mlsanityData to 7 Oct 2026

Light Stage Super-Resolution: Continuous High-Frequency Relighting

arXiv 2010.08888 ↗First posted 17 Oct 2020cs.GR cs.CVcited by 20

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Abstract (arXiv)

The light stage has been widely used in computer graphics for the past two decades, primarily to enable the relighting of human faces. By capturing the appearance of the human subject under different light sources, one obtains the light transport matrix of that subject, which enables image-based relighting in novel environments. However, due to the finite number of lights in the stage, the light transport matrix only represents a sparse sampling on the entire sphere. As a consequence, relighting the subject with a point light or a directional source that does not coincide exactly with one of the lights in the stage requires interpolation and resampling the images corresponding to nearby lights, and this leads to ghosting shadows, aliased specularities, and other artifacts. To ameliorate these artifacts and produce better results under arbitrary high-frequency lighting, this paper proposes a learning-based solution for the "super-resolution" of scans of human faces taken from a light stage. Given an arbitrary "query" light direction, our method aggregates the captured images corresponding to neighboring lights in the stage, and uses a neural network to synthesize a rendering of the face that appears to be illuminated by a "virtual" light source at the query location. This neural network must circumvent the inherent aliasing and regularity of the light stage data that was used for training, which we accomplish through the use of regularized traditional interpolation methods within our network. Our learned model is able to produce renderings for arbitrary light directions that exhibit realistic shadows and specular highlights, and is able to generalize across a wide variety of subjects.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). First posted on arXiv 17 Oct 2020.

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Citing papers per year: 2021: 3; 2022: 5; 2023: 6; 2024: 1; 2025: 3; 2026: 2.

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  1. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
  2. 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
  3. 2023ReLight My NeRF: A Dataset for Novel View Synthesis and Relighting of Real World Objectscited by 42
  4. 2022Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illuminationcited by 41
  5. 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 41
  6. 2021NeLF: Neural Light-transport Field for Portrait View Synthesis and Relightingcited by 38
  7. 2023Towards Practical Capture of High-Fidelity Relightable Avatarscited by 34
  8. 2023Curriculum Learning for ab initio Deep Learned Refractive Opticscited by 32
  9. 2022SunStage: Portrait Reconstruction and Relighting using the Sun as a Light Stagecited by 30
  10. 2022OutCast: Outdoor Single-image Relighting with Cast Shadowscited by 30
  11. 2025SynthLight: Portrait Relighting with Diffusion Model by Learning to Re-render Synthetic Facescited by 24
  12. 2021A Light Stage on Every Deskcited by 21
8 more
  1. 2023RelightableHands: Efficient Neural Relighting of Articulated Hand Modelscited by 21
  2. 2022Relightable Neural Human Assets from Multi-view Gradient Illuminationscited by 11
  3. 2022BareSkinNet: De-makeup and De-lighting via 3D Face Reconstructioncited by 10
  4. 20253DPR: Single Image 3D Portrait Relight using Generative Priorscited by 8
  5. 2024Single-sample image-fusion upsampling of fluorescence lifetime imagescited by 1
  6. 2025Fovea Stacking: Imaging with Dynamic Localized Aberration Correctioncited by 1
  7. 2026Learning a Delighting Prior for Facial Appearance Capture in the Wildcited by 0
  8. 2026Pixel Cube: Diffusion-based Portrait Video Relighting Through Realistic Lighting Reproductioncited by 0