mlsanityData to 7 Oct 2026

P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing

arXiv 2609.03349 ↗First posted 3 Sep 2026cs.CV cs.GRcited by 0

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Abstract (arXiv)

Advances in neural rendering have enabled high-fidelity multi-view reconstruction of 3D scenes. However, free-form non-rigid shape editing remains a significant challenge. Point-based neural representations are highly desirable for multi-view reconstruction because they lack fixed connectivity, which does not constrain the learned surface topology to that of the initialization. Yet this same property causes point-based representations to struggle with holes and surface discontinuities under large deformations. To address this, we propose a novel self-supervised method to enable point-based representations to adapt to large deformations without requiring ground truth multi-view images of deformed geometry. The key idea is to generate random deformations and to ensure consistency in the predicted surface before and after deformation. In particular, the surface prediction from the deformed point cloud should be the same as the deformation applied to the surface prediction from the original point cloud. We incorporate our approach into attention-based point representations, which differ from splatting-based point representations in their use of a learned interpolation kernel between points as opposed to a Gaussian kernel around each point. This learned interpolation kernel can learn to adapt to large deformations, without requiring addition or removal of points. We show that our framework significantly enhances its robustness to large deformations. Experiments on synthetic geometry editing benchmarks (Neural Editor, Objaverse) demonstrate that our approach outperforms existing point-based methods in zero-shot editing and significantly reduces artifacts. Furthermore, qualitative results on the DTU and Mip-NeRF 360 datasets demonstrate our method's effectiveness on real-world scenes.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 43 of its 89 references that are in the map. First posted on arXiv 3 Sep 2026.

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43 of 89 references.

References · 43

  1. 2017Attention Is All You Needcited by 59,932
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  12. 2019Neural Point-Based Graphicscited by 326
31 more
  1. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
  2. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
  3. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
  4. 2020Neural-Pull: Learning Signed Distance Functions from Point Clouds by Learning to Pull Space onto Surfacescited by 146
  5. 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
  6. 2020Points2Surf: Learning Implicit Surfaces from Point Cloud Patchescited by 122
  7. 2019Neural Cages for Detail-Preserving 3D Deformationscited by 105
  8. 2025St4RTrack: Simultaneous 4D Reconstruction and Tracking in the Worldcited by 88
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  11. 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 69
  12. 2021Neural Point Light Fieldscited by 51
  13. 2023NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Cloudscited by 41
  14. 2025GS-DiT: Advancing Video Generation with Pseudo 4D Gaussian Fields through Efficient Dense 3D Point Trackingcited by 37
  15. 2022EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Pointscited by 30
  16. 2024Mesh-based Gaussian Splatting for Real-time Large-scale Deformationcited by 28
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  19. 2017Sparse Data Driven Mesh Deformationcited by 21
  20. 2022View Synthesis with Sculpted Neural Pointscited by 20
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  22. 2022SPIDR: SDF-based Neural Point Fields for Illumination and Deformationcited by 17
  23. 2021A Revisit of Shape Editing Techniques: from the Geometric to the Neural Viewpointcited by 16
  24. 2023PAPR: Proximity Attention Point Renderingcited by 16
  25. 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
  26. 2023Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulationcited by 11
  27. 2023Mesh-Guided Neural Implicit Field Editingcited by 10
  28. 2024PAPR in Motion: Seamless Point-level 3D Scene Interpolationcited by 5
  29. 2025ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Priorcited by 5
  30. 2025OffsetOPT: Explicit Surface Reconstruction without Normalscited by 2
  31. 2026IRIS: Intersection-aware Ray-based Implicit Editable Scenescited by 1

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