Relightable Gaussian Codec Avatars
Not on the map. Why?
Abstract (arXiv)
The fidelity of relighting is bounded by both geometry and appearance representations. For geometry, both mesh and volumetric approaches have difficulty modeling intricate structures like 3D hair geometry. For appearance, existing relighting models are limited in fidelity and often too slow to render in real-time with high-resolution continuous environments. In this work, we present Relightable Gaussian Codec Avatars, a method to build high-fidelity relightable head avatars that can be animated to generate novel expressions. Our geometry model based on 3D Gaussians can capture 3D-consistent sub-millimeter details such as hair strands and pores on dynamic face sequences. To support diverse materials of human heads such as the eyes, skin, and hair in a unified manner, we present a novel relightable appearance model based on learnable radiance transfer. Together with global illumination-aware spherical harmonics for the diffuse components, we achieve real-time relighting with all-frequency reflections using spherical Gaussians. This appearance model can be efficiently relit under both point light and continuous illumination. We further improve the fidelity of eye reflections and enable explicit gaze control by introducing relightable explicit eye models. Our method outperforms existing approaches without compromising real-time performance. We also demonstrate real-time relighting of avatars on a tethered consumer VR headset, showcasing the efficiency and fidelity of our avatars.
Key facts. Cited by 126 papers in the map (data through 7 Oct 2026). Builds on 35 of its 99 references that are in the map. First posted on arXiv 6 Dec 2023.
Builds on
35 of 99 references.
References · 35
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2019Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space?cited by 675
- 2016Weight Normalization: A Simple Reparameterization to Accelerate Training of Deep Neural Networkscited by 541
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2020StyleRig: Rigging StyleGAN for 3D Control over Portrait Imagescited by 267
- 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 190
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
23 more
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
- 2018Deep Appearance Models for Face Renderingcited by 164
- 2022Instant Volumetric Head Avatarscited by 157
- 2019Single Image Portrait Relightingcited by 152
- 2021Pixel Codec Avatarscited by 125
- 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
- 2020Learning Formation of Physically-Based Face Attributescited by 94
- 2020AvatarMe: Realistically Renderable 3D Facial Reconstruction "in-the-wild"cited by 91
- 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 81
- 2020Neural Light Transport for Relighting and View Synthesiscited by 73
- 2022Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptationcited by 67
- 2023LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatarcited by 50
- 2021AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANscited by 49
- 2023HAvatar: High-fidelity Head Avatar via Facial Model Conditioned Neural Radiance Fieldcited by 37
- 2022VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representationscited by 36
- 2023Relightify: Relightable 3D Faces from a Single Image via Diffusion Modelscited by 34
- 2023Instant Multi-View Head Capture through Learnable Registrationcited by 34
- 2023Towards Practical Capture of High-Fidelity Relightable Avatarscited by 34
- 2023MEGANE: Morphable Eyeglass and Avatar Networkcited by 24
- 2020Dynamic Facial Asset and Rig Generation from a Single Scancited by 21
- 2023RelightableHands: Efficient Neural Relighting of Articulated Hand Modelscited by 21
- 2023FaceLit: Neural 3D Relightable Facescited by 20
- 2023LumiGAN: Unconditional Generation of Relightable 3D Human Facescited by 14
Built on by
Citing papers per year: 2023: 2; 2024: 42; 2025: 53; 2026: 29.
126 papers.
