mlsanityData to 7 Oct 2026

Relightable Gaussian Codec Avatars

arXiv 2312.03704 ↗First posted 6 Dec 2023cs.GR cs.CVcited by 126

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Abstract (arXiv)

The fidelity of relighting is bounded by both geometry and appearance representations. For geometry, both mesh and volumetric approaches have difficulty modeling intricate structures like 3D hair geometry. For appearance, existing relighting models are limited in fidelity and often too slow to render in real-time with high-resolution continuous environments. In this work, we present Relightable Gaussian Codec Avatars, a method to build high-fidelity relightable head avatars that can be animated to generate novel expressions. Our geometry model based on 3D Gaussians can capture 3D-consistent sub-millimeter details such as hair strands and pores on dynamic face sequences. To support diverse materials of human heads such as the eyes, skin, and hair in a unified manner, we present a novel relightable appearance model based on learnable radiance transfer. Together with global illumination-aware spherical harmonics for the diffuse components, we achieve real-time relighting with all-frequency reflections using spherical Gaussians. This appearance model can be efficiently relit under both point light and continuous illumination. We further improve the fidelity of eye reflections and enable explicit gaze control by introducing relightable explicit eye models. Our method outperforms existing approaches without compromising real-time performance. We also demonstrate real-time relighting of avatars on a tethered consumer VR headset, showcasing the efficiency and fidelity of our avatars.

Key facts. Cited by 126 papers in the map (data through 7 Oct 2026). Builds on 35 of its 99 references that are in the map. First posted on arXiv 6 Dec 2023.

Builds on

35 of 99 references.

References · 35

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  4. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  5. 2019Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space?cited by 675
  6. 2016Weight Normalization: A Simple Reparameterization to Accelerate Training of Deep Neural Networkscited by 541
  7. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  8. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  9. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  10. 2020StyleRig: Rigging StyleGAN for 3D Control over Portrait Imagescited by 267
  11. 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 190
  12. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
23 more
  1. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
  2. 2018Deep Appearance Models for Face Renderingcited by 164
  3. 2022Instant Volumetric Head Avatarscited by 157
  4. 2019Single Image Portrait Relightingcited by 152
  5. 2021Pixel Codec Avatarscited by 125
  6. 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
  7. 2020Learning Formation of Physically-Based Face Attributescited by 94
  8. 2020AvatarMe: Realistically Renderable 3D Facial Reconstruction "in-the-wild"cited by 91
  9. 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 81
  10. 2020Neural Light Transport for Relighting and View Synthesiscited by 73
  11. 2022Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptationcited by 67
  12. 2023LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatarcited by 50
  13. 2021AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANscited by 49
  14. 2023HAvatar: High-fidelity Head Avatar via Facial Model Conditioned Neural Radiance Fieldcited by 37
  15. 2022VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representationscited by 36
  16. 2023Relightify: Relightable 3D Faces from a Single Image via Diffusion Modelscited by 34
  17. 2023Instant Multi-View Head Capture through Learnable Registrationcited by 34
  18. 2023Towards Practical Capture of High-Fidelity Relightable Avatarscited by 34
  19. 2023MEGANE: Morphable Eyeglass and Avatar Networkcited by 24
  20. 2020Dynamic Facial Asset and Rig Generation from a Single Scancited by 21
  21. 2023RelightableHands: Efficient Neural Relighting of Articulated Hand Modelscited by 21
  22. 2023FaceLit: Neural 3D Relightable Facescited by 20
  23. 2023LumiGAN: Unconditional Generation of Relightable 3D Human Facescited by 14

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 42; 2025: 53; 2026: 29.

126 papers.

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  1. 2024GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generationcited by 298
  2. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
  3. 2024A Survey on 3D Gaussian Splattingcited by 221
  4. 2024Recent Advances in 3D Gaussian Splattingcited by 130
  5. 2024Revising Densification in Gaussian Splattingcited by 127
  6. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
  7. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
  8. 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 66
  9. 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
  10. 2024CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Modelscited by 52
  11. 2025Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatarscited by 52
  12. 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
38 more
  1. 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 37
  2. 2024GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusioncited by 36
  3. 2024Human Hair Reconstruction with Strand-Aligned 3D Gaussianscited by 35
  4. 2024FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Videocited by 31
  5. 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
  6. 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 30
  7. 2024GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyondcited by 24
  8. 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatarcited by 24
  9. 2024GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videoscited by 22
  10. 2024FaceLift: Learning Generalizable Single Image 3D Face Reconstruction from Synthetic Headscited by 22
  11. 2025GUAVA: Generalizable Upper Body 3D Gaussian Avatarcited by 22
  12. 2024Gaussian Eigen Models for Human Headscited by 21
  13. 2024LumiGauss: Relightable Gaussian Splatting in the Wildcited by 21
  14. 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracingcited by 20
  15. 2024Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospectscited by 17
  16. 2024Tri2-plane: Thinking Head Avatar via Feature Pyramidcited by 16
  17. 2024SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatarscited by 15
  18. 2024PERSE: Personalized 3D Generative Avatars from A Single Portraitcited by 15
  19. 2025DiffLocks: Generating 3D Hair from a Single Image using Diffusion Modelscited by 15
  20. 2025Synthetic Prior for Few-Shot Drivable Head Avatar Inversioncited by 14
  21. 20253D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representationscited by 13
  22. 2024Reference-based Controllable Scene Stylization with Gaussian Splattingcited by 12
  23. 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
  24. 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splattingcited by 11
  25. 2025SEGA: Drivable 3D Gaussian Head Avatar from a Single Imagecited by 11
  26. 2024GPHM: Gaussian Parametric Head Model for Monocular Head Avatar Reconstructioncited by 10
  27. 2024DEGAS: Detailed Expressions on Full-Body Gaussian Avatarscited by 10
  28. 2024Gaussian Deja-vu: Creating Controllable 3D Gaussian Head-Avatars with Enhanced Generalization and Personalization Abilitiescited by 10
  29. 2025Hardware-Rasterized Ray-Based Gaussian Splattingcited by 10
  30. 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 9
  31. 2025MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstructioncited by 8
  32. 2025MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamicscited by 8
  33. 2026Generative World Renderercited by 8
  34. 2024ARM: Appearance Reconstruction Model for Relightable 3D Generationcited by 7
  35. 2025LUCAS: Layered Universal Codec Avatarscited by 7
  36. 2025GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modelingcited by 7
  37. 2025HairCUP: Hair Compositional Universal Prior for 3D Gaussian Avatarscited by 7
  38. 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7

50 most cited of 126 All 126 (JSON)