mlsanityData to 14 Oct 2026

Spatial-Temporal Multi-Scale Quantization for Flexible Motion Generation

arXiv 2508.08991 ↗First posted 12 Aug 2025cs.CVcited by 3

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Abstract (arXiv)

Despite significant advancements in human motion generation, current motion representations, typically formulated as discrete frame sequences, still face two critical limitations: (i) they fail to capture motion from a multi-scale perspective, limiting the capability in complex patterns modeling; (ii) they lack compositional flexibility, which is crucial for model's generalization in diverse generation tasks. To address these challenges, we introduce MSQ, a novel quantization method that compresses the motion sequence into multi-scale discrete tokens across spatial and temporal dimensions. MSQ employs distinct encoders to capture body parts at varying spatial granularities and temporally interpolates the encoded features into multiple scales before quantizing them into discrete tokens. Building on this representation, we establish a generative mask modeling model to effectively support motion editing, motion control, and conditional motion generation. Through quantitative and qualitative analysis, we show that our quantization method enables the seamless composition of motion tokens without requiring specialized design or re-training. Furthermore, extensive evaluations demonstrate that our approach outperforms existing baseline methods on various benchmarks.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 67 of its 76 references that are in the map. First posted on arXiv 12 Aug 2025.

Builds on

67 of 76 references.

References · 67

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38 more
  1. 2022MaskGIT: Masked Generative Image Transformercited by 1,099
  2. 2022Human Motion Diffusion Modelcited by 1,080
  3. 2024Visual Autoregressive Modeling: Scalable Image Generation via Next-Scale Predictioncited by 1,023
  4. 2022Autoregressive Image Generation using Residual Quantizationcited by 722
  5. 2023Muse: Text-To-Image Generation via Masked Generative Transformerscited by 648
  6. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
  7. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 575
  8. 2020Jukebox: A Generative Model for Musiccited by 542
  9. 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
  10. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
  11. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
  12. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
  13. 2023Finite Scalar Quantization: VQ-VAE Made Simplecited by 440
  14. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 400
  15. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
  16. 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 287
  17. 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
  18. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
  19. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
  20. 2022MAGE: MAsked Generative Encoder to Unify Representation Learning and Image Synthesiscited by 227
  21. 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 223
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  24. 2023TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesiscited by 198
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  27. 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 168
  28. 2020History Repeats Itself: Human Motion Prediction via Motion Attentioncited by 165
  29. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
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50 most cited of 67 All 67 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.

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  1. 2024MoGenTS: Motion Generation based on Spatial-Temporal Joint Modeling
  2. 2025Being-M0.5: A Real-Time Controllable Vision-Language-Motion Model
  3. 2026Spatiotemporally Decoupled Autoregressive Diffusion Model for Human Motion Generation
  4. 2026MotionMaestro: Masked Tokenization for Unified Motion Generation
  5. 2026Rethinking Fixed Temporal Grids: Frequency-Disentangled Motion Generation
  6. 2025Making Pose Representations More Expressive and Disentangled via Residual Vector Quantization
  7. 2026PRISM: Streaming Human Motion Generation with Per-Joint Latent Decomposition
  8. 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregression