mlsanityData to 14 Oct 2026

Drivable 3D Gaussian Avatars

arXiv 2311.08581 ↗First posted 14 Nov 2023cs.CVcited by 120

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Abstract (arXiv)

We present Drivable 3D Gaussian Avatars (D3GA), a multi-layered 3D controllable model for human bodies that utilizes 3D Gaussian primitives embedded into tetrahedral cages. The advantage of using cages compared to commonly employed linear blend skinning (LBS) is that primitives like 3D Gaussians are naturally re-oriented and their kernels are stretched via the deformation gradients of the encapsulating tetrahedron. Additional offsets are modeled for the tetrahedron vertices, effectively decoupling the low-dimensional driving poses from the extensive set of primitives to be rendered. This separation is achieved through the localized influence of each tetrahedron on 3D Gaussians, resulting in improved optimization. Using the cage-based deformation model, we introduce a compositional pipeline that decomposes an avatar into layers, such as garments, hands, or faces, improving the modeling of phenomena like garment sliding. These parts can be conditioned on different driving signals, such as keypoints for facial expressions or joint-angle vectors for garments and the body. Our experiments on two multi-view datasets with varied body shapes, clothes, and motions show higher-quality results. They surpass PSNR and SSIM metrics of other SOTA methods using the same data while offering greater flexibility and compactness.

Key facts. Cited by 120 papers in the map (data through 14 Oct 2026). Builds on 56 of its 93 references that are in the map. First posted on arXiv 14 Nov 2023.

Builds on

56 of 93 references.

References · 56

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  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 2019EfficientNet: Rethinking Model Scaling for Convolutional Neural Networkscited by 6,442
  4. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  5. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  6. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  7. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  8. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
  9. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  10. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,162
  11. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  12. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
38 more
  1. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
  2. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  3. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  4. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  5. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  6. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  7. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  8. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
  9. 2019PointRend: Image Segmentation as Renderingcited by 440
  10. 2021Advances in Neural Renderingcited by 365
  11. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
  12. 2020State of the Art on Neural Renderingcited by 278
  13. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  14. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  15. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  16. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  17. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  18. 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 214
  19. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
  20. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
  21. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  22. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  23. 2019NASA: Neural Articulated Shape Approximationcited by 149
  24. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  25. 2019Neural Cages for Detail-Preserving 3D Deformationscited by 106
  26. 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
  27. 2021The Power of Points for Modeling Humans in Clothingcited by 90
  28. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
  29. 2021Driving-Signal Aware Full-Body Avatarscited by 81
  30. 2021MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Imagescited by 78
  31. 2022KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypointscited by 77
  32. 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
  33. 2022Drivable Volumetric Avatars using Texel-Aligned Featurescited by 62
  34. 2023StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Videocited by 52
  35. 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44
  36. 2023Text-Guided Generation and Editing of Compositional 3D Avatarscited by 39
  37. 2022DANBO: Disentangled Articulated Neural Body Representations via Graph Neural Networkscited by 38
  38. 2023Dynamic Point Fieldscited by 37

50 most cited of 56 All 56 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 12; 2024: 51; 2025: 42; 2026: 15.

120 papers.

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  1. 2024GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generationcited by 301
  2. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  3. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
  4. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  5. 2024A Survey on 3D Gaussian Splattingcited by 224
  6. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  7. 2023Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Modelscited by 169
  8. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  9. 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
  10. 2024Recent Advances in 3D Gaussian Splattingcited by 131
  11. 2024Revising Densification in Gaussian Splattingcited by 128
  12. 2023GART: Gaussian Articulated Template Modelscited by 121
38 more
  1. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  2. 20243D Gaussian as a New Era: A Surveycited by 104
  3. 2024GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splattingcited by 99
  4. 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
  5. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 79
  6. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 74
  7. 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 67
  8. 2024Click-Gaussian: Interactive Segmentation to Any 3D Gaussianscited by 58
  9. 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
  10. 2025Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatarscited by 53
  11. 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
  12. 2024GGHead: Fast and Generalizable 3D Gaussian Headscited by 51
  13. 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 41
  14. 2024Generalizable Human Gaussians for Sparse View Synthesiscited by 40
  15. 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Renderingcited by 37
  16. 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 36
  17. 2023SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videoscited by 35
  18. 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 31
  19. 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
  20. 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
  21. 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modelingcited by 27
  22. 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priorscited by 25
  23. 2024Gaussian Garments: Reconstructing Simulation-Ready Clothing with Photorealistic Appearance from Multi-View Videocited by 25
  24. 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
  25. 2024GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videoscited by 22
  26. 2024Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Dynamic Scenescited by 22
  27. 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Meshcited by 22
  28. 2024Expressive Gaussian Human Avatars from Monocular RGB Videocited by 21
  29. 2024Gaussian Eigen Models for Human Headscited by 21
  30. 2025Pippo: High-Resolution Multi-View Humans from a Single Imagecited by 20
  31. 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
  32. 2024D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soupcited by 18
  33. 2024Poison-splat: Computation Cost Attack on 3D Gaussian Splattingcited by 18
  34. 2024UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modelingcited by 17
  35. 2024iHuman: Instant Animatable Digital Humans From Monocular Videoscited by 17
  36. 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
  37. 2024SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatarscited by 15
  38. 2025Synthetic Prior for Few-Shot Drivable Head Avatar Inversioncited by 14

50 most cited of 120 All 120 (JSON)