mlsanityData to 14 Oct 2026

HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity

arXiv 2506.23854 ↗First posted 30 Jun 2025cs.CV cs.GRcited by 3

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Abstract (arXiv)

Neural surface reconstruction faces persistent challenges in reconciling geometric fidelity with photometric consistency under complex scene conditions. We present HiNeuS, a unified framework that holistically addresses three core limitations in existing approaches: multi-view radiance inconsistency, missing keypoints in textureless regions, and structural degradation from over-enforced Eikonal constraints during joint optimization. To resolve these issues through a unified pipeline, we introduce: 1) Differential visibility verification through SDF-guided ray tracing, resolving reflection ambiguities via continuous occlusion modeling; 2) Planar-conformal regularization via ray-aligned geometry patches that enforce local surface coherence while preserving sharp edges through adaptive appearance weighting; and 3) Physically-grounded Eikonal relaxation that dynamically modulates geometric constraints based on local radiance gradients, enabling detail preservation without sacrificing global regularity. Unlike prior methods that handle these aspects through sequential optimizations or isolated modules, our approach achieves cohesive integration where appearance-geometry constraints evolve synergistically throughout training. Comprehensive evaluations across synthetic and real-world datasets demonstrate state-of-the-art performance, including a 21.4% reduction in Chamfer distance over reflection-aware baselines and 2.32 dB PSNR improvement against neural rendering counterparts. Qualitative analyses reveal superior capability in recovering specular instruments, urban layouts with centimeter-scale infrastructure, and low-textured surfaces without local patch collapse. The method's generalizability is further validated through successful application to inverse rendering tasks, including material decomposition and view-consistent relighting.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 38 of its 47 references that are in the map. First posted on arXiv 30 Jun 2025.

Builds on

38 of 47 references.

References · 38

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  6. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  7. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  8. 2020Implicit Geometric Regularization for Learning Shapescited by 710
  9. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
  10. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  11. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  12. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
26 more
  1. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
  2. 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 212
  3. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
  4. 2022SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Viewscited by 177
  5. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  6. 2021Improving neural implicit surfaces geometry with patch warpingcited by 137
  7. 2022HF-NeuS: Improved Surface Reconstruction Using High-Frequency Detailscited by 121
  8. 2021Capturing, Reconstructing, and Simulating: the UrbanScene3D Datasetcited by 118
  9. 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
  10. 2023NerfAcc: Efficient Sampling Accelerates NeRFscited by 90
  11. 2021Learning Signed Distance Field for Multi-view Surface Reconstructioncited by 76
  12. 2023Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflectioncited by 69
  13. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  14. 2022NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologiescited by 63
  15. 2020Two-shot Spatially-varying BRDF and Shape Estimationcited by 59
  16. 2022Critical Regularizations for Neural Surface Reconstruction in the Wildcited by 52
  17. 2024GeoGaussian: Geometry-aware Gaussian Splatting for Scene Renderingcited by 52
  18. 20243DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Viewscited by 39
  19. 2020SoftPoolNet: Shape Descriptor for Point Cloud Completion and Classificationcited by 33
  20. 2022Learning Local Displacements for Point Cloud Completioncited by 16
  21. 2022Recovering Fine Details for Neural Implicit Surface Reconstructioncited by 15
  22. 2018Adversarial Semantic Scene Completion from a Single Depth Imagecited by 9
  23. 2022SoftPool++: An Encoder-Decoder Network for Point Cloud Completioncited by 6
  24. 2022E-Graph: Minimal Solution for Rigid Rotation with Extensibility Graphscited by 4
  25. 2023Real-Time Neural BRDF with Spherically Distributed Primitivescited by 4
  26. 2024RaNeuS: Ray-adaptive Neural Surface Reconstructioncited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.