mlsanityData to 14 Oct 2026

3DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Rendering

arXiv 2508.05343 ↗First posted 7 Aug 2025cs.CVcited by 10

Not on the map. Why?

Abstract (arXiv)

Recent prominence in 3D Gaussian Splatting (3DGS) has enabled real-time rendering while maintaining high-fidelity novel view synthesis. However, 3DGS resorts to the Gaussian function that is low-pass by nature and is restricted in representing high-frequency details in 3D scenes. Moreover, it causes redundant primitives with degraded training and rendering efficiency and excessive memory overhead. To overcome these limitations, we propose 3D Gabor Splatting (3DGabSplat) that leverages a novel 3D Gabor-based primitive with multiple directional 3D frequency responses for radiance field representation supervised by multi-view images. The proposed 3D Gabor-based primitive forms a filter bank incorporating multiple 3D Gabor kernels at different frequencies to enhance flexibility and efficiency in capturing fine 3D details. Furthermore, to achieve novel view rendering, an efficient CUDA-based rasterizer is developed to project the multiple directional 3D frequency components characterized by 3D Gabor-based primitives onto the 2D image plane, and a frequency-adaptive mechanism is presented for adaptive joint optimization of primitives. 3DGabSplat is scalable to be a plug-and-play kernel for seamless integration into existing 3DGS paradigms to enhance both efficiency and quality of novel view synthesis. Extensive experiments demonstrate that 3DGabSplat outperforms 3DGS and its variants using alternative primitives, and achieves state-of-the-art rendering quality across both real-world and synthetic scenes. Remarkably, we achieve up to 1.35 dB PSNR gain over 3DGS with simultaneously reduced number of primitives and memory consumption.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 43 of its 63 references that are in the map. First posted on arXiv 7 Aug 2025.

Builds on

43 of 63 references.

References · 43

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  7. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  8. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  9. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
  10. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  11. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  12. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
31 more
  1. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  2. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  3. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
  4. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  5. 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
  6. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  7. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  8. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  9. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
  10. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  11. 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 311
  12. 2023Text-to-3D using Gaussian Splattingcited by 299
  13. 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
  14. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  15. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  16. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  17. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  18. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
  19. 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 142
  20. 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 138
  21. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
  22. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 105
  23. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  24. 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 83
  25. 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 67
  26. 2017Gabor Convolutional Networkscited by 55
  27. 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
  28. 2025Deformable Beta Splattingcited by 38
  29. 2023A Large-Scale Outdoor Multi-modal Dataset and Benchmark for Novel View Synthesis and Implicit Scene Reconstructioncited by 32
  30. 2019Gabor Layers Enhance Network Robustnesscited by 9
  31. 2019Naive Gabor Networks for Hyperspectral Image Classificationcited by 5

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 9.

10 papers.