Sort:
By area:
- 2024GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generationcited by 298
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
- 2024A Survey on 3D Gaussian Splattingcited by 221
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 2024Revising Densification in Gaussian Splattingcited by 127
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
- 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 66
- 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
- 2024CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Modelscited by 52
- 2025Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatarscited by 52
- 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
38 more
- 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 37
- 2024GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusioncited by 36
- 2024Human Hair Reconstruction with Strand-Aligned 3D Gaussianscited by 35
- 2024FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Videocited by 31
- 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
- 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 30
- 2024GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyondcited by 24
- 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatarcited by 24
- 2024GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videoscited by 22
- 2024FaceLift: Learning Generalizable Single Image 3D Face Reconstruction from Synthetic Headscited by 22
- 2025GUAVA: Generalizable Upper Body 3D Gaussian Avatarcited by 22
- 2024Gaussian Eigen Models for Human Headscited by 21
- 2024LumiGauss: Relightable Gaussian Splatting in the Wildcited by 21
- 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracingcited by 20
- 2024Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospectscited by 17
- 2024Tri2-plane: Thinking Head Avatar via Feature Pyramidcited by 16
- 2024SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatarscited by 15
- 2024PERSE: Personalized 3D Generative Avatars from A Single Portraitcited by 15
- 2025DiffLocks: Generating 3D Hair from a Single Image using Diffusion Modelscited by 15
- 2025Synthetic Prior for Few-Shot Drivable Head Avatar Inversioncited by 14
- 20253D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representationscited by 13
- 2024Reference-based Controllable Scene Stylization with Gaussian Splattingcited by 12
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splattingcited by 11
- 2025SEGA: Drivable 3D Gaussian Head Avatar from a Single Imagecited by 11
- 2024GPHM: Gaussian Parametric Head Model for Monocular Head Avatar Reconstructioncited by 10
- 2024DEGAS: Detailed Expressions on Full-Body Gaussian Avatarscited by 10
- 2024Gaussian Deja-vu: Creating Controllable 3D Gaussian Head-Avatars with Enhanced Generalization and Personalization Abilitiescited by 10
- 2025Hardware-Rasterized Ray-Based Gaussian Splattingcited by 10
- 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 9
- 2025MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstructioncited by 8
- 2025MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamicscited by 8
- 2026Generative World Renderercited by 8
- 2024ARM: Appearance Reconstruction Model for Relightable 3D Generationcited by 7
- 2025LUCAS: Layered Universal Codec Avatarscited by 7
- 2025GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modelingcited by 7
- 2025HairCUP: Hair Compositional Universal Prior for 3D Gaussian Avatarscited by 7
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
50 most cited of 126 All 126 (JSON)
- 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responses21 Sep 2026
- 2026FaceSnap: Real-Time Personalized Lightstage Facial Performance Capture31 Aug 2026
- 2026Photorealistic Novel View Synthesis of Human Faces using Next-Scale Transformers24 Aug 2026
- 2026Head Avatars with Dynamic Explicit Hair26 Jul 2026
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinning30 Jun 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026FiCA: Feed-forward instant Gaussian Codec Avatars from a Single Portrait Image23 Jun 2026
- 2026Edit3DGS: Unified Framework for Dynamic Head Editing via 2D Instruction-Guided Diffusion and 3D Gaussian Splatting16 Jun 2026
- 2026High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussians14 Jun 2026
- 2026Wispy to Voluminous: Prior-free Multi-view Capture of Strand-level Facial Hair6 Jun 2026
- 2026GazePrior: Zero-Shot AR/VR Eye Tracking via Learned 3D Gaze Reconstruction21 May 2026
- 2026DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatars20 May 2026
38 more
- 2026Large-Scale High-Quality 3D Gaussian Head Reconstruction from Multi-View Captures5 May 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 20263DRealHead: Few-Shot Detailed Head Avatar14 Apr 2026
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamics13 Apr 2026
- 2026PhysHead: Simulation-Ready Gaussian Head Avatars7 Apr 2026
- 2026Generative World Renderer2 Apr 2026
- 2026Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining2 Apr 2026
- 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interaction12 Mar 2026
- 2026Generalized non-exponential Gaussian splatting3 Mar 2026
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes21 Jan 2026
- 2026ICo3D: An Interactive Conversational 3D Virtual Human19 Jan 2026
- 2026LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines18 Jan 2026
- 2026ELITE: Efficient Gaussian Head Avatar from a Monocular Video via Learned Initialization and TEst-time Generative Adaptation15 Jan 2026
- 2026GaussianSwap: Animatable Video Face Swapping with 3D Gaussian Splatting9 Jan 2026
