A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation
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Abstract (arXiv)
Gaussian Splatting has emerged as a powerful representation for high-quality, real-time 3D scene rendering. While recent works extend Gaussians with learnable textures to enrich visual appearance, existing approaches allocate a fixed square texture per primitive, leading to inefficient memory usage and limited adaptability to scene variability. In this paper, we introduce adaptive anisotropic textured Gaussians (A2TG), a novel representation that generalizes textured Gaussians by equipping each primitive with an anisotropic texture. Our method employs a gradient-guided adaptive rule to jointly determine texture resolution and aspect ratio, enabling non-uniform, detail-aware allocation that aligns with the anisotropic nature of Gaussian splats. This design significantly improves texture efficiency, reducing memory consumption while enhancing image quality. Experiments on multiple benchmark datasets demonstrate that A TG consistently outperforms fixed-texture Gaussian Splatting methods, achieving comparable rendering fidelity with substantially lower memory requirements. Project page: http://github.com/Rickyeeeeee/A2TG.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 22 of its 30 references that are in the map. First posted on arXiv 14 Jan 2026.
Builds on
22 of 30 references.
References · 22
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
10 more
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 98
- 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 80
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
- 2024Deformable Radial Kernel Splattingcited by 17
- 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
- 2024Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacitycited by 14
- 2024Gaussian Billboards: Expressive 2D Gaussian Splatting with Texturescited by 13
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Citing papers per year: 2026: 1.
1 paper.