Inter-X: Towards Versatile Human-Human Interaction Analysis
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Abstract (arXiv)
The analysis of the ubiquitous human-human interactions is pivotal for understanding humans as social beings. Existing human-human interaction datasets typically suffer from inaccurate body motions, lack of hand gestures and fine-grained textual descriptions. To better perceive and generate human-human interactions, we propose Inter-X, a currently largest human-human interaction dataset with accurate body movements and diverse interaction patterns, together with detailed hand gestures. The dataset includes ~11K interaction sequences and more than 8.1M frames. We also equip Inter-X with versatile annotations of more than 34K fine-grained human part-level textual descriptions, semantic interaction categories, interaction order, and the relationship and personality of the subjects. Based on the elaborate annotations, we propose a unified benchmark composed of 4 categories of downstream tasks from both the perceptual and generative directions. Extensive experiments and comprehensive analysis show that Inter-X serves as a testbed for promoting the development of versatile human-human interaction analysis. Our dataset and benchmark will be publicly available for research purposes.
Key facts. Cited by 98 papers in the map (data through 14 Oct 2026). Builds on 69 of its 104 references that are in the map. First posted on arXiv 26 Dec 2023.
Builds on
69 of 104 references.
References · 69
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50 most cited of 69 All 69 (JSON)
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Citing papers per year: 2024: 16; 2025: 50; 2026: 32.
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- 2025MotionVerse: A Unified Multimodal Framework for Motion Comprehension, Generation and Editing28 Sep 2025
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation11 Sep 2025
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- 2025MDD: A Dataset for Text-and-Music Conditioned Duet Dance Generation23 Aug 2025
50 newest of 98 All 98 (JSON)
- 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 168
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluationcited by 22
- 2025PINO: Person-Interaction Noise Optimization for Long-Duration and Customizable Motion Generation of Arbitrary-Sized Groupscited by 9
- 2025Multi-Person Interaction Generation from Two-Person Motion Priorscited by 8
- 2025ARFlow: Human Action-Reaction Flow Matching with Physical Guidancecited by 7
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objectscited by 7
- 2025Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Modelscited by 6
- 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generationcited by 4
- 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generationcited by 3
- 2025E-React: Towards Emotionally Controlled Synthesis of Human Reactionscited by 2
- 2026Unified Number-Free Text-to-Motion Generation Via Flow Matchingcited by 0
- 2026InterCMDM: Block-Causal Diffusion for Autoregressive Human Interaction Generationcited by 0
- 2026InterCMDM: Block-Causal Diffusion for Autoregressive Human Interaction Generation2 Jul 2026
- 2026Unified Number-Free Text-to-Motion Generation Via Flow Matching27 Mar 2026
- 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation24 Feb 2026
- 2025Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Models22 Dec 2025
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluation30 Oct 2025
- 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generation22 Oct 2025
- 2025E-React: Towards Emotionally Controlled Synthesis of Human Reactions8 Aug 2025
- 2025PINO: Person-Interaction Noise Optimization for Long-Duration and Customizable Motion Generation of Arbitrary-Sized Groups25 Jul 2025
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects18 Jun 2025
- 2025Multi-Person Interaction Generation from Two-Person Motion Priors23 May 2025
- 2025ARFlow: Human Action-Reaction Flow Matching with Physical Guidance21 Mar 2025
- 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model30 Apr 2024
- 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 85
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
- 2024ReGenNet: Towards Human Action-Reaction Synthesiscited by 53
- 2024ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Modelcited by 53
- 2024InterMask: 3D Human Interaction Generation via Collaborative Masked Modelingcited by 47
- 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 36
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
- 2025Absolute Coordinates Make Motion Generation Easycited by 29
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 28
- 2024TIMotion: Temporal and Interactive Framework for Efficient Human-Human Motion Generationcited by 27
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
12 most cited of 81 All 81 (JSON)
- 2026WeLike2Party! In-Context Motion Transfer for Multi-Human Image Animation29 Sep 2026
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysis20 Aug 2026
- 2026Super Star: Towards Streaming Real-time Interactive Agents for Digital Humans22 Jul 2026
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026MIME: Multimodal Interactive Motion Encoder18 Jul 2026
- 2026EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal15 Jul 2026
- 2026GNOCHI: Generative Neural mOdel for Close Human-Human Interactions11 Jul 2026
- 2026ARMS: Anchor-Relational Motion Streaming for Seamless Solo-Social Motion Transitions7 Jul 2026
- 2026Social Structure Matters in 3D Human-Human Interaction Generation23 Jun 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026SalsaAgent: A multimodal embodied language model for interactive dance generation28 May 2026
12 newest of 81 All 81 (JSON)