Gaussian Shell Maps for Efficient 3D Human Generation
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Abstract (arXiv)
Efficient generation of 3D digital humans is important in several industries, including virtual reality, social media, and cinematic production. 3D generative adversarial networks (GANs) have demonstrated state-of-the-art (SOTA) quality and diversity for generated assets. Current 3D GAN architectures, however, typically rely on volume representations, which are slow to render, thereby hampering the GAN training and requiring multi-view-inconsistent 2D upsamplers. Here, we introduce Gaussian Shell Maps (GSMs) as a framework that connects SOTA generator network architectures with emerging 3D Gaussian rendering primitives using an articulable multi shell--based scaffold. In this setting, a CNN generates a 3D texture stack with features that are mapped to the shells. The latter represent inflated and deflated versions of a template surface of a digital human in a canonical body pose. Instead of rasterizing the shells directly, we sample 3D Gaussians on the shells whose attributes are encoded in the texture features. These Gaussians are efficiently and differentiably rendered. The ability to articulate the shells is important during GAN training and, at inference time, to deform a body into arbitrary user-defined poses. Our efficient rendering scheme bypasses the need for view-inconsistent upsamplers and achieves high-quality multi-view consistent renderings at a native resolution of 512 × 512 pixels. We demonstrate that GSMs successfully generate 3D humans when trained on single-view datasets, including SHHQ and DeepFashion.
Key facts. Cited by 61 papers in the map (data through 14 Oct 2026). Builds on 63 of its 80 references that are in the map. First posted on arXiv 29 Nov 2023.
Builds on
63 of 80 references.
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50 most cited of 63 All 63 (JSON)
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- 2024E3Gen: Efficient, Expressive and Editable Avatars Generation29 May 2024
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- 2024Challenges and Opportunities in 3D Content Generation24 May 2024
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- 2025Interspatial Attention for Efficient 4D Human Video Generationcited by 7
- 2024ScalingGaussian: Enhancing 3D Content Creation with Generative Gaussian Splattingcited by 6
- 2025Dream, Lift, Animate: From Single Images to Animatable Gaussian Avatarscited by 4
- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priorscited by 2
- 2024Challenges and Opportunities in 3D Content Generationcited by 1
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- 2025Dream, Lift, Animate: From Single Images to Animatable Gaussian Avatars21 Jul 2025
- 2025HuGeDiff: 3D Human Generation via Diffusion with Gaussian Splatting4 Jun 2025
- 2025Interspatial Attention for Efficient 4D Human Video Generation21 May 2025
- 2024Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenes28 Nov 2024
- 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priors5 Sep 2024
- 2024ScalingGaussian: Enhancing 3D Content Creation with Generative Gaussian Splatting26 Jul 2024
- 2024Instant 3D Human Avatar Generation using Image Diffusion Models11 Jun 2024
- 2024Challenges and Opportunities in 3D Content Generation24 May 2024
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- 2026Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generation24 May 2026
- 2026Giving Faces Their Feelings Back: Explicit Emotion Control for Feedforward Single-Image 3D Head Avatars16 Apr 2026
- 2026VIRGi: View-dependent Instant Recoloring of 3D Gaussians Splats3 Mar 2026
- 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows4 Jan 2026
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars9 Dec 2025
- 2025Human Geometry Distribution for 3D Animation Generation8 Dec 2025
- 2025Bringing Your Portrait to 3D Presence27 Nov 2025
- 2025AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splatting13 Nov 2025
- 2025MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics2 Oct 2025
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