mlsanityData to 14 Oct 2026

Rotated Lights for Consistent and Efficient 2D Gaussians Inverse Rendering

arXiv 2602.08724 ↗First posted 9 Feb 2026cs.CV cs.GRcited by 0

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Abstract (arXiv)

Inverse rendering aims to decompose a scene into its geometry, material properties and light conditions under a certain rendering model. It has wide applications like view synthesis, relighting, and scene editing. In recent years, inverse rendering methods have been inspired by view synthesis approaches like neural radiance fields and Gaussian splatting, which are capable of efficiently decomposing a scene into its geometry and radiance. They then further estimate the material and lighting that lead to the observed scene radiance. However, the latter step is highly ambiguous and prior works suffer from inaccurate color and baked shadows in their albedo estimation albeit their regularization. To this end, we propose RotLight, a simple capturing setup, to address the ambiguity. Compared to a usual capture, RotLight only requires the object to be rotated several times during the process. We show that as few as two rotations is effective in reducing artifacts. To further improve 2DGS-based inverse rendering, we additionally introduce a proxy mesh that not only allows accurate incident light tracing, but also enables a residual constraint and improves global illumination handling. We demonstrate with both synthetic and real world datasets that our method achieves superior albedo estimation while keeping efficient computation.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 44 of its 55 references that are in the map. First posted on arXiv 9 Feb 2026.

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44 of 55 references.

References · 44

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  5. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  6. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  7. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  8. 2020Neural Sparse Voxel Fieldscited by 959
  9. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  10. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
  11. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
  12. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
32 more
  1. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  2. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
  3. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  4. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
  5. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
  6. 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
  7. 2019Neural Point-Based Graphicscited by 327
  8. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
  9. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  10. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  11. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
  12. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
  13. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
  14. 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
  15. 2023TensoIR: Tensorial Inverse Renderingcited by 168
  16. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  17. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  18. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
  19. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  20. 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
  21. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
  22. 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 74
  23. 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 54
  24. 2021Neural Point Light Fieldscited by 51
  25. 2024Reflective Gaussian Splattingcited by 42
  26. 2021Neural Radiositycited by 33
  27. 2023WildLight: In-the-wild Inverse Rendering with a Flashlightcited by 21
  28. 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenescited by 19
  29. 2024PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relightingcited by 18
  30. 2024Flash Cache: Reducing Bias in Radiance Cache Based Inverse Renderingcited by 12
  31. 2023Inverse Global Illumination using a Neural Radiometric Priorcited by 9
  32. 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Imagescited by 2

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