Multiview Geometric Regularization of Gaussian Splatting for Accurate Radiance Fields
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Abstract (arXiv)
Recent methods, such as 2D Gaussian Splatting and Gaussian Opacity Fields, have aimed to address the geometric inaccuracies of 3D Gaussian Splatting while retaining its superior rendering quality. However, these approaches still struggle to reconstruct smooth and reliable geometry, particularly in scenes with significant color variation across viewpoints, due to their per-point appearance modeling and single-view optimization constraints. In this paper, we propose an effective multiview geometric regularization strategy that integrates multiview stereo (MVS) depth, RGB, and normal constraints into Gaussian Splatting initialization and optimization. Our key insight is the complementary relationship between MVS-derived depth points and Gaussian Splatting-optimized positions: MVS robustly estimates geometry in regions of high color variation through local patch-based matching and epipolar constraints, whereas Gaussian Splatting provides more reliable and less noisy depth estimates near object boundaries and regions with lower color variation. To leverage this insight, we introduce a median depth-based multiview relative depth loss with uncertainty estimation, effectively integrating MVS depth information into Gaussian Splatting optimization. We also propose an MVS-guided Gaussian Splatting initialization to avoid Gaussians falling into suboptimal positions. Extensive experiments validate that our approach successfully combines these strengths, enhancing both geometric accuracy and rendering quality across diverse indoor and outdoor scenes.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 37 of its 53 references that are in the map. First posted on arXiv 16 Jun 2025.
Builds on
37 of 53 references.
References · 37
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- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
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- 2018Open3D: A Modern Library for 3D Data Processingcited by 721
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- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
25 more
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 2020Free View Synthesiscited by 231
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 212
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
- 2020Stable View Synthesiscited by 165
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
- 2020Neural-Pull: Learning Signed Distance Functions from Point Clouds by Learning to Pull Space onto Surfacescited by 147
- 2020Points2Surf: Learning Implicit Surfaces from Point Cloud Patchescited by 122
- 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 82
- 2022Surface Reconstruction from Point Clouds by Learning Predictive Context Priorscited by 54
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
- 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
- 2024GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removalcited by 39
- 2025Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Viewscited by 26
- 2024SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstructioncited by 11
Built on by
Citing papers per year: 2025: 1; 2026: 4.
5 papers.
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 14
- 2026Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splattingcited by 1
- 2026Event-based Photometric Stereo via Rotating Illumination and Per-Pixel Learningcited by 0
- 2026High-fidelity Multi-view Normal Integration with Scale-encoded Neural Surface Representationcited by 0
- 2026Recent Advances and Trends in Learning-based 3D Representationscited by 0
- 2026Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting3 Jun 2026
- 2026Recent Advances and Trends in Learning-based 3D Representations3 Jun 2026
- 2026High-fidelity Multi-view Normal Integration with Scale-encoded Neural Surface Representation20 Mar 2026
- 2026Event-based Photometric Stereo via Rotating Illumination and Per-Pixel Learning11 Mar 2026
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025