mlsanityData to 14 Oct 2026

Dy3DGS-SLAM: Monocular 3D Gaussian Splatting SLAM for Dynamic Environments

arXiv 2506.05965 ↗First posted 6 Jun 2025cs.CVcited by 4

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Abstract (arXiv)

Current Simultaneous Localization and Mapping (SLAM) methods based on Neural Radiance Fields (NeRF) or 3D Gaussian Splatting excel in reconstructing static 3D scenes but struggle with tracking and reconstruction in dynamic environments, such as real-world scenes with moving elements. Existing NeRF-based SLAM approaches addressing dynamic challenges typically rely on RGB-D inputs, with few methods accommodating pure RGB input. To overcome these limitations, we propose Dy3DGS-SLAM, the first 3D Gaussian Splatting (3DGS) SLAM method for dynamic scenes using monocular RGB input. To address dynamic interference, we fuse optical flow masks and depth masks through a probabilistic model to obtain a fused dynamic mask. With only a single network iteration, this can constrain tracking scales and refine rendered geometry. Based on the fused dynamic mask, we designed a novel motion loss to constrain the pose estimation network for tracking. In mapping, we use the rendering loss of dynamic pixels, color, and depth to eliminate transient interference and occlusion caused by dynamic objects. Experimental results demonstrate that Dy3DGS-SLAM achieves state-of-the-art tracking and rendering in dynamic environments, outperforming or matching existing RGB-D methods.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 28 of its 39 references that are in the map. First posted on arXiv 6 Jun 2025.

Builds on

28 of 39 references.

References · 28

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,713
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  5. 2024Depth Anything V2cited by 1,422
  6. 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
  7. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
  8. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
  9. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  10. 2023Gaussian Splatting SLAMcited by 415
  11. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  12. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
16 more
  1. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
  2. 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 184
  3. 2019ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residualscited by 181
  4. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  5. 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
  6. 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 141
  7. 2018DynaSLAM: Tracking, Mapping and Inpainting in Dynamic Scenescited by 134
  8. 2020TartanVO: A Generalizable Learning-based VOcited by 108
  9. 2018DS-SLAM: A Semantic Visual SLAM towards Dynamic Environmentscited by 91
  10. 2024How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Surveycited by 72
  11. 2020FlowFusion: Dynamic Dense RGB-D SLAM Based on Optical Flowcited by 37
  12. 2022DytanVO: Joint Refinement of Visual Odometry and Motion Segmentation in Dynamic Environmentscited by 27
  13. 2024RoDyn-SLAM: Robust Dynamic Dense RGB-D SLAM with Neural Radiance Fieldscited by 22
  14. 2021AirDOS: Dynamic SLAM benefits from Articulated Objectscited by 21
  15. 2024Evaluating Modern Approaches in 3D Scene Reconstruction: NeRF vs Gaussian-Based Methodscited by 16
  16. 2024NID-SLAM: Neural Implicit Representation-based RGB-D SLAM in dynamic environmentscited by 10

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 4.

4 papers.