- 2026RelightAnyone: A Generalized Relightable 3D Gaussian Head Model6 Jan 2026
- 2026HeadLighter: Disentangling Illumination in Generative 3D Gaussian Heads via Lightstage Captures5 Jan 2026
- 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows4 Jan 2026
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars24 Dec 2025
- 2025FlexAvatar: Flexible Large Reconstruction Model for Animatable Gaussian Head Avatars with Detailed Deformation19 Dec 2025
- 2025Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texture18 Dec 2025
- 2025Gaussian Pixel Codec Avatars: A Hybrid Representation for Efficient Rendering17 Dec 2025
- 2025POLAR: A Portrait OLAT Dataset and Generative Framework for Illumination-Aware Face Modeling15 Dec 2025
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars9 Dec 2025
- 2025Frequency-Decomposed Avatar Representation for Varying Camera Distances3 Dec 2025
- 2025TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Tracking1 Dec 2025
- 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views29 Nov 2025
- 2025Bringing Your Portrait to 3D Presence27 Nov 2025
- 2025STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstruction25 Nov 2025
- 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Control4 Nov 2025
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap27 Oct 2025
- 2025From Volume Rendering to 3D Gaussian Splatting: Theory and Applications20 Oct 2025
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation9 Oct 2025
- 2025MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics2 Oct 2025
- 2025PanoLAM: Large Avatar Model for Gaussian Full-Head Synthesis from One-shot Unposed Image9 Sep 2025
- 2025Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusion4 Sep 2025
- 2025GRMM: Real-Time High-Fidelity Gaussian Morphable Head Model with Learned Residuals2 Sep 2025
- 2025GaussianGAN: Real-Time Photorealistic controllable Human Avatars1 Sep 2025
- 2025A Real-world Display Inverse Rendering Dataset20 Aug 2025
50 newest of 126 All 126 (JSON)
- 2024CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Modelscited by 52
- 2024GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusioncited by 36
- 2025DiffLocks: Generating 3D Hair from a Single Image using Diffusion Modelscited by 15
- 2025MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstructioncited by 8
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generationcited by 7
- 2024IF-MDM: Implicit Face Motion Diffusion Model for High-Fidelity Realtime Talking Head Generationcited by 3
- 2025IM-Portrait: Learning 3D-aware Video Diffusion for Photorealistic Talking Heads from Monocular Videoscited by 1
- 2025Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusioncited by 1
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gapcited by 1
- 2026Edit3DGS: Unified Framework for Dynamic Head Editing via 2D Instruction-Guided Diffusion and 3D Gaussian Splattingcited by 0
- 2026FiCA: Feed-forward instant Gaussian Codec Avatars from a Single Portrait Imagecited by 0
- 2026FiCA: Feed-forward instant Gaussian Codec Avatars from a Single Portrait Image23 Jun 2026
- 2026Edit3DGS: Unified Framework for Dynamic Head Editing via 2D Instruction-Guided Diffusion and 3D Gaussian Splatting16 Jun 2026
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap27 Oct 2025
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation9 Oct 2025
- 2025Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusion4 Sep 2025
- 2025MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstruction31 Jul 2025
- 2025DiffLocks: Generating 3D Hair from a Single Image using Diffusion Models9 May 2025
- 2025IM-Portrait: Learning 3D-aware Video Diffusion for Photorealistic Talking Heads from Monocular Videos27 Apr 2025
- 2024CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Models16 Dec 2024
- 2024GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion13 Dec 2024
- 2024IF-MDM: Implicit Face Motion Diffusion Model for High-Fidelity Realtime Talking Head Generation5 Dec 2024
- 2024GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generationcited by 298
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
- 2024A Survey on 3D Gaussian Splattingcited by 221
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 2024Revising Densification in Gaussian Splattingcited by 127
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
- 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 66
- 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
- 2025Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatarscited by 52
- 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
- 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 37
12 most cited of 115 All 115 (JSON)
- 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responses21 Sep 2026
- 2026FaceSnap: Real-Time Personalized Lightstage Facial Performance Capture31 Aug 2026
- 2026Photorealistic Novel View Synthesis of Human Faces using Next-Scale Transformers24 Aug 2026
- 2026Head Avatars with Dynamic Explicit Hair26 Jul 2026
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinning30 Jun 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussians14 Jun 2026
- 2026Wispy to Voluminous: Prior-free Multi-view Capture of Strand-level Facial Hair6 Jun 2026
- 2026GazePrior: Zero-Shot AR/VR Eye Tracking via Learned 3D Gaze Reconstruction21 May 2026
- 2026DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatars20 May 2026
- 2026Large-Scale High-Quality 3D Gaussian Head Reconstruction from Multi-View Captures5 May 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
12 newest of 115 All 115 (JSON)