Neural Volumes: Learning Dynamic Renderable Volumes from Images
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Abstract (arXiv)
Modeling and rendering of dynamic scenes is challenging, as natural scenes often contain complex phenomena such as thin structures, evolving topology, translucency, scattering, occlusion, and biological motion. Mesh-based reconstruction and tracking often fail in these cases, and other approaches (e.g., light field video) typically rely on constrained viewing conditions, which limit interactivity. We circumvent these difficulties by presenting a learning-based approach to representing dynamic objects inspired by the integral projection model used in tomographic imaging. The approach is supervised directly from 2D images in a multi-view capture setting and does not require explicit reconstruction or tracking of the object. Our method has two primary components: an encoder-decoder network that transforms input images into a 3D volume representation, and a differentiable ray-marching operation that enables end-to-end training. By virtue of its 3D representation, our construction extrapolates better to novel viewpoints compared to screen-space rendering techniques. The encoder-decoder architecture learns a latent representation of a dynamic scene that enables us to produce novel content sequences not seen during training. To overcome memory limitations of voxel-based representations, we learn a dynamic irregular grid structure implemented with a warp field during ray-marching. This structure greatly improves the apparent resolution and reduces grid-like artifacts and jagged motion. Finally, we demonstrate how to incorporate surface-based representations into our volumetric-learning framework for applications where the highest resolution is required, using facial performance capture as a case in point.
Key facts. Cited by 173 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Jun 2019.
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Citing papers per year: 2021: 22; 2022: 43; 2023: 65; 2024: 25; 2025: 13; 2026: 5.
173 papers.
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- 2026Towards 3D Scene Understanding of Gas Plumes in LWIR Hyperspectral Images Using Neural Radiance Fields5 Mar 2026
- 2026Time-Archival Camera Virtualization for Sports and Visual Performances16 Feb 2026
- 2025Clustered Error Correction with Grouped 4D Gaussian Splatting20 Nov 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025TimeNeRF: Building Generalizable Neural Radiance Fields across Time from Few-Shot Input Views18 Jul 2025
- 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis27 May 2025
- 2025NeuSEditor: From Multi-View Images to Text-Guided Neural Surface Edits16 May 2025
- 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Renderers31 Mar 2025
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