A Bag of Tricks for Efficient Implicit Neural Point Clouds
Not on the map. Why?
Abstract (arXiv)
Implicit Neural Point Cloud (INPC) is a recent hybrid representation that combines the expressiveness of neural fields with the efficiency of point-based rendering, achieving state-of-the-art image quality in novel view synthesis. However, as with other high-quality approaches that query neural networks during rendering, the practical usability of INPC is limited by comparatively slow rendering. In this work, we present a collection of optimizations that significantly improve both the training and inference performance of INPC without sacrificing visual fidelity. The most significant modifications are an improved rasterizer implementation, more effective sampling techniques, and the incorporation of pre-training for the convolutional neural network used for hole-filling. Furthermore, we demonstrate that points can be modeled as small Gaussians during inference to further improve quality in extrapolated, e.g., close-up views of the scene. We design our implementations to be broadly applicable beyond INPC and systematically evaluate each modification in a series of experiments. Our optimized INPC pipeline achieves up to 25% faster training, 2x faster rendering, and 20% reduced VRAM usage paired with slight image quality improvements.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 34 of its 48 references that are in the map. First posted on arXiv 26 Aug 2025.
Builds on
34 of 48 references.
References · 34
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2016Gaussian Error Linear Units (GELUs)cited by 3,502
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 652
22 more
- 2019Neural Point-Based Graphicscited by 327
- 2017A General and Adaptive Robust Loss Functioncited by 236
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
- 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
- 2025Deformable Beta Splattingcited by 38
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 35
- 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
- 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 34
- 2024TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Renderingcited by 33
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
- 2025LinPrim: Linear Primitives for Differentiable Volumetric Renderingcited by 21
- 2023VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Renderingcited by 14
- 2024INPC: Implicit Neural Point Clouds for Radiance Field Renderingcited by 10
Built on by
Citing papers per year: 2026: 1.
1 paper.