When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering
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Abstract (arXiv)
We introduce Gaussian-enhanced Surfels (GESs), a bi-scale representation for radiance field rendering, wherein a set of 2D opaque surfels with view-dependent colors represent the coarse-scale geometry and appearance of scenes, and a few 3D Gaussians surrounding the surfels supplement fine-scale appearance details. The rendering with GESs consists of two passes -- surfels are first rasterized through a standard graphics pipeline to produce depth and color maps, and then Gaussians are splatted with depth testing and color accumulation on each pixel order independently. The optimization of GESs from multi-view images is performed through an elaborate coarse-to-fine procedure, faithfully capturing rich scene appearance. The entirely sorting-free rendering of GESs not only achieves very fast rates, but also produces view-consistent images, successfully avoiding popping artifacts under view changes. The basic GES representation can be easily extended to achieve anti-aliasing in rendering (Mip-GES), boosted rendering speeds (Speedy-GES) and compact storage (Compact-GES), and reconstruct better scene geometries by replacing 3D Gaussians with 2D Gaussians (2D-GES). Experimental results show that GESs advance the state-of-the-arts as a compelling representation for ultra-fast high-fidelity radiance field rendering.
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 37 of its 71 references that are in the map. First posted on arXiv 24 Apr 2025.
Builds on
37 of 71 references.
References · 37
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
25 more
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
- 2019Neural Point-Based Graphicscited by 327
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2020Free View Synthesiscited by 231
- 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 216
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
- 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
- 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 82
- 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
- 20243D Gaussian Splatting with Deferred Reflectioncited by 63
- 2016A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimationcited by 42
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 35
- 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
- 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 29
- 2018Deep Surface Light Fieldscited by 23
- 2024Geometry Field Splatting with Gaussian Surfelscited by 13
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Citing papers per year: 2025: 4; 2026: 10.
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- 2026Gen3R: 3D Scene Generation Meets Feed-Forward Reconstructioncited by 31
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 13
- 2025Gaussian-Plus-SDF SLAM: High-fidelity 3D Reconstruction at 150+ fpscited by 11
- 2025Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splattingcited by 5
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 4
- 2026EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesiscited by 3
- 2026PLANING: A Loosely Coupled Triangle-Gaussian Framework for Streaming 3D Reconstructioncited by 3
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Renderingcited by 2
- 2025Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platformcited by 1
- 2026GOR-IS: 3D Gaussian Object Removal in the Intrinsic Spacecited by 1
- 2026Sparse-to-Complete: From Sparse Image Captures to Complete 3D Scenescited by 1
2 more
- 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoising22 Sep 2026
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering25 May 2026
- 2026Sparse-to-Complete: From Sparse Image Captures to Complete 3D Scenes7 May 2026
- 2026GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space1 May 2026
- 2026ProgressiveAvatars: Progressive Animatable 3D Gaussian Avatars17 Mar 2026
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devices12 Mar 2026
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimization10 Feb 2026
- 2026PLANING: A Loosely Coupled Triangle-Gaussian Framework for Streaming 3D Reconstruction29 Jan 2026
- 2026EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis22 Jan 2026
- 2026Gen3R: 3D Scene Generation Meets Feed-Forward Reconstruction7 Jan 2026
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries15 Dec 2025
- 2025Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform9 Dec 2025
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 13
- 2025Gaussian-Plus-SDF SLAM: High-fidelity 3D Reconstruction at 150+ fpscited by 11
- 2025Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splattingcited by 5
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 4
- 2026EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesiscited by 3
- 2026PLANING: A Loosely Coupled Triangle-Gaussian Framework for Streaming 3D Reconstructioncited by 3
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Renderingcited by 2
- 2026GOR-IS: 3D Gaussian Object Removal in the Intrinsic Spacecited by 1
- 2026ProgressiveAvatars: Progressive Animatable 3D Gaussian Avatarscited by 0
- 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoisingcited by 0
- 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoising22 Sep 2026
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering25 May 2026
- 2026GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space1 May 2026
- 2026ProgressiveAvatars: Progressive Animatable 3D Gaussian Avatars17 Mar 2026
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devices12 Mar 2026
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimization10 Feb 2026
- 2026PLANING: A Loosely Coupled Triangle-Gaussian Framework for Streaming 3D Reconstruction29 Jan 2026
- 2026EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis22 Jan 2026
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries15 Dec 2025
- 2025Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting29 Sep 2025
- 2025Gaussian-Plus-SDF SLAM: High-fidelity 3D Reconstruction at 150+ fps15 Sep 2025