mlsanityData to 7 Oct 2026

EfficientHuman: Efficient Training and Reconstruction of Moving Human using Articulated 2D Gaussian

arXiv 2504.20607 ↗First posted 29 Apr 2025cs.CVcited by 1

Not on the map. Why?

Abstract (arXiv)

3D Gaussian Splatting (3DGS) has been recognized as a pioneering technique in scene reconstruction and novel view synthesis. Recent work on reconstructing the 3D human body using 3DGS attempts to leverage prior information on human pose to enhance rendering quality and improve training speed. However, it struggles to effectively fit dynamic surface planes due to multi-view inconsistency and redundant Gaussians. This inconsistency arises because Gaussian ellipsoids cannot accurately represent the surfaces of dynamic objects, which hinders the rapid reconstruction of the dynamic human body. Meanwhile, the prevalence of redundant Gaussians means that the training time of these works is still not ideal for quickly fitting a dynamic human body. To address these, we propose EfficientHuman, a model that quickly accomplishes the dynamic reconstruction of the human body using Articulated 2D Gaussian while ensuring high rendering quality. The key innovation involves encoding Gaussian splats as Articulated 2D Gaussian surfels in canonical space and then transforming them to pose space via Linear Blend Skinning (LBS) to achieve efficient pose transformations. Unlike 3D Gaussians, Articulated 2D Gaussian surfels can quickly conform to the dynamic human body while ensuring view-consistent geometries. Additionally, we introduce a pose calibration module and an LBS optimization module to achieve precise fitting of dynamic human poses, enhancing the model's performance. Extensive experiments on the ZJU-MoCap dataset demonstrate that EfficientHuman achieves rapid 3D dynamic human reconstruction in less than a minute on average, which is 20 seconds faster than the current state-of-the-art method, while also reducing the number of redundant Gaussians.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 41 of its 59 references that are in the map. First posted on arXiv 29 Apr 2025.

Builds on

41 of 59 references.

References · 41

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  5. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  7. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  8. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  9. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  10. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  11. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
  12. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
29 more
  1. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  2. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
  3. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  4. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  5. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  6. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
  7. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  8. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  9. 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
  10. 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
  11. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  12. 2023HUGS: Human Gaussian Splatscited by 154
  13. 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
  14. 2019NASA: Neural Articulated Shape Approximationcited by 149
  15. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  16. 2023GART: Gaussian Articulated Template Modelscited by 121
  17. 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
  18. 2020LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registrationcited by 108
  19. 2021LEAP: Learning Articulated Occupancy of Peoplecited by 107
  20. 2023NerfAcc: Efficient Sampling Accelerates NeRFscited by 90
  21. 2023SHERF: Generalizable Human NeRF from a Single Imagecited by 88
  22. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
  23. 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
  24. 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
  25. 2021S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modelingcited by 59
  26. 2022MPS-NeRF: Generalizable 3D Human Rendering from Multiview Imagescited by 52
  27. 2022UV Volumes for Real-time Rendering of Editable Free-view Human Performancecited by 43
  28. 2023DELIFFAS: Deformable Light Fields for Fast Avatar Synthesiscited by 36
  29. 2022MonoNHR: Monocular Neural Human Renderercited by 15

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.