mlsanityData to 7 Oct 2026

Adaptive Shells for Efficient Neural Radiance Field Rendering

arXiv 2311.10091 ↗First posted 16 Nov 2023cs.CV cs.GRcited by 69

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Abstract (arXiv)

Neural radiance fields achieve unprecedented quality for novel view synthesis, but their volumetric formulation remains expensive, requiring a huge number of samples to render high-resolution images. Volumetric encodings are essential to represent fuzzy geometry such as foliage and hair, and they are well-suited for stochastic optimization. Yet, many scenes ultimately consist largely of solid surfaces which can be accurately rendered by a single sample per pixel. Based on this insight, we propose a neural radiance formulation that smoothly transitions between volumetric- and surface-based rendering, greatly accelerating rendering speed and even improving visual fidelity. Our method constructs an explicit mesh envelope which spatially bounds a neural volumetric representation. In solid regions, the envelope nearly converges to a surface and can often be rendered with a single sample. To this end, we generalize the NeuS formulation with a learned spatially-varying kernel size which encodes the spread of the density, fitting a wide kernel to volume-like regions and a tight kernel to surface-like regions. We then extract an explicit mesh of a narrow band around the surface, with width determined by the kernel size, and fine-tune the radiance field within this band. At inference time, we cast rays against the mesh and evaluate the radiance field only within the enclosed region, greatly reducing the number of samples required. Experiments show that our approach enables efficient rendering at very high fidelity. We also demonstrate that the extracted envelope enables downstream applications such as animation and simulation.

Key facts. Cited by 69 papers in the map (data through 7 Oct 2026). Builds on 49 of its 86 references that are in the map. First posted on arXiv 16 Nov 2023.

Builds on

49 of 86 references.

References · 49

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  6. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  7. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  8. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  9. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  10. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  11. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
  12. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
37 more
  1. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  2. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  3. 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 459
  4. 2022GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Imagescited by 446
  5. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  6. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  7. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  8. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  9. 2021DatasetGAN: Efficient Labeled Data Factory with Minimal Human Effortcited by 264
  10. 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
  11. 2020Free View Synthesiscited by 231
  12. 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
  13. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
  14. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
  15. 2020Stable View Synthesiscited by 165
  16. 2020DeRF: Decomposed Radiance Fieldscited by 163
  17. 2022HF-NeuS: Improved Surface Reconstruction Using High-Frequency Detailscited by 120
  18. 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
  19. 2018Learning to Navigate for Fine-grained Classificationcited by 103
  20. 2020Image GANs meet Differentiable Rendering for Inverse Graphics and Interpretable 3D Neural Renderingcited by 101
  21. 2021gradSim: Differentiable simulation for system identification and visuomotor controlcited by 100
  22. 2019Fast Interactive Object Annotation with Curve-GCNcited by 95
  23. 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
  24. 2020Learning Deformable Tetrahedral Meshes for 3D Reconstructioncited by 84
  25. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  26. 20213DStyleNet: Creating 3D Shapes with Geometric and Texture Style Variationscited by 58
  27. 2023NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshescited by 52
  28. 2022Real-Time Neural Light Field on Mobile Devicescited by 48
  29. 2022VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representationscited by 36
  30. 2019Fast Tetrahedral Meshing in the Wildcited by 35
  31. 2023VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesiscited by 25
  32. 2020Beyond Fixed Grid: Learning Geometric Image Representation with a Deformable Gridcited by 16
  33. 2022Dr.Jit: A Just-In-Time Compiler for Differentiable Renderingcited by 16
  34. 2022Fine Detailed Texture Learning for 3D Meshes with Generative Modelscited by 15
  35. 2020ScribbleBox: Interactive Annotation Framework for Video Object Segmentationcited by 14
  36. 2020Interactive Annotation of 3D Object Geometry using 2D Scribblescited by 13
  37. 2023Progressive Learning of 3D Reconstruction Network from 2D GAN Datacited by 10

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 4; 2024: 36; 2025: 21; 2026: 8.

69 papers.

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  1. 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 325
  2. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
  3. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
  4. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
  5. 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
  6. 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 81
  7. 2024GaussianHair: Hair Modeling and Rendering with Light-aware Gaussianscited by 48
  8. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
  9. 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
  10. 2024Generalizable Human Gaussians for Sparse View Synthesiscited by 40
  11. 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 37
  12. 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
38 more
  1. 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
  2. 2024Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splattingcited by 29
  3. 2023HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfacescited by 28
  4. 2024GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Promptingcited by 22
  5. 2024Gaussian Eigen Models for Human Headscited by 21
  6. 2024Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Renderingcited by 19
  7. 2024MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Renderingcited by 19
  8. 2024NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstructioncited by 16
  9. 2024Quark: Real-time, High-resolution, and General Neural View Synthesiscited by 16
  10. 2023Objects as volumes: A stochastic geometry view of opaque solidscited by 15
  11. 2023City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Webcited by 14
  12. 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
  13. 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
  14. 2024What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANscited by 12
  15. 2025Neural Radiance Fields for the Real World: A Surveycited by 12
  16. 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 11
  17. 2023Volumetric Rendering with Baked Quadrature Fieldscited by 9
  18. 2024NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Renderingcited by 7
  19. 2024GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstructioncited by 7
  20. 2024LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Controlcited by 6
  21. 2024Transientangelo: Few-Viewpoint Surface Reconstruction Using Single-Photon Lidarcited by 6
  22. 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshescited by 5
  23. 2024AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstructioncited by 5
  24. 2025Content-Aware Texturing for Gaussian Splattingcited by 5
  25. 2024ViiNeuS: Volumetric Initialization for Implicit Neural Surface reconstruction of urban scenes with limited image overlapcited by 4
  26. 2024Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Samplingcited by 4
  27. 2025OmniView: An All-Seeing Diffusion Model for 3D and 4D View Synthesiscited by 4
  28. 2025Endless World: Real-Time 3D-Aware Long Video Generationcited by 4
  29. 2024Neural Surface Reconstruction and Rendering for LiDAR-Visual Systemscited by 3
  30. 2024EG-HumanNeRF: Efficient Generalizable Human NeRF Utilizing Human Prior for Sparse Viewcited by 3
  31. 2025Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splattingcited by 3
  32. 2025SimULi: Real-Time LiDAR and Camera Simulation with Unscented Transformscited by 3
  33. 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 3
  34. 2024Oblique-MERF: Revisiting and Improving MERF for Oblique Photographycited by 2
  35. 2024Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KBcited by 2
  36. 2025J-NeuS: Joint field optimization for Neural Surface reconstruction in urban scenes with limited image overlapcited by 2
  37. 2025PrismAvatar: Real-time animated 3D neural head avatars on edge devicescited by 2
  38. 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Rendererscited by 2

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