mlsanityData to 7 Oct 2026

Self-Calibrating Gaussian Splatting for Large Field of View Reconstruction

arXiv 2502.09563 ↗First posted 13 Feb 2025cs.CV cs.GRcited by 10

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Abstract (arXiv)

In this paper, we present a self-calibrating framework that jointly optimizes camera parameters, lens distortion and 3D Gaussian representations, enabling accurate and efficient scene reconstruction. In particular, our technique enables high-quality scene reconstruction from Large field-of-view (FOV) imagery taken with wide-angle lenses, allowing the scene to be modeled from a smaller number of images. Our approach introduces a novel method for modeling complex lens distortions using a hybrid network that combines invertible residual networks with explicit grids. This design effectively regularizes the optimization process, achieving greater accuracy than conventional camera models. Additionally, we propose a cubemap-based resampling strategy to support large FOV images without sacrificing resolution or introducing distortion artifacts. Our method is compatible with the fast rasterization of Gaussian Splatting, adaptable to a wide variety of camera lens distortion, and demonstrates state-of-the-art performance on both synthetic and real-world datasets.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 24 of its 68 references that are in the map. First posted on arXiv 13 Feb 2025.

Builds on

24 of 68 references.

References · 24

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  4. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  5. 2018Invertible Residual Networkscited by 364
  6. 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
  7. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
  8. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
  9. 2021Self-Calibrating Neural Radiance Fieldscited by 204
  10. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
  11. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
  12. 2023VR-NeRF: High-Fidelity Virtualized Walkable Spacescited by 86
12 more
  1. 2023CamP: Camera Preconditioning for Neural Radiance Fieldscited by 55
  2. 2024360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roamingcited by 35
  3. 2016A Photometrically Calibrated Benchmark For Monocular Visual Odometrycited by 32
  4. 2022360FusionNeRF: Panoramic Neural Radiance Fields with Joint Guidancecited by 23
  5. 2024Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Camerascited by 22
  6. 2022360Roam: Real-Time Indoor Roaming Using Geometry-Aware 360^circ Radiance Fieldscited by 20
  7. 2021Self-Supervised Camera Self-Calibration from Videocited by 17
  8. 2018Real-Time Dense Mapping for Self-driving Vehicles using Fisheye Camerascited by 10
  9. 2025SC-OmniGS: Self-Calibrating Omnidirectional Gaussian Splattingcited by 8
  10. 2023Neural Lens Modelingcited by 7
  11. 20153D Reconstruction from Full-view Fisheye Cameracited by 5
  12. 2022Physics-based Indirect Illumination for Inverse Renderingcited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 3; 2026: 7.

10 papers.