mlsanityData to 14 Oct 2026

Compact 3D Scene Representation via Self-Organizing Gaussian Grids

arXiv 2312.13299 ↗First posted 19 Dec 2023cs.CVcited by 151

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Abstract (arXiv)

3D Gaussian Splatting has recently emerged as a highly promising technique for modeling of static 3D scenes. In contrast to Neural Radiance Fields, it utilizes efficient rasterization allowing for very fast rendering at high-quality. However, the storage size is significantly higher, which hinders practical deployment, e.g. on resource constrained devices. In this paper, we introduce a compact scene representation organizing the parameters of 3D Gaussian Splatting (3DGS) into a 2D grid with local homogeneity, ensuring a drastic reduction in storage requirements without compromising visual quality during rendering. Central to our idea is the explicit exploitation of perceptual redundancies present in natural scenes. In essence, the inherent nature of a scene allows for numerous permutations of Gaussian parameters to equivalently represent it. To this end, we propose a novel highly parallel algorithm that regularly arranges the high-dimensional Gaussian parameters into a 2D grid while preserving their neighborhood structure. During training, we further enforce local smoothness between the sorted parameters in the grid. The uncompressed Gaussians use the same structure as 3DGS, ensuring a seamless integration with established renderers. Our method achieves a reduction factor of 17x to 42x in size for complex scenes with no increase in training time, marking a substantial leap forward in the domain of 3D scene distribution and consumption. Additional information can be found on our project page: https://fraunhoferhhi.github.io/Self-Organizing-Gaussians/

Key facts. Cited by 151 papers in the map (data through 14 Oct 2026). Builds on 23 of its 45 references that are in the map. First posted on arXiv 19 Dec 2023.

Builds on

23 of 45 references.

References · 23

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  5. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  6. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
  7. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  8. 2020Neural Sparse Voxel Fieldscited by 959
  9. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  10. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  11. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
  12. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
11 more
  1. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 405
  2. 2021Advances in Neural Renderingcited by 365
  3. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
  4. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
  5. 2022Variable Bitrate Neural Fieldscited by 117
  6. 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
  7. 2022Compressing Volumetric Radiance Fields to 1 MBcited by 68
  8. 2022Compressing Explicit Voxel Grid Representations: fast NeRFs become also smallcited by 48
  9. 2023VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantizationcited by 8
  10. 2022Improved Evaluation and Generation of Grid Layouts using Distance Preservation Quality and Linear Assignment Sortingcited by 4
  11. 2023MF-NeRF: Memory Efficient NeRF with Mixed-Feature Hash Tablecited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 42; 2025: 68; 2026: 41.

151 papers.

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  1. 2024A Survey on 3D Gaussian Splattingcited by 224
  2. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  3. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
  4. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
  5. 2024Recent Advances in 3D Gaussian Splattingcited by 131
  6. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
  7. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
  8. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
  9. 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 97
  10. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
  11. 2024DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splattingcited by 82
  12. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
38 more
  1. 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 75
  2. 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
  3. 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 56
  4. 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 52
  5. 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 50
  6. 2025CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compressioncited by 41
  7. 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPScited by 41
  8. 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
  9. 2025Deformable Beta Splattingcited by 38
  10. 2024HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compressioncited by 31
  11. 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
  12. 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
  13. 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussianscited by 29
  14. 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 29
  15. 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 29
  16. 2025FlowR: Flowing from Sparse to Dense 3D Reconstructionscited by 28
  17. 2024Compact 3D Gaussian Splatting For Dense Visual SLAMcited by 25
  18. 2024Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fieldscited by 25
  19. 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priorscited by 25
  20. 2025Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecscited by 25
  21. 2025Locality-aware Gaussian Compression for Fast and High-quality Renderingcited by 25
  22. 2025GIFStream: 4D Gaussian-based Immersive Video with Feature Streamcited by 24
  23. 2024Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representationcited by 21
  24. 2024ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretrainingcited by 21
  25. 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 21
  26. 2025Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenescited by 20
  27. 2025Optimized Minimal 3D Gaussian Splattingcited by 19
  28. 2024Gaussian Splatting Decoder for 3D-aware Generative Adversarial Networkscited by 14
  29. 2024Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacitycited by 14
  30. 2025NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representationscited by 14
  31. 2025Steepest Descent Density Control for Compact 3D Gaussian Splattingcited by 13
  32. 2025Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representationcited by 13
  33. 2024SfM-Free 3D Gaussian Splatting via Hierarchical Trainingcited by 12
  34. 2025ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenescited by 12
  35. 2024Temporally Compressed 3D Gaussian Splatting for Dynamic Scenescited by 11
  36. 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compressioncited by 11
  37. 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 11
  38. 2025CF3: Compact and Fast 3D Feature Fieldscited by 11

50 most cited of 151 All 151 (JSON)