Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields
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Abstract (arXiv)
3D scene representations have gained immense popularity in recent years. Methods that use Neural Radiance fields are versatile for traditional tasks such as novel view synthesis. In recent times, some work has emerged that aims to extend the functionality of NeRF beyond view synthesis, for semantically aware tasks such as editing and segmentation using 3D feature field distillation from 2D foundation models. However, these methods have two major limitations: (a) they are limited by the rendering speed of NeRF pipelines, and (b) implicitly represented feature fields suffer from continuity artifacts reducing feature quality. Recently, 3D Gaussian Splatting has shown state-of-the-art performance on real-time radiance field rendering. In this work, we go one step further: in addition to radiance field rendering, we enable 3D Gaussian splatting on arbitrary-dimension semantic features via 2D foundation model distillation. This translation is not straightforward: naively incorporating feature fields in the 3DGS framework encounters significant challenges, notably the disparities in spatial resolution and channel consistency between RGB images and feature maps. We propose architectural and training changes to efficiently avert this problem. Our proposed method is general, and our experiments showcase novel view semantic segmentation, language-guided editing and segment anything through learning feature fields from state-of-the-art 2D foundation models such as SAM and CLIP-LSeg. Across experiments, our distillation method is able to provide comparable or better results, while being significantly faster to both train and render. Additionally, to the best of our knowledge, we are the first method to enable point and bounding-box prompting for radiance field manipulation, by leveraging the SAM model. Project website at: https://feature-3dgs.github.io/
Key facts. Cited by 364 papers in the map (data through 14 Oct 2026). Builds on 47 of its 57 references that are in the map. First posted on arXiv 6 Dec 2023.
Builds on
47 of 57 references.
References · 47
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35 more
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- 2019Zero-Shot Semantic Segmentationcited by 245
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- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
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- 2021Decomposing 3D Scenes into Objects via Unsupervised Volume Segmentationcited by 88
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- 2022Neural Volumetric Object Selectioncited by 61
- 2022Interactive Segmentation of Radiance Fieldscited by 60
- 2023FeatureNeRF: Learning Generalizable NeRFs by Distilling Foundation Modelscited by 47
- 2022Feature-Realistic Neural Fusion for Real-Time, Open Set Scene Understandingcited by 37
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Citing papers per year: 2024: 91; 2025: 148; 2026: 125.
364 papers.
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- 2026ArborSplat: Online Semantic Gaussian Splatting SLAM for Orchards22 Sep 2026
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- 2026Robot-GST: geometry-aware spatial-temporal robot policy representation and evaluation27 Sep 2026
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- 2026Hybrid Gaussians for Robust Open-Vocabulary 3D Segmentation with Multi-View Object Association and Boundary Refinement23 Sep 2026
- 2026ArborSplat: Online Semantic Gaussian Splatting SLAM for Orchards22 Sep 2026
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- 2026GenStream: Semantic Streaming Framework for Generative Reconstruction of Human-centric Media16 Sep 2026
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