Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation
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Abstract (arXiv)
We present Panoptic Neural Fields (PNF), an object-aware neural scene representation that decomposes a scene into a set of objects (things) and background (stuff). Each object is represented by an oriented 3D bounding box and a multi-layer perceptron (MLP) that takes position, direction, and time and outputs density and radiance. The background stuff is represented by a similar MLP that additionally outputs semantic labels. Each object MLPs are instance-specific and thus can be smaller and faster than previous object-aware approaches, while still leveraging category-specific priors incorporated via meta-learned initialization. Our model builds a panoptic radiance field representation of any scene from just color images. We use off-the-shelf algorithms to predict camera poses, object tracks, and 2D image semantic segmentations. Then we jointly optimize the MLP weights and bounding box parameters using analysis-by-synthesis with self-supervision from color images and pseudo-supervision from predicted semantic segmentations. During experiments with real-world dynamic scenes, we find that our model can be used effectively for several tasks like novel view synthesis, 2D panoptic segmentation, 3D scene editing, and multiview depth prediction.
Key facts. Cited by 243 papers in the map (data through 7 Oct 2026). Builds on 54 of its 70 references that are in the map. First posted on arXiv 9 May 2022.
Builds on
54 of 70 references.
References · 54
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38 more
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
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- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2018Panoptic Segmentationcited by 796
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2020pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesiscited by 708
- 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 688
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2021KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3Dcited by 570
- 2021Neural Fields in Visual Computing and Beyondcited by 539
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2021In-Place Scene Labelling and Understanding with Implicit Scene Representationcited by 411
- 2021Advances in Neural Renderingcited by 365
- 2019Panoptic-DeepLabcited by 362
- 2020Virtual KITTI 2cited by 345
- 2016Virtual Worlds as Proxy for Multi-Object Tracking Analysiscited by 340
- 2020Neural Scene Graphs for Dynamic Scenescited by 298
- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
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- 2021Is Pseudo-Lidar needed for Monocular 3D Object detection?cited by 248
- 2020Learned Initializations for Optimizing Coordinate-Based Neural Representationscited by 240
- 2020Free View Synthesiscited by 231
- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
- 2020Atlas: End-to-End 3D Scene Reconstruction from Posed Imagescited by 206
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
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- 2020Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes from a Single Imagecited by 170
- 2022Panoptic NeRF: 3D-to-2D Label Transfer for Panoptic Urban Scene Segmentationcited by 152
- 20203D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humanscited by 141
- 2019PanopticFusion: Online Volumetric Semantic Mapping at the Level of Stuff and Thingscited by 97
- 2020Object-Centric Neural Scene Renderingcited by 90
- 2020An Analysis of SVD for Deep Rotation Estimationcited by 85
50 most cited of 54 All 54 (JSON)
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Citing papers per year: 2022: 22; 2023: 88; 2024: 85; 2025: 32; 2026: 16.
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