Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes
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Abstract (arXiv)
This paper aims to tackle the challenge of dynamic view synthesis from multi-view videos. The key observation is that while previous grid-based methods offer consistent rendering, they fall short in capturing appearance details of a complex dynamic scene, a domain where multi-view image-based rendering methods demonstrate the opposite properties. To combine the best of two worlds, we introduce Im4D, a hybrid scene representation that consists of a grid-based geometry representation and a multi-view image-based appearance representation. Specifically, the dynamic geometry is encoded as a 4D density function composed of spatiotemporal feature planes and a small MLP network, which globally models the scene structure and facilitates the rendering consistency. We represent the scene appearance by the original multi-view videos and a network that learns to predict the color of a 3D point from image features, instead of memorizing detailed appearance totally with networks, thereby naturally making the learning of networks easier. Our method is evaluated on five dynamic view synthesis datasets including DyNeRF, ZJU-MoCap, NHR, DNA-Rendering and ENeRF-Outdoor datasets. The results show that Im4D exhibits state-of-the-art performance in rendering quality and can be trained efficiently, while realizing real-time rendering with a speed of 79.8 FPS for 512x512 images, on a single RTX 3090 GPU.
Key facts. Cited by 55 papers in the map (data through 14 Oct 2026). Builds on 60 of its 88 references that are in the map. First posted on arXiv 12 Oct 2023.
Builds on
60 of 88 references.
References · 60
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50 most cited of 60 All 60 (JSON)
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Citing papers per year: 2023: 6; 2024: 23; 2025: 16; 2026: 10.
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- 2026PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstruction5 Feb 2026
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- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos12 Sep 2024
- 2024BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes22 Jul 2024
- 2024Segment Any 4D Gaussians5 Jul 2024
- 2024Modeling Ambient Scene Dynamics for Free-view Synthesis13 Jun 2024
- 2024Vivid-ZOO: Multi-View Video Generation with Diffusion Model12 Jun 2024
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- 2024GFlow: Recovering 4D World from Monocular Video28 May 2024
- 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds27 May 2024
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenes22 Mar 2024
- 2024GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splatting18 Jan 2024
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- 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting2 Jan 2024
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- 2024Vivid-ZOO: Multi-View Video Generation with Diffusion Modelcited by 40
- 2024Vivid-ZOO: Multi-View Video Generation with Diffusion Model12 Jun 2024
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- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
- 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
- 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
- 2024Fully Explicit Dynamic Gaussian Splattingcited by 76
- 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 70
- 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 61
- 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
- 2024GFlow: Recovering 4D World from Monocular Videocited by 46
- 20244D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenescited by 37
- 2024GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splattingcited by 36
- 2025Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splattingcited by 36
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- 2026Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filtering22 Aug 2026
- 20264DAnyone: Create Anyone in 4D from a Casual Monocular Video20 Aug 2026
- 2026PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction11 May 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 2026textit4DSurf: High-Fidelity Dynamic Scene Surface Reconstruction30 Mar 2026
- 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Video26 Feb 2026
- 2026Time-Archival Camera Virtualization for Sports and Visual Performances16 Feb 2026
- 2026PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstruction5 Feb 2026
- 2025Clustered Error Correction with Grouped 4D Gaussian Splatting20 Nov 2025
- 20254D Neural Voxel Splatting: Dynamic Scene Rendering with Voxelized Guassian Splatting1 Nov 2025
- 2025From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splatting3 Oct 2025
- 2025Scale-GS: Efficient Scalable Gaussian Splatting via Redundancy-filtering Training on Streaming Content29 Aug 2025
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