4K4D: Real-Time 4D View Synthesis at 4K Resolution
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Abstract (arXiv)
This paper targets high-fidelity and real-time view synthesis of dynamic 3D scenes at 4K resolution. Recently, some methods on dynamic view synthesis have shown impressive rendering quality. However, their speed is still limited when rendering high-resolution images. To overcome this problem, we propose 4K4D, a 4D point cloud representation that supports hardware rasterization and enables unprecedented rendering speed. Our representation is built on a 4D feature grid so that the points are naturally regularized and can be robustly optimized. In addition, we design a novel hybrid appearance model that significantly boosts the rendering quality while preserving efficiency. Moreover, we develop a differentiable depth peeling algorithm to effectively learn the proposed model from RGB videos. Experiments show that our representation can be rendered at over 400 FPS on the DNA-Rendering dataset at 1080p resolution and 80 FPS on the ENeRF-Outdoor dataset at 4K resolution using an RTX 4090 GPU, which is 30x faster than previous methods and achieves the state-of-the-art rendering quality. Our project page is available at https://zju3dv.github.io/4k4d/.
Key facts. Cited by 91 papers in the map (data through 14 Oct 2026). Builds on 68 of its 109 references that are in the map. First posted on arXiv 17 Oct 2023.
Builds on
68 of 109 references.
References · 68
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50 most cited of 68 All 68 (JSON)
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Citing papers per year: 2023: 11; 2024: 33; 2025: 24; 2026: 23.
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- 2025Digital Twin Generation from Visual Data: A Surveycited by 7
- 2024Humans as a Calibration Pattern: Dynamic 3D Scene Reconstruction from Unsynchronized and Uncalibrated Videoscited by 6
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50 most cited of 91 All 91 (JSON)
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50 newest of 91 All 91 (JSON)
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- 2025Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models17 Jul 2025
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- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
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- 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 142
- 2023GART: Gaussian Articulated Template Modelscited by 121
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
- 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
- 2024Fully Explicit Dynamic Gaussian Splattingcited by 76
- 2024MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splattingcited by 63
- 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 61
- 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
- 20244K4DGen: Panoramic 4D Generation at 4K Resolutioncited by 54
12 most cited of 87 All 87 (JSON)
- 2026Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Cameras14 Sep 2026
- 2026UniFusion: Sparse-View 4D Reconstruction via Unified Spatio-temporal Depth Alignment5 Sep 2026
- 2026ATGS: Anchored Temporal Gaussian Splatting for Long Volumetric Video Representation31 Aug 2026
- 20264DAnyone: Create Anyone in 4D from a Casual Monocular Video20 Aug 2026
- 2026ASTRA: Asynchronous Spatio-Temporal Reconstruction via Trajectory Alignment3 Aug 2026
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement31 Jul 2026
- 2026GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis23 Jul 2026
- 2026Online Neural Space Time Memory for Dynamic Novel View Synthesis16 Jul 2026
- 2026AugSplat: Radiance Field-Informed Gaussian Splatting for Sparse-View Settings30 Jun 2026
- 20263D Gaussian Map with Open-Set Semantic Grouping for Vision-Language Navigation26 May 2026
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- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
12 newest of 87 All 87 (JSON)