mlsanityData to 7 Oct 2026

Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes

arXiv 2501.13045 ↗First posted 22 Jan 2025cs.CV cs.MMcited by 20

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as a promising representation for photorealistic rendering of 3D scenes. However, its high storage requirements pose significant challenges for practical applications. We observe that Gaussians exhibit distinct roles and characteristics that are analogous to traditional artistic techniques -- Like how artists first sketch outlines before filling in broader areas with color, some Gaussians capture high-frequency features like edges and contours; While other Gaussians represent broader, smoother regions, that are analogous to broader brush strokes that add volume and depth to a painting. Based on this observation, we propose a novel hybrid representation that categorizes Gaussians into (i) Sketch Gaussians, which define scene boundaries, and (ii) Patch Gaussians, which cover smooth regions. Sketch Gaussians are efficiently encoded using parametric models, leveraging their geometric coherence, while Patch Gaussians undergo optimized pruning, retraining, and vector quantization to maintain volumetric consistency and storage efficiency. Our comprehensive evaluation across diverse indoor and outdoor scenes demonstrates that this structure-aware approach achieves up to 32.62% improvement in PSNR, 19.12% in SSIM, and 45.41% in LPIPS at equivalent model sizes, and correspondingly, for an indoor scene, our model maintains the visual quality with 2.3% of the original model size.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). Builds on 38 of its 84 references that are in the map. First posted on arXiv 22 Jan 2025.

Builds on

38 of 84 references.

References · 38

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 2015Distilling the Knowledge in a Neural Networkcited by 10,076
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  5. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  6. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  7. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  8. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  9. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
  10. 2023Text-to-3D using Gaussian Splattingcited by 299
  11. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
  12. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 228
26 more
  1. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
  2. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
  3. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
  4. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
  5. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
  6. 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 137
  7. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
  8. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
  9. 2020Multiscale Point Cloud Geometry Compressioncited by 72
  10. 2020PIE-NET: Parametric Inference of Point Cloud Edgescited by 67
  11. 2022DeepLSD: Line Segment Detection and Refinement with Deep Image Gradientscited by 58
  12. 2024Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesiscited by 56
  13. 2024GeoGaussian: Geometry-aware Gaussian Splatting for Scene Renderingcited by 52
  14. 20233D Line Mapping Revisitedcited by 39
  15. 2021PC2WF: 3D Wireframe Reconstruction from Raw Point Cloudscited by 33
  16. 2020TP-LSD: Tri-Points Based Line Segment Detectorcited by 31
  17. 2017Fast Resampling of 3D Point Clouds via Graphscited by 25
  18. 2023NEF: Neural Edge Fields for 3D Parametric Curve Reconstruction from Multi-view Imagescited by 22
  19. 2021ELSD: Efficient Line Segment Detector and Descriptorcited by 18
  20. 20243DGS-ReLoc: 3D Gaussian Splatting for Map Representation and Visual ReLocalizationcited by 15
  21. 2022HoW-3D: Holistic 3D Wireframe Perception from a Single Imagecited by 12
  22. 2023NEAT: Distilling 3D Wireframes from Neural Attraction Fieldscited by 12
  23. 20243D Neural Edge Reconstructioncited by 12
  24. 2022Volumetric video streaming: Current approaches and implementationscited by 9
  25. 2022Progressive Multi-scale Light Field Networkscited by 3
  26. 2024LineGS : 3D Line Segment Representation on 3D Gaussian Splattingcited by 2

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 9; 2026: 11.

20 papers.

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  1. 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 37
  2. 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 17
  3. 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compressioncited by 11
  4. 2025TinySplat: Feedforward Approach for Generating Compact 3D Scene Representationcited by 5
  5. 2025GaussianLens: Localized High-Resolution Reconstruction via On-Demand Gaussian Densificationcited by 3
  6. 2025Frequency-Aware Gaussian Splatting Decompositioncited by 2
  7. 2025Adaptive 3D Gaussian Splatting Video Streamingcited by 2
  8. 2025Adaptive 3D Gaussian Splatting Video Streaming: Visual Saliency-Aware Tiling and Meta-Learning-Based Bitrate Adaptationcited by 1
  9. 2026Sketch&Patch++: Efficient Structure-Aware 3D Gaussian Representationcited by 1
  10. 2026P-GSVC: Layered Progressive 2D Gaussian Splatting for Scalable Image and Videocited by 1
  11. 2026Matryoshka Gaussian Splattingcited by 1
  12. 2025EyeNavGS: A 6-DoF Navigation Dataset and Record-n-Replay Software for Real-World 3DGS Scenes in VRcited by 0
8 more
  1. 2026SCAR-GS: Spatial Context Attention for Residuals in Progressive Gaussian Splattingcited by 0
  2. 2026Splats under Pressure: Exploring Performance-Energy Trade-offs in Real-Time 3D Gaussian Splatting under Constrained GPU Budgetscited by 0
  3. 2026PointSplat: Efficient Geometry-Driven Pruning and Transformer Refinement for 3D Gaussian Splattingcited by 0
  4. 2026Unfolding 3D Gaussian Splatting via Iterative Gaussian Synopsiscited by 0
  5. 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searchingcited by 0
  6. 2026CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splattingcited by 0
  7. 2026PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streamingcited by 0
  8. 2026EvoGS: Constructing Continuous-Layered Gaussian Splatting with Evolution Tree for Scalable 3D Streamingcited by 0