mlsanityData to 14 Oct 2026

Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?

arXiv 2502.19318 ↗First posted 26 Feb 2025cs.GR cs.CVcited by 19

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Abstract (arXiv)

Since its introduction, 3D Gaussian Splatting (3DGS) has become an important reference method for learning 3D representations of a captured scene, allowing real-time novel-view synthesis with high visual quality and fast training times. Neural Radiance Fields (NeRFs), which preceded 3DGS, are based on a principled ray-marching approach for volumetric rendering. In contrast, while sharing a similar image formation model with NeRF, 3DGS uses a hybrid rendering solution that builds on the strengths of volume rendering and primitive rasterization. A crucial benefit of 3DGS is its performance, achieved through a set of approximations, in many cases with respect to volumetric rendering theory. A naturally arising question is whether replacing these approximations with more principled volumetric rendering solutions can improve the quality of 3DGS. In this paper, we present an in-depth analysis of the various approximations and assumptions used by the original 3DGS solution. We demonstrate that, while more accurate volumetric rendering can help for low numbers of primitives, the power of efficient optimization and the large number of Gaussians allows 3DGS to outperform volumetric rendering despite its approximations.

Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). Builds on 22 of its 31 references that are in the map. First posted on arXiv 26 Feb 2025.

Builds on

22 of 31 references.

References · 22

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  5. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  6. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  7. 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
  8. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  9. 2024A Survey on 3D Gaussian Splattingcited by 224
  10. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
  11. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
  12. 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 141
10 more
  1. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  2. 2024Recent Advances in 3D Gaussian Splattingcited by 131
  3. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
  4. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
  5. 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
  6. 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 41
  7. 2024On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategycited by 39
  8. 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
  9. 2024Gaussian Shadow Casting for Neural Characterscited by 14
  10. 2024Unified Gaussian Primitives for Scene Representation and Renderingcited by 12

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 12; 2026: 7.

19 papers.

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  1. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
  2. 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 12
  3. 2025Surgical Gaussian Surfels: Highly Accurate Real-time Surgical Scene Rendering using Gaussian Surfelscited by 10
  4. 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Camerascited by 8
  5. 2025Splat the Net: Radiance Fields with Splattable Neural Primitivescited by 7
  6. 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussianscited by 4
  7. 2025RLGS: Reinforcement Learning-Based Adaptive Hyperparameter Tuning for Gaussian Splattingcited by 3
  8. 2025UGOD: Uncertainty-Guided Differentiable Opacity and Soft Dropout for Enhanced Sparse-View 3DGScited by 3
  9. 2025UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splattingcited by 2
  10. 2025Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittancecited by 2
  11. 2025RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesiscited by 1
  12. 2025From Volume Rendering to 3D Gaussian Splatting: Theory and Applicationscited by 1
7 more
  1. 2025The Impact and Outlook of 3D Gaussian Splattingcited by 1
  2. 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editingcited by 1
  3. 2025OUGS: Active View Selection via Object-aware Uncertainty Estimation in 3DGScited by 0
  4. 2026Generalized non-exponential Gaussian splattingcited by 0
  5. 2026Learning View-Dependent Splatting Kernelscited by 0
  6. 2026CubicSplat: Differentiable Vector Graphics via Error-Bounded Forward Relaxationcited by 0
  7. 2026UGOD: Uncertainty-Guided Opacity and Dropout for Sparse-View 3D Gaussian Splattingcited by 0