PointSplat: Efficient Geometry-Driven Pruning and Transformer Refinement for 3D Gaussian Splatting
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has recently unlocked real-time, high-fidelity novel view synthesis by representing scenes using explicit 3D primitives. However, traditional methods often require millions of Gaussians to capture complex scenes, leading to significant memory and storage demands. Recent approaches have addressed this issue through pruning and per-scene fine-tuning of Gaussian parameters, thereby reducing the model size while maintaining visual quality. These strategies typically rely on 2D images to compute important scores followed by scene-specific optimization. In this work, we introduce PointSplat, 3D geometry-driven prune-and-refine framework that bridges previously disjoint directions of gaussian pruning and transformer refinement. Our method includes two key components: (1) an efficient geometry-driven strategy that ranks Gaussians based solely on their 3D attributes, removing reliance on 2D images during pruning stage, and (2) a dual-branch encoder that separates, re-weights geometric and appearance to avoid feature imbalance. Extensive experiments on ScanNet++ and Replica across varying sparsity levels demonstrate that PointSplat consistently achieves competitive rendering quality and superior efficiency without additional per-scene optimization.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 28 of its 33 references that are in the map. First posted on arXiv 10 Apr 2026.
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28 of 33 references.
References · 28
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2020Point Transformercited by 1,470
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
- 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
- 2023Point Transformer V3: Simpler, Faster, Strongercited by 589
16 more
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2022Point Transformer V2: Grouped Vector Attention and Partition-based Poolingcited by 388
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2024A Survey on 3D Gaussian Splattingcited by 224
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
- 2024MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereocited by 87
- 2024Large Spatial Model: End-to-end Unposed Images to Semantic 3Dcited by 73
- 20243D Gaussian Splatting in Robotics: A Surveycited by 45
- 2025LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Renderingcited by 25
- 2025Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenescited by 20
- 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compressioncited by 11
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