mlsanityData to 14 Oct 2026

Gaussian Shell Maps for Efficient 3D Human Generation

arXiv 2311.17857 ↗First posted 29 Nov 2023cs.CV cs.GRcited by 61

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Abstract (arXiv)

Efficient generation of 3D digital humans is important in several industries, including virtual reality, social media, and cinematic production. 3D generative adversarial networks (GANs) have demonstrated state-of-the-art (SOTA) quality and diversity for generated assets. Current 3D GAN architectures, however, typically rely on volume representations, which are slow to render, thereby hampering the GAN training and requiring multi-view-inconsistent 2D upsamplers. Here, we introduce Gaussian Shell Maps (GSMs) as a framework that connects SOTA generator network architectures with emerging 3D Gaussian rendering primitives using an articulable multi shell--based scaffold. In this setting, a CNN generates a 3D texture stack with features that are mapped to the shells. The latter represent inflated and deflated versions of a template surface of a digital human in a canonical body pose. Instead of rasterizing the shells directly, we sample 3D Gaussians on the shells whose attributes are encoded in the texture features. These Gaussians are efficiently and differentiably rendered. The ability to articulate the shells is important during GAN training and, at inference time, to deform a body into arbitrary user-defined poses. Our efficient rendering scheme bypasses the need for view-inconsistent upsamplers and achieves high-quality multi-view consistent renderings at a native resolution of 512 × 512 pixels. We demonstrate that GSMs successfully generate 3D humans when trained on single-view datasets, including SHHQ and DeepFashion.

Key facts. Cited by 61 papers in the map (data through 14 Oct 2026). Builds on 63 of its 80 references that are in the map. First posted on arXiv 29 Nov 2023.

Builds on

63 of 80 references.

References · 63

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38 more
  1. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  2. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
  3. 2021Alias-Free Generative Adversarial Networkscited by 1,184
  4. 2022eDiff-I: Text-to-Image Diffusion Models with an Ensemble of Expert Denoiserscited by 931
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  11. 2022GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Imagescited by 446
  12. 2021Advances in Neural Renderingcited by 365
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  16. 2020State of the Art on Neural Renderingcited by 278
  17. 2023Generative Novel View Synthesis with 3D-Aware Diffusion Modelscited by 274
  18. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  19. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
  20. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
  21. 2023DreamAvatar: Text-and-Shape Guided 3D Human Avatar Generation via Diffusion Modelscited by 154
  22. 2022StyleGAN-Human: A Data-Centric Odyssey of Human Generationcited by 144
  23. 2023TextMesh: Generation of Realistic 3D Meshes From Text Promptscited by 135
  24. 2023State of the Art on Diffusion Models for Visual Computingcited by 127
  25. 2022Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatarscited by 124
  26. 2022EVA3D: Compositional 3D Human Generation from 2D Image Collectionscited by 111
  27. 2023TADA! Text to Animatable Digital Avatarscited by 110
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  32. 2023PanoHead: Geometry-Aware 3D Full-Head Synthesis in 360circcited by 93
  33. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
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  35. 2021StylePeople: A Generative Model of Fullbody Human Avatarscited by 62
  36. 2022DisCoScene: Spatially Disentangled Generative Radiance Fields for Controllable 3D-aware Scene Synthesiscited by 61
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  38. 2022AvatarGen: A 3D Generative Model for Animatable Human Avatarscited by 59

50 most cited of 63 All 63 (JSON)

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Citing papers per year: 2024: 30; 2025: 24; 2026: 7.

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  1. 2024GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generationcited by 301
  2. 2024A Survey on 3D Gaussian Splattingcited by 224
  3. 2024Recent Advances in 3D Gaussian Splattingcited by 131
  4. 2024Era3D: High-Resolution Multiview Diffusion using Efficient Row-wise Attentioncited by 100
  5. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
  6. 2024Advances in 3D Generation: A Surveycited by 63
  7. 2024CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Fieldcited by 61
  8. 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
  9. 2024GGHead: Fast and Generalizable 3D Gaussian Headscited by 51
  10. 2024Generative Gaussian Splatting for Unbounded 3D City Generationcited by 44
  11. 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 41
  12. 2024Generalizable Human Gaussians for Sparse View Synthesiscited by 40
38 more
  1. 2024FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Videocited by 32
  2. 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priorscited by 25
  3. 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Meshcited by 22
  4. 2024BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesiscited by 20
  5. 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
  6. 2024StructLDM: Structured Latent Diffusion for 3D Human Generationcited by 17
  7. 2024Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospectscited by 17
  8. 2024SplatFormer: Point Transformer for Robust 3D Gaussian Splattingcited by 16
  9. 2024Instant 3D Human Avatar Generation using Image Diffusion Modelscited by 14
  10. 2024E3Gen: Efficient, Expressive and Editable Avatars Generationcited by 10
  11. 2024EGGS: Edge Guided Gaussian Splatting for Radiance Fieldscited by 9
  12. 2024GSGAN: Adversarial Learning for Hierarchical Generation of 3D Gaussian Splatscited by 9
  13. 2024Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenescited by 9
  14. 2025MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstructioncited by 8
  15. 2025MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamicscited by 8
  16. 2025Disentangled Clothed Avatar Generation with Layered Representationcited by 7
  17. 2025Interspatial Attention for Efficient 4D Human Video Generationcited by 7
  18. 2025PanoLAM: Large Avatar Model for Gaussian Full-Head Synthesis from One-shot Unposed Imagecited by 7
  19. 2024ScalingGaussian: Enhancing 3D Content Creation with Generative Gaussian Splattingcited by 6
  20. 2025CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head Synthesiscited by 6
  21. 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshescited by 5
  22. 2024Towards Native Generative Model for 3D Head Avatarcited by 5
  23. 2025OG-Gaussian: Occupancy Based Street Gaussians for Autonomous Drivingcited by 5
  24. 2025Generative Human Geometry Distributioncited by 5
  25. 2025GASPACHO: Gaussian Splatting for Controllable Humans and Objectscited by 5
  26. 2025TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modelingcited by 4
  27. 2025Dream, Lift, Animate: From Single Images to Animatable Gaussian Avatarscited by 4
  28. 2025AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splattingcited by 4
  29. 2024SemanticHuman-HD: High-Resolution Semantic Disentangled 3D Human Generationcited by 3
  30. 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modelingcited by 3
  31. 2025Bringing Your Portrait to 3D Presencecited by 3
  32. 2025SuperNeRF-GAN: A Universal 3D-Consistent Super-Resolution Framework for Efficient and Enhanced 3D-Aware Image Synthesiscited by 2
  33. 2025CompMarkGS: Robust Watermarking for Compressed 3D Gaussian Splattingcited by 2
  34. 2025ToonifyGB: StyleGAN-based Gaussian Blendshapes for 3D Stylized Head Avatarscited by 2
  35. 2025PARTE: Part-Guided Texturing for 3D Human Reconstruction from a Single Imagecited by 2
  36. 2025Human Geometry Distribution for 3D Animation Generationcited by 2
  37. 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priorscited by 2
  38. 2024Challenges and Opportunities in 3D Content Generationcited by 1

50 most cited of 61 All 61 (JSON)