Reflections Unlock: Geometry-Aware Reflection Disentanglement in 3D Gaussian Splatting for Photorealistic Scenes Rendering
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Abstract (arXiv)
Accurately rendering scenes with reflective surfaces remains a significant challenge in novel view synthesis, as existing methods like Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) often misinterpret reflections as physical geometry, resulting in degraded reconstructions. Previous methods rely on incomplete and non-generalizable geometric constraints, leading to misalignment between the positions of Gaussian splats and the actual scene geometry. When dealing with real-world scenes containing complex geometry, the accumulation of Gaussians further exacerbates surface artifacts and results in blurred reconstructions. To address these limitations, in this work, we propose Ref-Unlock, a novel geometry-aware reflection modeling framework based on 3D Gaussian Splatting, which explicitly disentangles transmitted and reflected components to better capture complex reflections and enhance geometric consistency in real-world scenes. Our approach employs a dual-branch representation with high-order spherical harmonics to capture high-frequency reflective details, alongside a reflection removal module providing pseudo reflection-free supervision to guide clean decomposition. Additionally, we incorporate pseudo-depth maps and a geometry-aware bilateral smoothness constraint to enhance 3D geometric consistency and stability in decomposition. Extensive experiments demonstrate that Ref-Unlock significantly outperforms classical GS-based reflection methods and achieves competitive results with NeRF-based models, while enabling flexible vision foundation models (VFMs) driven reflection editing. Our method thus offers an efficient and generalizable solution for realistic rendering of reflective scenes. Our code is available at https://ref-unlock.github.io/.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 29 of its 50 references that are in the map. First posted on arXiv 8 Jul 2025.
Builds on
29 of 50 references.
References · 29
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2023Generative Novel View Synthesis with 3D-Aware Diffusion Modelscited by 274
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
- 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 158
- 20213D-aware Image Synthesis via Learning Structural and Textural Representationscited by 109
17 more
- 2022NeRFusion: Fusing Radiance Fields for Large-Scale Scene Reconstructioncited by 100
- 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 83
- 2020Understanding SSIMcited by 77
- 20243D Gaussian Splatting with Deferred Reflectioncited by 63
- 2023Single Image Reflection Separation via Component Synergycited by 38
- 2024NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflectionscited by 33
- 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstructioncited by 31
- 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
- 2023Gaussian Splatting with NeRF-based Color and Opacitycited by 30
- 2023Mirror-NeRF: Learning Neural Radiance Fields for Mirrors with Whitted-Style Ray Tracingcited by 22
- 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
- 2024MirrorGaussian: Reflecting 3D Gaussians for Reconstructing Mirror Reflectionscited by 21
- 2024Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splattingcited by 18
- 2023NeRRF: 3D Reconstruction and View Synthesis for Transparent and Specular Objects with Neural Refractive-Reflective Fieldscited by 16
- 2023FastSR-NeRF: Improving NeRF Efficiency on Consumer Devices with A Simple Super-Resolution Pipelinecited by 12
- 2023Learning Robust Multi-Scale Representation for Neural Radiance Fields from Unposed Imagescited by 7
- 2025MGSR: 2D/3D Mutual-boosted Gaussian Splatting for High-fidelity Surface Reconstruction under Various Light Conditionscited by 4
Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splattingcited by 1
- 2026Denoising-GS: Gaussian Splatting with Spatial-aware Denoisingcited by 0
- 2026Confidence matters: Leveraging Multi-view Geometric Priors for GS-based Reconstructioncited by 0
- 2026STARS-GS: Structure-Aware Regularized Gaussian Splatting for Large-Scale Aerial Surface Reconstructioncited by 0
- 2026STARS-GS: Structure-Aware Regularized Gaussian Splatting for Large-Scale Aerial Surface Reconstruction3 Sep 2026
- 2026Confidence matters: Leveraging Multi-view Geometric Priors for GS-based Reconstruction6 Aug 2026
- 2026Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting3 Jun 2026
- 2026Denoising-GS: Gaussian Splatting with Spatial-aware Denoising14 May 2026