mlsanityData to 14 Oct 2026

When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering

arXiv 2504.17545 ↗First posted 24 Apr 2025cs.CVcited by 14

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Abstract (arXiv)

We introduce Gaussian-enhanced Surfels (GESs), a bi-scale representation for radiance field rendering, wherein a set of 2D opaque surfels with view-dependent colors represent the coarse-scale geometry and appearance of scenes, and a few 3D Gaussians surrounding the surfels supplement fine-scale appearance details. The rendering with GESs consists of two passes -- surfels are first rasterized through a standard graphics pipeline to produce depth and color maps, and then Gaussians are splatted with depth testing and color accumulation on each pixel order independently. The optimization of GESs from multi-view images is performed through an elaborate coarse-to-fine procedure, faithfully capturing rich scene appearance. The entirely sorting-free rendering of GESs not only achieves very fast rates, but also produces view-consistent images, successfully avoiding popping artifacts under view changes. The basic GES representation can be easily extended to achieve anti-aliasing in rendering (Mip-GES), boosted rendering speeds (Speedy-GES) and compact storage (Compact-GES), and reconstruct better scene geometries by replacing 3D Gaussians with 2D Gaussians (2D-GES). Experimental results show that GESs advance the state-of-the-arts as a compelling representation for ultra-fast high-fidelity radiance field rendering.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 37 of its 71 references that are in the map. First posted on arXiv 24 Apr 2025.

Builds on

37 of 71 references.

References · 37

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  3. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  4. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  5. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  6. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  7. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  8. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
  9. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
  10. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  11. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
  12. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
25 more
  1. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  2. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  3. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
  4. 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
  5. 2019Neural Point-Based Graphicscited by 327
  6. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  7. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  8. 2020Free View Synthesiscited by 231
  9. 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 216
  10. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
  11. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
  12. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  13. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
  14. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
  15. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
  16. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
  17. 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 82
  18. 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
  19. 20243D Gaussian Splatting with Deferred Reflectioncited by 63
  20. 2016A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimationcited by 42
  21. 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 35
  22. 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
  23. 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 29
  24. 2018Deep Surface Light Fieldscited by 23
  25. 2024Geometry Field Splatting with Gaussian Surfelscited by 13

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Citing papers per year: 2025: 4; 2026: 10.

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