Compact 3D Scene Representation via Self-Organizing Gaussian Grids
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Abstract (arXiv)
3D Gaussian Splatting has recently emerged as a highly promising technique for modeling of static 3D scenes. In contrast to Neural Radiance Fields, it utilizes efficient rasterization allowing for very fast rendering at high-quality. However, the storage size is significantly higher, which hinders practical deployment, e.g. on resource constrained devices. In this paper, we introduce a compact scene representation organizing the parameters of 3D Gaussian Splatting (3DGS) into a 2D grid with local homogeneity, ensuring a drastic reduction in storage requirements without compromising visual quality during rendering. Central to our idea is the explicit exploitation of perceptual redundancies present in natural scenes. In essence, the inherent nature of a scene allows for numerous permutations of Gaussian parameters to equivalently represent it. To this end, we propose a novel highly parallel algorithm that regularly arranges the high-dimensional Gaussian parameters into a 2D grid while preserving their neighborhood structure. During training, we further enforce local smoothness between the sorted parameters in the grid. The uncompressed Gaussians use the same structure as 3DGS, ensuring a seamless integration with established renderers. Our method achieves a reduction factor of 17x to 42x in size for complex scenes with no increase in training time, marking a substantial leap forward in the domain of 3D scene distribution and consumption. Additional information can be found on our project page: https://fraunhoferhhi.github.io/Self-Organizing-Gaussians/
Key facts. Cited by 151 papers in the map (data through 14 Oct 2026). Builds on 23 of its 45 references that are in the map. First posted on arXiv 19 Dec 2023.
Builds on
23 of 45 references.
References · 23
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
11 more
- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 405
- 2021Advances in Neural Renderingcited by 365
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
- 2022Variable Bitrate Neural Fieldscited by 117
- 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
- 2022Compressing Volumetric Radiance Fields to 1 MBcited by 68
- 2022Compressing Explicit Voxel Grid Representations: fast NeRFs become also smallcited by 48
- 2023VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantizationcited by 8
- 2022Improved Evaluation and Generation of Grid Layouts using Distance Preservation Quality and Linear Assignment Sortingcited by 4
- 2023MF-NeRF: Memory Efficient NeRF with Mixed-Feature Hash Tablecited by 4
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Citing papers per year: 2024: 42; 2025: 68; 2026: 41.
151 papers.
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- 2024A Survey on 3D Gaussian Splattingcited by 224
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
- 2024Recent Advances in 3D Gaussian Splattingcited by 131
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
- 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 97
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
- 2024DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splattingcited by 82
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
38 more
- 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 75
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
- 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 56
- 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 52
- 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 50
- 2025CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compressioncited by 41
- 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPScited by 41
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2025Deformable Beta Splattingcited by 38
- 2024HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compressioncited by 31
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
- 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussianscited by 29
- 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 29
- 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 29
- 2025FlowR: Flowing from Sparse to Dense 3D Reconstructionscited by 28
- 2024Compact 3D Gaussian Splatting For Dense Visual SLAMcited by 25
- 2024Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fieldscited by 25
- 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priorscited by 25
- 2025Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecscited by 25
- 2025Locality-aware Gaussian Compression for Fast and High-quality Renderingcited by 25
- 2025GIFStream: 4D Gaussian-based Immersive Video with Feature Streamcited by 24
- 2024Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representationcited by 21
- 2024ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretrainingcited by 21
- 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 21
- 2025Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenescited by 20
- 2025Optimized Minimal 3D Gaussian Splattingcited by 19
- 2024Gaussian Splatting Decoder for 3D-aware Generative Adversarial Networkscited by 14
- 2024Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacitycited by 14
- 2025NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representationscited by 14
- 2025Steepest Descent Density Control for Compact 3D Gaussian Splattingcited by 13
- 2025Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representationcited by 13
- 2024SfM-Free 3D Gaussian Splatting via Hierarchical Trainingcited by 12
- 2025ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenescited by 12
- 2024Temporally Compressed 3D Gaussian Splatting for Dynamic Scenescited by 11
- 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compressioncited by 11
- 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 11
- 2025CF3: Compact and Fast 3D Feature Fieldscited by 11
