mlsanityData to 7 Oct 2026

Compact Neural Appearance Models for Efficient Gaussian Splatting

arXiv 2609.05255 ↗First posted 4 Sep 2026cs.CV cs.GRcited by 0

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Abstract (arXiv)

Explicit primitive-based radiance fields such as 3D Gaussian Splatting typically model view-dependent appearance using low-order spherical harmonics (SH). Although efficient to evaluate, SH coefficients dominate per-primitive storage and memory traffic, while their band-limited basis restricts angular detail. We present a thorough, end-to-end comparison of SH and recent spherical appearance models and introduce an implicit alternative that decodes compact per-primitive latent codes using a tiny shared MLP. We integrate all models into the same optimized pipeline, fusing their forward and backward passes into a differentiable CUDA rasterizer and provide a portable WebGL viewer for laptop and mobile GPUs. Our evaluation across reconstruction quality, memory use, and optimization and rendering performance shows that recent spherical models offer the strongest overall quality-efficiency trade-off. Our neural representation is the most compact model evaluated and, compared to third-degree SH, reduces the per-primitive appearance footprint from 192 to 28 bytes, accelerates optimization by 1.3×, while improving reconstruction quality. We further analyze how appearance parametrization shapes optimization, identifying differences in recovered geometry and the tendency of expressive models to absorb non-static scene content. Together, our framework and analysis provide practical guidance for replacing SH beyond what image metrics alone can capture.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 50 of its 63 references that are in the map. First posted on arXiv 4 Sep 2026.

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References · 50

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  7. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  9. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  10. 2020Image Quality Assessment: Unifying Structure and Texture Similaritycited by 792
  11. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  12. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
38 more
  1. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  2. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  3. 2019Neural Point-Based Graphicscited by 326
  4. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  5. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
  6. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
  7. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
  8. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
  9. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 107
  10. 2021Real-time Neural Radiance Caching for Path Tracingcited by 91
  11. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
  12. 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
  13. 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
  14. 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
  15. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  16. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
  17. 2025Deformable Beta Splattingcited by 38
  18. 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
  19. 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 34
  20. 2024TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Renderingcited by 33
  21. 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
  22. 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
  23. 2024NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflectionscited by 32
  24. 2023Real-Time Neural Appearance Modelscited by 21
  25. 2025LinPrim: Linear Primitives for Differentiable Volumetric Renderingcited by 21
  26. 2025MeshSplatting: Differentiable Rendering with Opaque Meshescited by 19
  27. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
  28. 2024RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesiscited by 11
  29. 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 11
  30. 2024INPC: Implicit Neural Point Clouds for Radiance Field Renderingcited by 10
  31. 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Spherecited by 10
  32. 2026PPISP: Physically-Plausible Compensation and Control of Photometric Variations in Radiance Field Reconstructioncited by 7
  33. 2023Online Neural Path Guiding with Normalized Anisotropic Spherical Gaussianscited by 6
  34. 2025Radiance Meshes for Volumetric Reconstructioncited by 6
  35. 2025MILO: A Lightweight Perceptual Quality Metric for Image and Latent-Space Optimizationcited by 3
  36. 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 2
  37. 2026Editable Physically-based Reflections in Raytraced Gaussian Radiance Fieldscited by 2
  38. 2026Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstructioncited by 1

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