Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splatting
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Abstract (arXiv)
By adaptively controlling the density and generating more Gaussians in regions with high-frequency information, 3D Gaussian Splatting (3DGS) can better represent scene details. From the signal processing perspective, representing details usually needs more Gaussians with relatively smaller scales. However, 3DGS currently lacks an explicit constraint linking the density and scale of 3D Gaussians across the domain, leading to 3DGS using improper-scale Gaussians to express frequency information, resulting in the loss of accuracy. In this paper, we propose to establish a direct relation between density and scale through the reparameterization of the scaling parameters and ensure the consistency between them via explicit constraints (i.e., density responds well to changes in frequency). Furthermore, we develop a frequency-aware density control strategy, consisting of densification and deletion, to improve representation quality with fewer Gaussians. A dynamic threshold encourages densification in high-frequency regions, while a scale-based filter deletes Gaussians with improper scale. Experimental results on various datasets demonstrate that our method outperforms existing state-of-the-art methods quantitatively and qualitatively.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 24 of its 37 references that are in the map. First posted on arXiv 10 Mar 2025.
Builds on
24 of 37 references.
References · 24
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
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- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
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- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
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- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
12 more
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
- 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 173
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- 2023VR-NeRF: High-Fidelity Virtualized Walkable Spacescited by 86
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Citing papers per year: 2025: 3; 2026: 6.
9 papers.
- 2025Gradient-Direction-Aware Density Control for 3D Gaussian Splattingcited by 7
- 2025ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitivescited by 6
- 2025Frequency-Aware Gaussian Splatting Decompositioncited by 2
- 2026TIBR4D: Tracing-Guided Iterative Boundary Refinement for Efficient 4D Gaussian Segmentationcited by 1
- 2026Difix3D-W: Distractor-Free Few-Shot 3D Gaussian Splatting in the Wildcited by 0
- 2026Facial Expression Recognition in the Deep Learning Era: A Systematic Multi-Criteria Review of Methods, Models, Datasets, Performance, Challenges, and Future Research Directionscited by 0
- 2026Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarioscited by 0
- 2026Laplacian Frequency Hierarchies for Efficient 3D Gaussian Splatting Trainingcited by 0
- 2026GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splattingcited by 0
- 2026GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting20 Sep 2026
- 2026Laplacian Frequency Hierarchies for Efficient 3D Gaussian Splatting Training3 Sep 2026
- 2026Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarios28 Jun 2026
- 2026Facial Expression Recognition in the Deep Learning Era: A Systematic Multi-Criteria Review of Methods, Models, Datasets, Performance, Challenges, and Future Research Directions7 Jun 2026
- 2026Difix3D-W: Distractor-Free Few-Shot 3D Gaussian Splatting in the Wild30 Apr 2026
- 2026TIBR4D: Tracing-Guided Iterative Boundary Refinement for Efficient 4D Gaussian Segmentation9 Feb 2026
- 2025ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitives10 Nov 2025
- 2025Gradient-Direction-Aware Density Control for 3D Gaussian Splatting12 Aug 2025
- 2025Frequency-Aware Gaussian Splatting Decomposition27 Mar 2025