mlsanityData to 14 Oct 2026

ESCT3D: Efficient and Selectively Controllable Text-Driven 3D Content Generation with Gaussian Splatting

arXiv 2504.10316 ↗First posted 14 Apr 2025cs.CVcited by 0

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Abstract (arXiv)

In recent years, significant advancements have been made in text-driven 3D content generation. However, several challenges remain. In practical applications, users often provide extremely simple text inputs while expecting high-quality 3D content. Generating optimal results from such minimal text is a difficult task due to the strong dependency of text-to-3D models on the quality of input prompts. Moreover, the generation process exhibits high variability, making it difficult to control. Consequently, multiple iterations are typically required to produce content that meets user expectations, reducing generation efficiency. To address this issue, we propose GPT-4V for self-optimization, which significantly enhances the efficiency of generating satisfactory content in a single attempt. Furthermore, the controllability of text-to-3D generation methods has not been fully explored. Our approach enables users to not only provide textual descriptions but also specify additional conditions, such as style, edges, scribbles, poses, or combinations of multiple conditions, allowing for more precise control over the generated 3D content. Additionally, during training, we effectively integrate multi-view information, including multi-view depth, masks, features, and images, to address the common Janus problem in 3D content generation. Extensive experiments demonstrate that our method achieves robust generalization, facilitating the efficient and controllable generation of high-quality 3D content.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 63 of its 80 references that are in the map. First posted on arXiv 14 Apr 2025.

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63 of 80 references.

References · 63

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38 more
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