MatryODShka: Real-time 6DoF Video View Synthesis using Multi-Sphere Images
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Abstract (arXiv)
We introduce a method to convert stereo 360deg (omnidirectional stereo) imagery into a layered, multi-sphere image representation for six degree-of-freedom (6DoF) rendering. Stereo 360deg imagery can be captured from multi-camera systems for virtual reality (VR), but lacks motion parallax and correct-in-all-directions disparity cues. Together, these can quickly lead to VR sickness when viewing content. One solution is to try and generate a format suitable for 6DoF rendering, such as by estimating depth. However, this raises questions as to how to handle disoccluded regions in dynamic scenes. Our approach is to simultaneously learn depth and disocclusions via a multi-sphere image representation, which can be rendered with correct 6DoF disparity and motion parallax in VR. This significantly improves comfort for the viewer, and can be inferred and rendered in real time on modern GPU hardware. Together, these move towards making VR video a more comfortable immersive medium.
Key facts. Cited by 64 papers in the map (data through 7 Oct 2026). First posted on arXiv 14 Aug 2020.
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Citing papers per year: 2021: 18; 2022: 15; 2023: 13; 2024: 11; 2025: 3; 2026: 4.
64 papers.
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- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2021Advances in Neural Renderingcited by 365
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
- 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 173
- 2021BACON: Band-limited Coordinate Networks for Multiscale Scene Representationcited by 142
- 2022Streaming Radiance Fields for 3D Video Synthesiscited by 118
- 2021Neural Lumigraph Renderingcited by 105
38 more
- 2021T"oRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesiscited by 88
- 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
- 2021FoV-NeRF: Foveated Neural Radiance Fields for Virtual Realitycited by 79
- 2021ACORN: Adaptive Coordinate Networks for Neural Scene Representationcited by 64
- 2021360MonoDepth: High-Resolution 360deg Monocular Depth Estimationcited by 60
- 2021Full Surround Monodepth from Multiple Camerascited by 41
- 2021Pano3D: A Holistic Benchmark and a Solid Baseline for 360o Depth Estimationcited by 37
- 2023Real-Time Neural Rasterization for Large Scenescited by 37
- 2021Fast Training of Neural Lumigraph Representations using Meta Learningcited by 29
- 2021HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capturecited by 29
- 2024Splatter-360: Generalizable 360circ Gaussian Splatting for Wide-baseline Panoramic Imagescited by 23
- 2024PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splattingcited by 23
- 2023PanoGRF: Generalizable Spherical Radiance Fields for Wide-baseline Panoramascited by 22
- 2022360Roam: Real-Time Indoor Roaming Using Geometry-Aware 360^circ Radiance Fieldscited by 20
- 2023Local Implicit Ray Function for Generalizable Radiance Field Representationcited by 19
- 2024ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattingscited by 19
- 2021Layout-Guided Novel View Synthesis from a Single Indoor Panoramacited by 16
- 2023ECNR: Efficient Compressive Neural Representation of Time-Varying Volumetric Datasetscited by 16
- 2024Quark: Real-time, High-resolution, and General Neural View Synthesiscited by 16
- 2023Tiled Multiplane Images for Practical 3D Photographycited by 14
- 2023Point-DynRF: Point-based Dynamic Radiance Fields from a Monocular Videocited by 12
- 2025Neural Radiance Fields for the Real World: A Surveycited by 12
- 2022Stereo Magnification with Multi-Layer Imagescited by 11
- 2022Casual Indoor HDR Radiance Capture from Omnidirectional Imagescited by 11
- 2022Enhancement of Novel View Synthesis Using Omnidirectional Image Completioncited by 9
- 2023Volumetric Rendering with Baked Quadrature Fieldscited by 9
- 2022Casual 6-DoF: free-viewpoint panorama using a handheld 360 cameracited by 7
- 2023INV: Towards Streaming Incremental Neural Videoscited by 7
- 2024OmniSDF: Scene Reconstruction using Omnidirectional Signed Distance Functions and Adaptive Binoctreescited by 6
- 2024IE-NeRF: Inpainting Enhanced Neural Radiance Fields in the Wildcited by 6
- 2024Neural Light Spheres for Implicit Image Stitching and View Synthesiscited by 6
- 2022OmniSyn: Synthesizing 360 Videos with Wide-baseline Panoramascited by 5
- 2024OmniLocalRF: Omnidirectional Local Radiance Fields from Dynamic Videoscited by 5
- 2026VGGT-360: Geometry-Consistent Zero-Shot Panoramic Depth Estimationcited by 5
- 2022Learning Dynamic View Synthesis With Few RGBD Camerascited by 3
- 2022Hybrid Skip: A Biologically Inspired Skip Connection for the UNet Architecturecited by 3
- 2022Progressive Multi-scale Light Field Networkscited by 3
- 2025ProSplat: Improved Feed-Forward 3D Gaussian Splatting for Wide-Baseline Sparse Viewscited by 3
50 most cited of 64 All 64 (JSON)
- 2026PanOVOcc: Panoramic Embodied Open-Vocabulary Occupancy Mapping with Long-term Spatial Voxel Memory21 Sep 2026
- 2026VGGT-360: Geometry-Consistent Zero-Shot Panoramic Depth Estimation19 Mar 2026
- 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Video26 Feb 2026
- 2026Time-Archival Camera Virtualization for Sports and Visual Performances16 Feb 2026
- 2025DBMovi-GS: Dynamic View Synthesis from Blurry Monocular Video via Sparse-Controlled Gaussian Splatting26 Jun 2025
