mlsanityData to 14 Oct 2026

Metamon-GS: Enhancing Representability with Variance-Guided Densification and Light Encoding

arXiv 2504.14460 ↗First posted 20 Apr 2025cs.CVcited by 0

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Abstract (arXiv)

The introduction of 3D Gaussian Splatting (3DGS) has advanced novel view synthesis by utilizing Gaussians to represent scenes. Encoding Gaussian point features with anchor embeddings has significantly enhanced the performance of newer 3DGS variants. While significant advances have been made, it is still challenging to boost rendering performance. Feature embeddings have difficulty accurately representing colors from different perspectives under varying lighting conditions, which leads to a washed-out appearance. Another reason is the lack of a proper densification strategy that prevents Gaussian point growth in thinly initialized areas, resulting in blurriness and needle-shaped artifacts. To address them, we propose Metamon-GS, from innovative viewpoints of variance-guided densification strategy and multi-level hash grid. The densification strategy guided by variance specifically targets Gaussians with high gradient variance in pixels and compensates for the importance of regions with extra Gaussians to improve reconstruction. The latter studies implicit global lighting conditions and accurately interprets color from different perspectives and feature embeddings. Our thorough experiments on publicly available datasets show that Metamon-GS surpasses its baseline model and previous versions, delivering superior quality in rendering novel views.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 33 of its 52 references that are in the map. First posted on arXiv 20 Apr 2025.

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References · 33

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  7. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  8. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  9. 2020Neural Sparse Voxel Fieldscited by 959
  10. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  11. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  12. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
21 more
  1. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  2. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  3. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  4. 2019Neural Point-Based Graphicscited by 327
  5. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
  6. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  7. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  8. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  9. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
  10. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  11. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
  12. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 105
  13. 2018Unsupervised Learning of Shape and Pose with Differentiable Point Cloudscited by 89
  14. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
  15. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
  16. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 82
  17. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 74
  18. 2024HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenescited by 16
  19. 2023EC-SfM: Efficient Covisibility-based Structure-from-Motion for Both Sequential and Unordered Imagescited by 9
  20. 2024RobustMVS: Single Domain Generalized Deep Multi-view Stereocited by 5
  21. 2023MS23D: A 3D Object Detection Method Using Multi-Scale Semantic Feature Points to Construct 3D Feature Layercited by 3

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