Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting
On the map: World models → World models for autonomous driving
Abstract (arXiv)
This paper aims to tackle the problem of modeling dynamic urban streets for autonomous driving scenes. Recent methods extend NeRF by incorporating tracked vehicle poses to animate vehicles, enabling photo-realistic view synthesis of dynamic urban street scenes. However, significant limitations are their slow training and rendering speed. We introduce Street Gaussians, a new explicit scene representation that tackles these limitations. Specifically, the dynamic urban scene is represented as a set of point clouds equipped with semantic logits and 3D Gaussians, each associated with either a foreground vehicle or the background. To model the dynamics of foreground object vehicles, each object point cloud is optimized with optimizable tracked poses, along with a 4D spherical harmonics model for the dynamic appearance. The explicit representation allows easy composition of object vehicles and background, which in turn allows for scene editing operations and rendering at 135 FPS (1066 × 1600 resolution) within half an hour of training. The proposed method is evaluated on multiple challenging benchmarks, including KITTI and Waymo Open datasets. Experiments show that the proposed method consistently outperforms state-of-the-art methods across all datasets. The code will be released to ensure reproducibility.
Key facts. Cited by 218 papers in the map (data through 7 Oct 2026). Placed in World models for autonomous driving, one of 11 directions in World models. Builds on 67 of its 80 references that are in the map. First posted on arXiv 2 Jan 2024.
Builds on
67 of 80 references.
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- 2017CARLA: An Open Urban Driving Simulator10 Nov
Other references · 66
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50 most cited of 66 All 66 (JSON)
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Citing papers per year: 2024: 35; 2025: 92; 2026: 91.
218 papers.
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12 most cited of 22 All 22 (JSON)
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- 2026CARLA-GS: Decoupling Representation, Reasoning, and Physics Simulation for Autonomous Driving Corner-Case Synthesis8 Jul 2026
- 2026Robust 4D Driving Scene Reconstruction from Imperfect Visual Priors7 Jul 2026
- 2026Point as Skeleton: Accumulated Point Cloud Enhanced Autoregressive Generation for Closed-Loop Autonomous Driving Simulation7 Jul 2026
- 2026DriveWeaver: Point-Conditioned Video Inpainting for Controllable Vehicle Insertion in Autonomous Driving Simulation30 Jun 2026
- 2026L2D2-GS: Learning to Densify for Feedforward Dynamic Gaussian Scene Reconstruction28 Jun 2026
- 2026Xiaomi Auto World Model: A Joint World Model Integrating Reconstruction and Generation for Autonomous Driving18 May 2026
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- 2025DriveLaW:Unifying Planning and Video Generation in a Latent Driving World29 Dec 2025
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- 2026BehaviorWorldGen: Closing the Loop between Action Models and World Simulators via Controllable Behavior-Aware Structured World Generation23 Aug 2026
- 2026MV2: Multi-View Multi-Vehicle Driving Dataset for Novel View Synthesis12 Aug 2026
- 2026PanoLess: Environment Reconstruction from Partial Reflective Views28 Jul 2026
- 2026Visual Relocalization from Sparse Views in Aliased and Low-Texture Environments via Novel View Synthesis24 Jul 2026
- 2026GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis23 Jul 2026
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