SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding
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Cited by 35 in Multimodal LLMs / vision-language models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
3D vision-language grounding, which focuses on aligning language with the 3D physical environment, stands as a cornerstone in the development of embodied agents. In comparison to recent advancements in the 2D domain, grounding language in 3D scenes faces several significant challenges: (i) the inherent complexity of 3D scenes due to the diverse object configurations, their rich attributes, and intricate relationships; (ii) the scarcity of paired 3D vision-language data to support grounded learning; and (iii) the absence of a unified learning framework to distill knowledge from grounded 3D data. In this work, we aim to address these three major challenges in 3D vision-language by examining the potential of systematically upscaling 3D vision-language learning in indoor environments. We introduce the first million-scale 3D vision-language dataset, SceneVerse, encompassing about 68K 3D indoor scenes and comprising 2.5M vision-language pairs derived from both human annotations and our scalable scene-graph-based generation approach. We demonstrate that this scaling allows for a unified pre-training framework, Grounded Pre-training for Scenes (GPS), for 3D vision-language learning. Through extensive experiments, we showcase the effectiveness of GPS by achieving state-of-the-art performance on all existing 3D visual grounding benchmarks. The vast potential of SceneVerse and GPS is unveiled through zero-shot transfer experiments in the challenging 3D vision-language tasks. Project website: https://scene-verse.github.io.
Key facts. Cited by 130 papers in the map (data through 7 Oct 2026). Builds on 97 of its 114 references that are in the map. First posted on arXiv 17 Jan 2024.
Builds on
97 of 114 references.
References · 97
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50 most cited of 97 All 97 (JSON)
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Citing papers per year: 2024: 31; 2025: 67; 2026: 32.
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