- 2025ProSplat: Improved Feed-Forward 3D Gaussian Splatting for Wide-Baseline Sparse Views9 Jun 2025
- 2025Neural Radiance Fields for the Real World: A Survey22 Jan 2025
- 2024PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting16 Dec 2024
- 2024Splatter-360: Generalizable 360circ Gaussian Splatting for Wide-baseline Panoramic Images9 Dec 2024
- 2024Quark: Real-time, High-resolution, and General Neural View Synthesis25 Nov 2024
- 2024ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings28 Oct 2024
- 2024CUBE360: Learning Cubic Field Representation for Monocular 360 Depth Estimation for Virtual Reality8 Oct 2024
38 more
- 2024Neural Light Spheres for Implicit Image Stitching and View Synthesis26 Sep 2024
- 2024IE-NeRF: Inpainting Enhanced Neural Radiance Fields in the Wild15 Jul 2024
- 2024OmniSDF: Scene Reconstruction using Omnidirectional Signed Distance Functions and Adaptive Binoctrees31 Mar 2024
- 2024OmniLocalRF: Omnidirectional Local Radiance Fields from Dynamic Videos31 Mar 2024
- 2024MSI-NeRF: Linking Omni-Depth with View Synthesis through Multi-Sphere Image aided Generalizable Neural Radiance Field16 Mar 2024
- 2024Oriented-grid Encoder for 3D Implicit Representations9 Feb 2024
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis28 Dec 2023
- 2023Volumetric Rendering with Baked Quadrature Fields2 Dec 2023
- 2023Real-Time Neural Rasterization for Large Scenes9 Nov 2023
- 2023Point-DynRF: Point-based Dynamic Radiance Fields from a Monocular Video14 Oct 2023
- 2023ECNR: Efficient Compressive Neural Representation of Time-Varying Volumetric Datasets2 Oct 2023
- 2023Tiled Multiplane Images for Practical 3D Photography25 Sep 2023
- 2023ImmersiveNeRF: Hybrid Radiance Fields for Unbounded Immersive Light Field Reconstruction4 Sep 2023
- 2023Enhancing Perception and Immersion in Pre-Captured Environments through Learning-Based Eye Height Adaptation24 Aug 2023
- 2023PanoGRF: Generalizable Spherical Radiance Fields for Wide-baseline Panoramas2 Jun 2023
- 2023Local Implicit Ray Function for Generalizable Radiance Field Representation25 Apr 2023
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes23 Feb 2023
- 2023INV: Towards Streaming Incremental Neural Videos3 Feb 2023
- 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Sampling5 Jan 2023
- 2022Non-uniform Sampling Strategies for NeRF on 360textdegree images7 Dec 2022
- 2022Streaming Radiance Fields for 3D Video Synthesis26 Oct 2022
- 2022Neural Camera Models27 Aug 2022
- 2022Casual Indoor HDR Radiance Capture from Omnidirectional Images16 Aug 2022
- 2022Progressive Multi-scale Light Field Networks13 Aug 2022
- 2022360Roam: Real-Time Indoor Roaming Using Geometry-Aware 360^circ Radiance Fields4 Aug 2022
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures30 Jul 2022
- 2022Hybrid Skip: A Biologically Inspired Skip Connection for the UNet Architecture11 Jul 2022
- 2022ReLU Fields: The Little Non-linearity That Could22 May 2022
- 2022Learning Dynamic View Synthesis With Few RGBD Cameras22 Apr 2022
- 2022Stereo Unstructured Magnification: Multiple Homography Image for View Synthesis1 Apr 2022
- 2022Casual 6-DoF: free-viewpoint panorama using a handheld 360 camera31 Mar 2022
- 2022Enhancement of Novel View Synthesis Using Omnidirectional Image Completion18 Mar 2022
- 2022OmniSyn: Synthesizing 360 Videos with Wide-baseline Panoramas17 Feb 2022
- 2022Stereo Magnification with Multi-Layer Images13 Jan 2022
- 2021HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capture13 Dec 2021
- 2021BACON: Band-limited Coordinate Networks for Multiscale Scene Representation9 Dec 2021
- 2021360MonoDepth: High-Resolution 360deg Monocular Depth Estimation30 Nov 2021
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields23 Nov 2021
50 newest of 64 All 64 (JSON)
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2021Advances in Neural Renderingcited by 365
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
- 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 173
- 2021BACON: Band-limited Coordinate Networks for Multiscale Scene Representationcited by 142
- 2022Streaming Radiance Fields for 3D Video Synthesiscited by 118
- 2021Neural Lumigraph Renderingcited by 105
12 most cited of 64 All 64 (JSON)
- 2026PanOVOcc: Panoramic Embodied Open-Vocabulary Occupancy Mapping with Long-term Spatial Voxel Memory21 Sep 2026
- 2026VGGT-360: Geometry-Consistent Zero-Shot Panoramic Depth Estimation19 Mar 2026
- 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Video26 Feb 2026
- 2026Time-Archival Camera Virtualization for Sports and Visual Performances16 Feb 2026
- 2025DBMovi-GS: Dynamic View Synthesis from Blurry Monocular Video via Sparse-Controlled Gaussian Splatting26 Jun 2025
- 2025ProSplat: Improved Feed-Forward 3D Gaussian Splatting for Wide-Baseline Sparse Views9 Jun 2025
- 2025Neural Radiance Fields for the Real World: A Survey22 Jan 2025
- 2024PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting16 Dec 2024
- 2024Splatter-360: Generalizable 360circ Gaussian Splatting for Wide-baseline Panoramic Images9 Dec 2024
- 2024Quark: Real-time, High-resolution, and General Neural View Synthesis25 Nov 2024
- 2024ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings28 Oct 2024
- 2024CUBE360: Learning Cubic Field Representation for Monocular 360 Depth Estimation for Virtual Reality8 Oct 2024
12 newest of 64 All 64 (JSON)