NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian Splatting
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Abstract (arXiv)
3D Gaussian Splatting can exploit frustum culling and level-of-detail strategies to accelerate rendering of scenes containing a large number of primitives. However, the semi-transparent nature of Gaussians prevents the application of another highly effective technique: occlusion culling. We address this limitation by proposing a novel method to learn the viewpoint-dependent visibility function of all Gaussians in a trained model using a small, shared MLP across instances of an asset in a scene. By querying it for Gaussians within the viewing frustum prior to rasterization, our method can discard occluded primitives during rendering. Leveraging Tensor Cores for efficient computation, we integrate these neural queries directly into a novel instanced software rasterizer. Our approach outperforms the current state of the art for composed scenes in terms of VRAM usage and image quality, utilizing a combination of our instanced rasterizer and occlusion culling MLP, and exhibits complementary properties to existing LoD techniques.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 25 of its 32 references that are in the map. First posted on arXiv 24 Nov 2025.
Builds on
25 of 32 references.
References · 25
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,200
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
13 more
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
- 2024Revising Densification in Gaussian Splattingcited by 128
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
- 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
- 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 55
- 2023MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Capturescited by 54
- 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 41
- 2022RTMV: A Ray-Traced Multi-View Synthetic Dataset for Novel View Synthesiscited by 33
- 2024FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Renderingcited by 26
- 2025LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Renderingcited by 25
- 2024PRoGS: Progressive Rendering of Gaussian Splatscited by 12
- 2025OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Renderingcited by 10
- 2025Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenescited by 10
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Citing papers per year: 2026: 2.
2 papers.