mlsanityData to 14 Oct 2026

3DGS2: Near Second-order Converging 3D Gaussian Splatting

arXiv 2501.13975 ↗First posted 22 Jan 2025cs.CV cs.GRcited by 19

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as a mainstream solution for novel view synthesis and 3D reconstruction. By explicitly encoding a 3D scene using a collection of Gaussian kernels, 3DGS achieves high-quality rendering with superior efficiency. As a learning-based approach, 3DGS training has been dealt with the standard stochastic gradient descent (SGD) method, which offers at most linear convergence. Consequently, training often requires tens of minutes, even with GPU acceleration. This paper introduces a (near) second-order convergent training algorithm for 3DGS, leveraging its unique properties. Our approach is inspired by two key observations. First, the attributes of a Gaussian kernel contribute independently to the image-space loss, which endorses isolated and local optimization algorithms. We exploit this by splitting the optimization at the level of individual kernel attributes, analytically constructing small-size Newton systems for each parameter group, and efficiently solving these systems on GPU threads. This achieves Newton-like convergence per training image without relying on the global Hessian. Second, kernels exhibit sparse and structured coupling across input images. This property allows us to effectively utilize spatial information to mitigate overshoot during stochastic training. Our method converges an order faster than standard GPU-based 3DGS training, requiring over 10× fewer iterations while maintaining or surpassing the quality of the compared with the SGD-based 3DGS reconstructions.

Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). Builds on 32 of its 48 references that are in the map. First posted on arXiv 22 Jan 2025.

Builds on

32 of 48 references.

References · 32

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  7. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  8. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  9. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
  10. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  11. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  12. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
20 more
  1. 2019Neural Point-Based Graphicscited by 327
  2. 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
  3. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  4. 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
  5. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
  6. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  7. 2018Stereo Magnification: Learning View Synthesis using Multiplane Imagescited by 211
  8. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  9. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  10. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
  11. 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
  12. 2016BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integrationcited by 116
  13. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
  14. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  15. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
  16. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
  17. 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 43
  18. 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
  19. 2023City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Webcited by 14
  20. 2021PERF: Performant, Explicit Radiance Fieldscited by 5

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 5; 2026: 14.

19 papers.

Sort:

  1. 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 43
  2. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
  3. 2025Anti-Aliased 2D Gaussian Splattingcited by 7
  4. 2025Matrix-free Second-order Optimization of Gaussian Splats with Residual Samplingcited by 5
  5. 2026Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Listscited by 4
  6. 2026Generative 3D Gaussians with Learned Density Controlcited by 4
  7. 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splattingcited by 3
  8. 2025OnlineSplatter: Pose-Free Online 3D Reconstruction for Free-Moving Objectscited by 2
  9. 2026PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modelingcited by 2
  10. 2026Variation-aware Flexible 3D Gaussian Editingcited by 2
  11. 2026TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimizationcited by 2
  12. 2026Learn2Splat: Extending the Horizon of Learned 3DGS Optimizationcited by 1
7 more
  1. 2026TRSVR: An Adaptive Stochastic Trust-Region Method with Variance Reductioncited by 0
  2. 20263DGS2-TR: Scalable Second-Order Trust-Region Method for 3D Gaussian Splattingcited by 0
  3. 2026FTSplat: Feed-forward Triangle Splatting Networkcited by 0
  4. 2026Faster 3D Gaussian Splatting Convergence via Structure-Aware Densificationcited by 0
  5. 2026SparseOIT: Improving Order-Independent Transparency 3DGS via Active Set Methodcited by 0
  6. 2026Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splattingcited by 0
  7. 2026Laplacian Frequency Hierarchies for Efficient 3D Gaussian Splatting Trainingcited by 0