Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedra
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Abstract (arXiv)
Neural Radiance Fields (NeRFs) are a very recent and very popular approach for the problems of novel view synthesis and 3D reconstruction. A popular scene representation used by NeRFs is to combine a uniform, voxel-based subdivision of the scene with an MLP. Based on the observation that a (sparse) point cloud of the scene is often available, this paper proposes to use an adaptive representation based on tetrahedra obtained by Delaunay triangulation instead of uniform subdivision or point-based representations. We show that such a representation enables efficient training and leads to state-of-the-art results. Our approach elegantly combines concepts from 3D geometry processing, triangle-based rendering, and modern neural radiance fields. Compared to voxel-based representations, ours provides more detail around parts of the scene likely to be close to the surface. Compared to point-based representations, our approach achieves better performance. The source code is publicly available at: https://jkulhanek.com/tetra-nerf.
Key facts. Cited by 57 papers in the map (data through 7 Oct 2026). Builds on 52 of its 83 references that are in the map. First posted on arXiv 19 Apr 2023.
Builds on
52 of 83 references.
References · 52
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- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
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- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 780
- 2019On the Variance of the Adaptive Learning Rate and Beyondcited by 763
- 2020Convolutional Occupancy Networkscited by 760
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 646
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2021CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fieldscited by 369
- 2019Neural Point-Based Graphicscited by 326
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
- 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
- 2020Free View Synthesiscited by 231
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
- 2018BA-Net: Dense Bundle Adjustment Networkcited by 173
- 2020Stable View Synthesiscited by 165
- 2021NeRF--: Neural Radiance Fields Without Known Camera Parameterscited by 155
- 2019Deep Stereo using Adaptive Thin Volume Representation with Uncertainty Awarenesscited by 151
- 2019Neural Rerendering in the Wildcited by 121
- 2017SfM-Net: Learning of Structure and Motion from Videocited by 89
- 2022PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Latticescited by 72
- 2022ViewFormer: NeRF-free Neural Rendering from Few Images Using Transformerscited by 70
50 most cited of 52 All 52 (JSON)
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Citing papers per year: 2023: 7; 2024: 27; 2025: 17; 2026: 6.
57 papers.
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50 newest of 57 All 57 (JSON)
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
- 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 150
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
- 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
- 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
- 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
- 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
- 2024WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splattingcited by 39
- 2024Spectrally Pruned Gaussian Fields with Neural Compensationcited by 33
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
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- 2026ADELE - Adaptive Delaunay Grids for High-Fidelity Mesh-Native Reconstruction6 Sep 2026
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering24 Jul 2026
- 2026HoloTetSphere: Unified TetSphere Mesh Reconstruction for Physical Simulations9 Jul 2026
- 2026Radiant Foam Rendering on a Graph Processor7 Jan 2026
- 2025EGGS: Exchangeable 2D/3D Gaussian Splatting for Geometry-Appearance Balanced Novel View Synthesis2 Dec 2025
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- 2025AtlasGS: Atlanta-world Guided Surface Reconstruction with Implicit Structured Gaussians29 Oct 2025
- 2025Objectness Similarity: Capturing Object-Level Fidelity in 3D Scene Evaluation11 Sep 2025
- 2025RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis9 Sep 2025
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12 newest of 55 All 55 (JSON)