3DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Rendering
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Abstract (arXiv)
Recent prominence in 3D Gaussian Splatting (3DGS) has enabled real-time rendering while maintaining high-fidelity novel view synthesis. However, 3DGS resorts to the Gaussian function that is low-pass by nature and is restricted in representing high-frequency details in 3D scenes. Moreover, it causes redundant primitives with degraded training and rendering efficiency and excessive memory overhead. To overcome these limitations, we propose 3D Gabor Splatting (3DGabSplat) that leverages a novel 3D Gabor-based primitive with multiple directional 3D frequency responses for radiance field representation supervised by multi-view images. The proposed 3D Gabor-based primitive forms a filter bank incorporating multiple 3D Gabor kernels at different frequencies to enhance flexibility and efficiency in capturing fine 3D details. Furthermore, to achieve novel view rendering, an efficient CUDA-based rasterizer is developed to project the multiple directional 3D frequency components characterized by 3D Gabor-based primitives onto the 2D image plane, and a frequency-adaptive mechanism is presented for adaptive joint optimization of primitives. 3DGabSplat is scalable to be a plug-and-play kernel for seamless integration into existing 3DGS paradigms to enhance both efficiency and quality of novel view synthesis. Extensive experiments demonstrate that 3DGabSplat outperforms 3DGS and its variants using alternative primitives, and achieves state-of-the-art rendering quality across both real-world and synthetic scenes. Remarkably, we achieve up to 1.35 dB PSNR gain over 3DGS with simultaneously reduced number of primitives and memory consumption.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 43 of its 63 references that are in the map. First posted on arXiv 7 Aug 2025.
Builds on
43 of 63 references.
References · 43
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
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- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
31 more
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
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Built on by
Citing papers per year: 2025: 1; 2026: 9.
10 papers.
- 2025Universal Beta Splattingcited by 4
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 4
- 2026CineWeaver: Training-Free Reference-Controllable Multi-Shot Long Video Generation for Cinematic Storytellingcited by 4
- 2026Gabor Primitives for Accelerated Cardiac Cine MRI Reconstructioncited by 3
- 2026Gabor Fields: Orientation-Selective Level-of-Detail for Volume Renderingcited by 2
- 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstructioncited by 2
- 2026Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fieldscited by 1
- 2026ELoG-GS: Dual-Branch Gaussian Splatting with Luminance-Guided Enhancement for Extreme Low-light 3D Reconstructioncited by 1
- 2026Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstructioncited by 1
- 2026Revisiting 3D Reconstruction Kernels as Low-Pass Filterscited by 0
- 2026CineWeaver: Training-Free Reference-Controllable Multi-Shot Long Video Generation for Cinematic Storytelling29 Jul 2026
- 2026Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction8 Jun 2026
- 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction17 Apr 2026
- 2026ELoG-GS: Dual-Branch Gaussian Splatting with Luminance-Guided Enhancement for Extreme Low-light 3D Reconstruction14 Apr 2026
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction1 Apr 2026
- 2026Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields20 Mar 2026
- 2026Gabor Primitives for Accelerated Cardiac Cine MRI Reconstruction5 Mar 2026
- 2026Gabor Fields: Orientation-Selective Level-of-Detail for Volume Rendering4 Feb 2026
- 2026Revisiting 3D Reconstruction Kernels as Low-Pass Filters25 Jan 2026
- 2025Universal Beta Splatting30 Sep 2025