Adaptive Shells for Efficient Neural Radiance Field Rendering
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Abstract (arXiv)
Neural radiance fields achieve unprecedented quality for novel view synthesis, but their volumetric formulation remains expensive, requiring a huge number of samples to render high-resolution images. Volumetric encodings are essential to represent fuzzy geometry such as foliage and hair, and they are well-suited for stochastic optimization. Yet, many scenes ultimately consist largely of solid surfaces which can be accurately rendered by a single sample per pixel. Based on this insight, we propose a neural radiance formulation that smoothly transitions between volumetric- and surface-based rendering, greatly accelerating rendering speed and even improving visual fidelity. Our method constructs an explicit mesh envelope which spatially bounds a neural volumetric representation. In solid regions, the envelope nearly converges to a surface and can often be rendered with a single sample. To this end, we generalize the NeuS formulation with a learned spatially-varying kernel size which encodes the spread of the density, fitting a wide kernel to volume-like regions and a tight kernel to surface-like regions. We then extract an explicit mesh of a narrow band around the surface, with width determined by the kernel size, and fine-tune the radiance field within this band. At inference time, we cast rays against the mesh and evaluate the radiance field only within the enclosed region, greatly reducing the number of samples required. Experiments show that our approach enables efficient rendering at very high fidelity. We also demonstrate that the extracted envelope enables downstream applications such as animation and simulation.
Key facts. Cited by 69 papers in the map (data through 7 Oct 2026). Builds on 49 of its 86 references that are in the map. First posted on arXiv 16 Nov 2023.
Builds on
49 of 86 references.
References · 49
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
37 more
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 459
- 2022GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Imagescited by 446
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2021DatasetGAN: Efficient Labeled Data Factory with Minimal Human Effortcited by 264
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2020Free View Synthesiscited by 231
- 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
- 2020Stable View Synthesiscited by 165
- 2020DeRF: Decomposed Radiance Fieldscited by 163
- 2022HF-NeuS: Improved Surface Reconstruction Using High-Frequency Detailscited by 120
- 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
- 2018Learning to Navigate for Fine-grained Classificationcited by 103
- 2020Image GANs meet Differentiable Rendering for Inverse Graphics and Interpretable 3D Neural Renderingcited by 101
- 2021gradSim: Differentiable simulation for system identification and visuomotor controlcited by 100
- 2019Fast Interactive Object Annotation with Curve-GCNcited by 95
- 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
- 2020Learning Deformable Tetrahedral Meshes for 3D Reconstructioncited by 84
- 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
- 20213DStyleNet: Creating 3D Shapes with Geometric and Texture Style Variationscited by 58
- 2023NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshescited by 52
- 2022Real-Time Neural Light Field on Mobile Devicescited by 48
- 2022VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representationscited by 36
- 2019Fast Tetrahedral Meshing in the Wildcited by 35
- 2023VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesiscited by 25
- 2020Beyond Fixed Grid: Learning Geometric Image Representation with a Deformable Gridcited by 16
- 2022Dr.Jit: A Just-In-Time Compiler for Differentiable Renderingcited by 16
- 2022Fine Detailed Texture Learning for 3D Meshes with Generative Modelscited by 15
- 2020ScribbleBox: Interactive Annotation Framework for Video Object Segmentationcited by 14
- 2020Interactive Annotation of 3D Object Geometry using 2D Scribblescited by 13
- 2023Progressive Learning of 3D Reconstruction Network from 2D GAN Datacited by 10
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Citing papers per year: 2023: 4; 2024: 36; 2025: 21; 2026: 8.
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- 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 325
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
- 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 81
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- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
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- 2024Generalizable Human Gaussians for Sparse View Synthesiscited by 40
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- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussians28 Jun 2026
- 2026Meshtryoshka: Differentiable Rendering of Real-World Scenes via Mesh Rasterization26 Jun 2026
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification28 Mar 2026
- 2026ArtisanGS: Interactive Tools for Gaussian Splat Selection with AI and Human in the Loop10 Feb 2026
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