Drivable 3D Gaussian Avatars
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Abstract (arXiv)
We present Drivable 3D Gaussian Avatars (D3GA), a multi-layered 3D controllable model for human bodies that utilizes 3D Gaussian primitives embedded into tetrahedral cages. The advantage of using cages compared to commonly employed linear blend skinning (LBS) is that primitives like 3D Gaussians are naturally re-oriented and their kernels are stretched via the deformation gradients of the encapsulating tetrahedron. Additional offsets are modeled for the tetrahedron vertices, effectively decoupling the low-dimensional driving poses from the extensive set of primitives to be rendered. This separation is achieved through the localized influence of each tetrahedron on 3D Gaussians, resulting in improved optimization. Using the cage-based deformation model, we introduce a compositional pipeline that decomposes an avatar into layers, such as garments, hands, or faces, improving the modeling of phenomena like garment sliding. These parts can be conditioned on different driving signals, such as keypoints for facial expressions or joint-angle vectors for garments and the body. Our experiments on two multi-view datasets with varied body shapes, clothes, and motions show higher-quality results. They surpass PSNR and SSIM metrics of other SOTA methods using the same data while offering greater flexibility and compactness.
Key facts. Cited by 120 papers in the map (data through 14 Oct 2026). Builds on 56 of its 93 references that are in the map. First posted on arXiv 14 Nov 2023.
Builds on
56 of 93 references.
References · 56
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- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
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- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
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- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
- 2019PointRend: Image Segmentation as Renderingcited by 440
- 2021Advances in Neural Renderingcited by 365
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
- 2020State of the Art on Neural Renderingcited by 278
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
- 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 214
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
- 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
- 2019NASA: Neural Articulated Shape Approximationcited by 149
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- 2019Neural Cages for Detail-Preserving 3D Deformationscited by 106
- 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
- 2021The Power of Points for Modeling Humans in Clothingcited by 90
- 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
- 2021Driving-Signal Aware Full-Body Avatarscited by 81
- 2021MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Imagescited by 78
- 2022KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypointscited by 77
- 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
- 2022Drivable Volumetric Avatars using Texel-Aligned Featurescited by 62
- 2023StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Videocited by 52
- 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44
- 2023Text-Guided Generation and Editing of Compositional 3D Avatarscited by 39
- 2022DANBO: Disentangled Articulated Neural Body Representations via Graph Neural Networkscited by 38
- 2023Dynamic Point Fieldscited by 37
50 most cited of 56 All 56 (JSON)
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Citing papers per year: 2023: 12; 2024: 51; 2025: 42; 2026: 15.
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- 2024GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generationcited by 301
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- 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priorscited by 25
- 2024Gaussian Garments: Reconstructing Simulation-Ready Clothing with Photorealistic Appearance from Multi-View Videocited by 25
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
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- 2024Gaussian Eigen Models for Human Headscited by 21
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- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
- 2024D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soupcited by 18
- 2024Poison-splat: Computation Cost Attack on 3D Gaussian Splattingcited by 18
- 2024UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modelingcited by 17
- 2024iHuman: Instant Animatable Digital Humans From Monocular Videoscited by 17
- 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
- 2024SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatarscited by 15
- 2025Synthetic Prior for Few-Shot Drivable Head Avatar Inversioncited by 14
50 most cited of 120 All 120 (JSON)
- 2026PHOSA: Photorealistic 3D Sign Avatar Modeling and Benchmark24 Sep 2026
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- 2026Astrolabe: Spherical-Map Guidance Across Diffusion Pipelines for Full-Body Capture from Unconstrained Images2 Aug 2026
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026Learning Video Dynamics with Predictive Differentiable Rendering30 Jun 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars4 Jun 2026
- 2026DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatars20 May 2026
- 20263DRealHead: Few-Shot Detailed Head Avatar14 Apr 2026
- 2026Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining2 Apr 2026
- 2026Autoregressive Appearance Prediction for 3D Gaussian Avatars1 Apr 2026
- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors18 Mar 2026
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- 2025FlexAvatar: Flexible Large Reconstruction Model for Animatable Gaussian Head Avatars with Detailed Deformation19 Dec 2025
- 2025Instant Expressive Gaussian Head Avatars at Over 100 FPS18 Dec 2025
- 2025Mind-to-Face: Neural-Driven Photorealistic Avatar Synthesis via EEG Decoding3 Dec 2025
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- 2025DeClotH: Decomposable 3D Cloth and Human Body Reconstruction from a Single Image25 Mar 2025
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- 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splatting18 Mar 2025
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- 2025GASPACHO: Gaussian Splatting for Controllable Humans and Objects12 Mar 2025
- 2025Progressively Deformable 2D Gaussian Splatting for Video Representation at Arbitrary Resolutions7 Mar 2025
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- 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior3 Mar 2025
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- 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priorscited by 25
- 2024DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusioncited by 12
- 2025DeClotH: Decomposable 3D Cloth and Human Body Reconstruction from a Single Imagecited by 4
- 2025SVAD: From Single Image to 3D Avatar via Synthetic Data Generation with Video Diffusion and Data Augmentationcited by 2
- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priorscited by 2
- 2024SOAR: Self-Occluded Avatar Recovery from a Single Video In the Wildcited by 1
- 2025Instant Expressive Gaussian Head Avatars at Over 100 FPScited by 0
- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors18 Mar 2026
- 2025Instant Expressive Gaussian Head Avatars at Over 100 FPS18 Dec 2025
- 2025SVAD: From Single Image to 3D Avatar via Synthetic Data Generation with Video Diffusion and Data Augmentation8 May 2025
- 2025DeClotH: Decomposable 3D Cloth and Human Body Reconstruction from a Single Image25 Mar 2025
- 2024SOAR: Self-Occluded Avatar Recovery from a Single Video In the Wild31 Oct 2024
- 2024DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusion25 Sep 2024
- 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priors5 Sep 2024
- 2023Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models21 Dec 2023
- 2024GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generationcited by 301
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
- 2024A Survey on 3D Gaussian Splattingcited by 224
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
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- 2026PHOSA: Photorealistic 3D Sign Avatar Modeling and Benchmark24 Sep 2026
- 2026DSAR: Dual-Stream Autoregressive Modeling of Temporal Cloth Dynamics for Photorealistic Animatable Avatars11 Aug 2026
- 2026Astrolabe: Spherical-Map Guidance Across Diffusion Pipelines for Full-Body Capture from Unconstrained Images2 Aug 2026
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026Learning Video Dynamics with Predictive Differentiable Rendering30 Jun 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars4 Jun 2026
- 2026DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatars20 May 2026
- 20263DRealHead: Few-Shot Detailed Head Avatar14 Apr 2026
- 2026Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining2 Apr 2026
- 2026Autoregressive Appearance Prediction for 3D Gaussian Avatars1 Apr 2026
- 2026ProgressiveAvatars: Progressive Animatable 3D Gaussian Avatars17 Mar 2026
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