mlsanityData to 14 Oct 2026

CE-NPBG: Connectivity Enhanced Neural Point-Based Graphics for Novel View Synthesis in Autonomous Driving Scenes

arXiv 2504.19557 ↗First posted 28 Apr 2025cs.CVcited by 1

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Abstract (arXiv)

Current point-based approaches encounter limitations in scalability and rendering quality when using large 3D point cloud maps because using them directly for novel view synthesis (NVS) leads to degraded visualizations. We identify the primary issue behind these low-quality renderings as a visibility mismatch between geometry and appearance, stemming from using these two modalities together. To address this problem, we present CE-NPBG, a new approach for novel view synthesis (NVS) in large-scale autonomous driving scenes. Our method is a neural point-based technique that leverages two modalities: posed images (cameras) and synchronized raw 3D point clouds (LiDAR). We first employ a connectivity relationship graph between appearance and geometry, which retrieves points from a large 3D point cloud map observed from the current camera perspective and uses them for rendering. By leveraging this connectivity, our method significantly improves rendering quality and enhances run-time and scalability by using only a small subset of points from the large 3D point cloud map. Our approach associates neural descriptors with the points and uses them to synthesize views. To enhance the encoding of these descriptors and elevate rendering quality, we propose a joint adversarial and point rasterization training. During training, we pair an image-synthesizer network with a multi-resolution discriminator. At inference, we decouple them and use the image-synthesizer to generate novel views. We also integrate our proposal into the recent 3D Gaussian Splatting work to highlight its benefits for improved rendering and scalability.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 21 of its 33 references that are in the map. First posted on arXiv 28 Apr 2025.

Builds on

21 of 33 references.

References · 21

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 6,013
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  6. 2016Least Squares Generative Adversarial Networkscited by 1,001
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  9. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
  10. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
  11. 2019Neural Point-Based Graphicscited by 327
  12. 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
9 more
  1. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
  2. 2015DeepStereo: Learning to Predict New Views from the World's Imagerycited by 185
  3. 2016View Synthesis by Appearance Flowcited by 172
  4. 2022SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Imagecited by 165
  5. 2022NeRFusion: Fusing Radiance Fields for Large-Scale Scene Reconstructioncited by 100
  6. 2022READ: Large-Scale Neural Scene Rendering for Autonomous Drivingcited by 51
  7. 2021Style-based Point Generator with Adversarial Rendering for Point Cloud Completioncited by 45
  8. 2023GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fieldscited by 26
  9. 2021TridentAdapt: Learning Domain-invariance via Source-Target Confrontation and Self-induced Cross-domain Augmentationcited by 3

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Citing papers per year: 2026: 1.

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