mlsanityData to 7 Oct 2026

State of the Art on Neural Rendering

arXiv 2004.03805 ↗First posted 8 Apr 2020cs.CV cs.GRcited by 276

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Abstract (arXiv)

Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic images from hand-crafted scene representations. However, the automatic generation of shape, materials, lighting, and other aspects of scenes remains a challenging problem that, if solved, would make photo-realistic computer graphics more widely accessible. Concurrently, progress in computer vision and machine learning have given rise to a new approach to image synthesis and editing, namely deep generative models. Neural rendering is a new and rapidly emerging field that combines generative machine learning techniques with physical knowledge from computer graphics, e.g., by the integration of differentiable rendering into network training. With a plethora of applications in computer graphics and vision, neural rendering is poised to become a new area in the graphics community, yet no survey of this emerging field exists. This state-of-the-art report summarizes the recent trends and applications of neural rendering. We focus on approaches that combine classic computer graphics techniques with deep generative models to obtain controllable and photo-realistic outputs. Starting with an overview of the underlying computer graphics and machine learning concepts, we discuss critical aspects of neural rendering approaches. This state-of-the-art report is focused on the many important use cases for the described algorithms such as novel view synthesis, semantic photo manipulation, facial and body reenactment, relighting, free-viewpoint video, and the creation of photo-realistic avatars for virtual and augmented reality telepresence. Finally, we conclude with a discussion of the social implications of such technology and investigate open research problems.

Key facts. Cited by 276 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 Apr 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 82; 2022: 59; 2023: 61; 2024: 35; 2025: 30; 2026: 9.

276 papers.

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  1. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
  2. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
  3. 2023SyncDreamer: Generating Multiview-consistent Images from a Single-view Imagecited by 638
  4. 2021Neural Fields in Visual Computing and Beyondcited by 539
  5. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  6. 2021Advances in Neural Renderingcited by 365
  7. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  8. 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 330
  9. 2021Neural RGB-D Surface Reconstructioncited by 312
  10. 2021StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generationcited by 289
  11. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  12. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
38 more
  1. 2021Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene Representationscited by 222
  2. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
  3. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
  4. 2021Neural Head Avatars from Monocular RGB Videoscited by 212
  5. 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
  6. 2021Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenescited by 190
  7. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
  8. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  9. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  10. 2022Instant Volumetric Head Avatarscited by 157
  11. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  12. 2021BACON: Band-limited Coordinate Networks for Multiscale Scene Representationcited by 142
  13. 2021Hallucinated Neural Radiance Fields in the Wildcited by 130
  14. 2021Pixel Codec Avatarscited by 125
  15. 2022Neural Rendering for Stereo 3D Reconstruction of Deformable Tissues in Robotic Surgerycited by 122
  16. 2023Drivable 3D Gaussian Avatarscited by 120
  17. 2022Variable Bitrate Neural Fieldscited by 116
  18. 2022Is Attention All That NeRF Needs?cited by 113
  19. 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
  20. 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
  21. 2023HoloDiffusion: Training a 3D Diffusion Model using 2D Imagescited by 106
  22. 2021Neural Lumigraph Renderingcited by 105
  23. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  24. 2022Generative Neural Articulated Radiance Fieldscited by 101
  25. 2021Unsupervised Discovery of Object Radiance Fieldscited by 100
  26. 2022Learning Dynamic Facial Radiance Fields for Few-Shot Talking Head Synthesiscited by 97
  27. 2021ShaRF: Shape-conditioned Radiance Fields from a Single Viewcited by 92
  28. 2021T"oRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesiscited by 88
  29. 2021Neural Trajectory Fields for Dynamic Novel View Synthesiscited by 85
  30. 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 81
  31. 2024NVS-Solver: Video Diffusion Model as Zero-Shot Novel View Synthesizercited by 79
  32. 2022KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypointscited by 77
  33. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  34. 2021DiGS : Divergence guided shape implicit neural representation for unoriented point cloudscited by 76
  35. 2021GeoSim: Realistic Video Simulation via Geometry-Aware Composition for Self-Drivingcited by 75
  36. 2023SeaThru-NeRF: Neural Radiance Fields in Scattering Mediacited by 75
  37. 2022Imitator: Personalized Speech-driven 3D Facial Animationcited by 73
  38. 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 67

50 most cited of 276 All 276 (JSON)