FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility
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Abstract (arXiv)
Reconstructing animatable 3D human avatars from monocular video is a fundamental problem in computer vision with broad applications in AR/VR and digital content creation. Existing approaches typically couple parametric body models with neural rendering or 3D Gaussian splatting and optimize all body regions jointly from short videos, which often degrades fidelity in the visible areas. To overcome this limitation, we introduce FlexiAvatar, a unified framework that explicitly optimizes only the visible body regions, effectively eliminating artifacts arising from unobserved limbs. Our method integrates occlusion-robust SMPL-X tracking with part-specific residual refinement to capture high-frequency geometric and appearance details. To complete entirely unseen regions (e.g., back views), we leverage a diffusion-based approach to generate texture consistent with the observed appearance. Experiments on full-body (NeuMan, ZJU-MoCap, WildAvatar), upper/half-body (talk-show clips), and head-only (INSTA) inputs show that FlexiAvatar delivers consistently higher reconstruction quality, outperforming state-of-the-art methods by an average PSNR improvement of approximately 3% across datasets. Finally, by restricting optimization to observed regions, our method reduces the effective number of Gaussians that must be optimized and rendered, leading to reduced runtime and memory overhead in partial-visibility scenarios.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 56 of its 66 references that are in the map. First posted on arXiv 21 Jul 2026.
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References · 56
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- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
- 2024MimicMotion: High-Quality Human Motion Video Generation with Confidence-aware Pose Guidancecited by 198
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
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- 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatarscited by 29
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- 2024ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatarscited by 10
- 2023Wild2Avatar: Rendering Humans Behind Occlusionscited by 8
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