich Geometry and Relationscited by 24
  24. 2025PICO: Reconstructing 3D People In Contact with Objectscited by 22
  25. 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 20
  26. 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimizationcited by 18
  27. 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
  28. 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12

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Citing papers per year: 2026: 2.

2 papers.