50 most cited of 151 All 151 (JSON)
- 2026RDCompGS: Rate-Distortion Optimization for Compression of 3D Gaussian Splatting with Image Codecs14 Oct 2026
- 2026PLEDGE: Progressive Lossy Error-Bounded Compression of 3D Gaussian Splatting13 Oct 2026
- 2026TETRIS-4DGS: Efficient Post-Training Compression of 4D Gaussian Splatting10 Oct 2026
- 2026SCION: Scene Composition with Instanced Neural Primitives1 Oct 2026
- 2026TSGL: Teacher-Student Graph Learning for 3DGS Compression29 Sep 2026
- 2026Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting24 Sep 2026
- 2026Robust, Estimator-Agnostic Dynamic 3DGS Compression22 Sep 2026
- 2026Compressing 3D Gaussian Splatting via Cross-Representation Priors19 Sep 2026
- 2026From Explicit References to Scene Manifolds: Distributional Fidelity and Realism for Radiance Field Quality Assessment7 Sep 2026
- 2026KISS-GS: 3D Gaussian Splatting Compression Kept Simple27 Aug 2026
- 2026M3ISR: A Multi-Modal Multi-View Benchmark for 3D/4D Gaussian Splatting and Feedforward Compression23 Aug 2026
- 2026Fast and Compact 3D Gaussian Splatting with Polarized Opacity Prior23 Aug 2026
38 more
- 2026ACA-GS: Adaptive-Capacity Anchored Gaussian Splatting for Compact Dynamic Radiance Fields5 Aug 2026
- 2026TSOG: A Format For Temporally And Spatially Ordered Gaussians30 Jul 2026
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusion27 Jul 2026
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting18 Jul 2026
- 2026AdaptiveSplat:Texture Aware Controllable 3D Gaussian Allocation for Feed-Forward Reconstruction5 Jul 2026
- 2026ZipSplat: Fewer Gaussians, Better Splats3 Jun 2026
- 2026Recent Advances and Trends in Learning-based 3D Representations3 Jun 2026
- 2026Smaller and Faster 3DGS via Post-Training Dictionary Learning28 May 2026
- 2026CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting25 May 2026
- 20263D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine18 May 2026
- 2026PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming12 May 2026
- 2026AdpSplit: Error-Driven Adaptive Splitting for Faster Geometry Discovery in 3D Gaussian Splatting7 May 2026
- 2026Fake3DGS: A Benchmark for 3D Manipulation Detection in Neural Rendering30 Apr 2026
- 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching29 Apr 2026
- 2026Gaussians on a Diet: High-Quality Memory-Bounded 3D Gaussian Splatting Training21 Apr 2026
- 2026FreeScale: Scaling 3D Scenes via Certainty-Aware Free-View Generation12 Apr 2026
- 20263DTurboQuant: Training-Free Near-Optimal Quantization for 3D Reconstruction Models7 Apr 2026
- 2026CGHair: Compact Gaussian Hair Reconstruction with Card Clustering4 Apr 2026
- 2026GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian Splatting2 Apr 2026
- 2026LG-HCC: Local Geometry-Aware Hierarchical Context Compression for 3D Gaussian Splatting30 Mar 2026
- 2026NanoGS: Training-Free Gaussian Splat Simplification17 Mar 2026
- 2026GSStream: 3D Gaussian Splatting based Volumetric Scene Streaming System10 Mar 2026
- 2026ProGS: Towards Progressive Coding for 3D Gaussian Splatting10 Mar 2026
- 2026VIRGi: View-dependent Instant Recoloring of 3D Gaussians Splats3 Mar 2026
- 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Video26 Feb 2026
- 2026Lightweight High-Fidelity Low-Bitrate Talking Face Compression for 3D Video Conference29 Jan 2026
- 2026POTR: Post-Training 3DGS Compression21 Jan 2026
- 2026SCAR-GS: Spatial Context Attention for Residuals in Progressive Gaussian Splatting7 Jan 2026
- 2025Gaussian Pixel Codec Avatars: A Hybrid Representation for Efficient Rendering17 Dec 2025
- 2025HGS: Hybrid Gaussian Splatting with Static-Dynamic Decomposition for Compact Dynamic View Synthesis16 Dec 2025
- 2025Lightweight 3D Gaussian Splatting Compression via Video Codec12 Dec 2025
- 2025YOPO-Nav: Visual Navigation using 3DGS Graphs from One-Pass Videos10 Dec 2025
- 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting8 Dec 2025
- 2025Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling30 Nov 2025
- 2025Smol-GS: Compact Representations for Abstract 3D Gaussian Splatting30 Nov 2025
- 2025NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian Splatting24 Nov 2025
- 2025CUS-GS: A Compact Unified Structured Gaussian Splatting Framework for Multimodal Scene Representation22 Nov 2025
50 newest of 151 All 151 (JSON)
- 2024A Survey on 3D Gaussian Splattingcited by 224
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
- 2024Recent Advances in 3D Gaussian Splattingcited by 131
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
- 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 97
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
- 2024DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splattingcited by 82
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
12 most cited of 148 All 148 (JSON)
- 2026RDCompGS: Rate-Distortion Optimization for Compression of 3D Gaussian Splatting with Image Codecs14 Oct 2026
- 2026PLEDGE: Progressive Lossy Error-Bounded Compression of 3D Gaussian Splatting13 Oct 2026
- 2026TETRIS-4DGS: Efficient Post-Training Compression of 4D Gaussian Splatting10 Oct 2026
- 2026SCION: Scene Composition with Instanced Neural Primitives1 Oct 2026
- 2026TSGL: Teacher-Student Graph Learning for 3DGS Compression29 Sep 2026
- 2026Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting24 Sep 2026
- 2026Robust, Estimator-Agnostic Dynamic 3DGS Compression22 Sep 2026
- 2026Compressing 3D Gaussian Splatting via Cross-Representation Priors19 Sep 2026
- 2026From Explicit References to Scene Manifolds: Distributional Fidelity and Realism for Radiance Field Quality Assessment7 Sep 2026
- 2026KISS-GS: 3D Gaussian Splatting Compression Kept Simple27 Aug 2026
- 2026M3ISR: A Multi-Modal Multi-View Benchmark for 3D/4D Gaussian Splatting and Feedforward Compression23 Aug 2026
- 2026Fast and Compact 3D Gaussian Splatting with Polarized Opacity Prior23 Aug 2026
12 newest of 148 All 148 (JSON)