mlsanityData to 7 Oct 2026

DLow: Diversifying Latent Flows for Diverse Human Motion Prediction

arXiv 2003.08386 ↗First posted 18 Mar 2020cs.CV cs.LG eess.IVcited by 184

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Cited by 34 in Diffusion models, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

Deep generative models are often used for human motion prediction as they are able to model multi-modal data distributions and characterize diverse human behavior. While much care has been taken into designing and learning deep generative models, how to efficiently produce diverse samples from a deep generative model after it has been trained is still an under-explored problem. To obtain samples from a pretrained generative model, most existing generative human motion prediction methods draw a set of independent Gaussian latent codes and convert them to motion samples. Clearly, this random sampling strategy is not guaranteed to produce diverse samples for two reasons: (1) The independent sampling cannot force the samples to be diverse; (2) The sampling is based solely on likelihood which may only produce samples that correspond to the major modes of the data distribution. To address these problems, we propose a novel sampling method, Diversifying Latent Flows (DLow), to produce a diverse set of samples from a pretrained deep generative model. Unlike random (independent) sampling, the proposed DLow sampling method samples a single random variable and then maps it with a set of learnable mapping functions to a set of correlated latent codes. The correlated latent codes are then decoded into a set of correlated samples. During training, DLow uses a diversity-promoting prior over samples as an objective to optimize the latent mappings to improve sample diversity. The design of the prior is highly flexible and can be customized to generate diverse motions with common features (e.g., similar leg motion but diverse upper-body motion). Our experiments demonstrate that DLow outperforms state-of-the-art baseline methods in terms of sample diversity and accuracy. Our code is released on the project page: https://www.ye-yuan.com/dlow.

Key facts. Cited by 184 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Mar 2020.

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Citing papers per year: 2021: 25; 2022: 41; 2023: 47; 2024: 30; 2025: 26; 2026: 15.

184 papers.

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  1. 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
  2. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  3. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
  4. 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 365
  5. 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 357
  6. 2021AgentFormer: Agent-Aware Transformers for Socio-Temporal Multi-Agent Forecastingcited by 327
  7. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  8. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
  9. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  10. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
  11. 2022TEACH: Temporal Action Composition for 3D Humanscited by 173
  12. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
38 more
  1. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  2. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
  3. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
  4. 2021Generating Useful Accident-Prone Driving Scenarios via a Learned Traffic Priorcited by 136
  5. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
  6. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
  7. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
  8. 2021LookOut: Diverse Multi-Future Prediction and Planning for Self-Drivingcited by 96
  9. 2023Human Motion Generation: A Surveycited by 95
  10. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  11. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
  12. 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 88
  13. 2021Space-Time-Separable Graph Convolutional Network for Pose Forecastingcited by 84
  14. 2022BeLFusion: Latent Diffusion for Behavior-Driven Human Motion Predictioncited by 82
  15. 2023HumanMAC: Masked Motion Completion for Human Motion Predictioncited by 81
  16. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
  17. 2022PoseGPT: Quantization-based 3D Human Motion Generation and Forecastingcited by 78
  18. 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
  19. 2023TM2D: Bimodality Driven 3D Dance Generation via Music-Text Integrationcited by 76
  20. 2021Multi-Person Extreme Motion Predictioncited by 74
  21. 2021Generating Smooth Pose Sequences for Diverse Human Motion Predictioncited by 66
  22. 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 66
  23. 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
  24. 2023Single Motion Diffusioncited by 65
  25. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
  26. 2023SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generationcited by 62
  27. 2021The Wanderings of Odysseus in 3D Scenescited by 59
  28. 2022MoDi: Unconditional Motion Synthesis from Diverse Datacited by 59
  29. 2024MotionGPT-2: A General-Purpose Motion-Language Model for Motion Generation and Understandingcited by 58
  30. 2021TRiPOD: Human Trajectory and Pose Dynamics Forecasting in the Wildcited by 52
  31. 2022P3IV: Probabilistic Procedure Planning from Instructional Videos with Weak Supervisioncited by 52
  32. 2022MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labelscited by 45
  33. 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
  34. 2023Multimodal Motion Conditioned Diffusion Model for Skeleton-based Video Anomaly Detectioncited by 42
  35. 2023Task-Oriented Human-Object Interactions Generation with Implicit Neural Representationscited by 41
  36. 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
  37. 2023Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusioncited by 39
  38. 2023PoseFix: Correcting 3D Human Poses with Natural Languagecited by 38

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