Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs
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Abstract (arXiv)
3D Gaussian Splatting is a recognized method for 3D scene representation, known for its high rendering quality and speed. However, its substantial data requirements present challenges for practical applications. In this paper, we introduce an efficient compression technique that significantly reduces storage overhead by using compact representation. We propose a unified architecture that combines point cloud data and feature planes through a progressive tri-plane structure. Our method utilizes 2D feature planes, enabling continuous spatial representation. To further optimize these representations, we incorporate entropy modeling in the frequency domain, specifically designed for standard video codecs. We also propose channel-wise bit allocation to achieve a better trade-off between bitrate consumption and feature plane representation. Consequently, our model effectively leverages spatial correlations within the feature planes to enhance rate-distortion performance using standard, non-differentiable video codecs. Experimental results demonstrate that our method outperforms existing methods in data compactness while maintaining high rendering quality. Our project page is available at https://fraunhoferhhi.github.io/CodecGS
Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). Builds on 33 of its 47 references that are in the map. First posted on arXiv 6 Jan 2025.
Builds on
33 of 47 references.
References · 33
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2018Variational image compression with a scale hyperpriorcited by 910
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2016End-to-end Optimized Image Compressioncited by 673
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
21 more
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
- 2020Nonlinear Transform Codingcited by 132
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
- 2022Variable Bitrate Neural Fieldscited by 116
- 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 80
- 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
- 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 71
- 2022Compressing Volumetric Radiance Fields to 1 MBcited by 66
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
- 2022Masked Wavelet Representation for Compact Neural Radiance Fieldscited by 57
- 2024Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruningcited by 45
- 2023Binary Radiance Fieldscited by 39
- 2024How Far Can We Compress Instant-NGP-Based NeRF?cited by 30
- 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streamscited by 22
- 2023TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Videocited by 22
- 2023Robust Camera Pose Refinement for Multi-Resolution Hash Encodingcited by 21
- 2023ECRF: Entropy-Constrained Neural Radiance Fields Compression with Frequency Domain Optimizationcited by 8
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Citing papers per year: 2025: 9; 2026: 15.
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- 2025Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representationcited by 11
- 2025CF3: Compact and Fast 3D Feature Fieldscited by 11
- 2025D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videoscited by 6
- 2025TinySplat: Feedforward Approach for Generating Compact 3D Scene Representationcited by 5
- 2025MEGS2: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruningcited by 5
- 2025Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modelingcited by 5
- 2026POTR: Post-Training 3DGS Compressioncited by 2
- 2026GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantificationcited by 2
- 2026CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splattingcited by 2
- 2025Confident Splatting: Confidence-Based Compression of 3D Gaussian Splatting via Learnable Beta Distributionscited by 1
- 2026CGHair: Compact Gaussian Hair Reconstruction with Card Clusteringcited by 1
- 2025Learning Hierarchical Sparse Transform Coding for 3DGS Compressioncited by 0
12 more
- 2025P-4DGS: Predictive 4D Gaussian Splatting with 90× Compressioncited by 0
- 2026HPC: Hierarchical Point-based Latent Representation for Streaming Dynamic Gaussian Splatting Compressioncited by 0
- 2026Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Modelscited by 0
- 20263DTurboQuant: Training-Free Near-Optimal Quantization for 3D Reconstruction Modelscited by 0
- 2026ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splattingcited by 0
- 2026CATRF: Codec-Adaptive TriPlane Radiance Fields for Volumetric Content Deliverycited by 0
- 2026QuARC-GS: Quantized Anchored Residual Coding for Compact Dynamic Scene Streaming with Gaussian Splattingcited by 0
- 2026KISS-GS: 3D Gaussian Splatting Compression Kept Simplecited by 0
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGScited by 0
- 2026Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splattingcited by 0
- 2026Towards Practical Compression of 3D Gaussian Splattingcited by 0
- 2026Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchorscited by 0
- 2026Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors27 Sep 2026
- 2026Towards Practical Compression of 3D Gaussian Splatting24 Sep 2026
- 2026Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting24 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026KISS-GS: 3D Gaussian Splatting Compression Kept Simple27 Aug 2026
- 2026QuARC-GS: Quantized Anchored Residual Coding for Compact Dynamic Scene Streaming with Gaussian Splatting18 Aug 2026
- 2026CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting25 May 2026
- 2026CATRF: Codec-Adaptive TriPlane Radiance Fields for Volumetric Content Delivery18 May 2026
- 2026ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splatting9 May 2026
- 20263DTurboQuant: Training-Free Near-Optimal Quantization for 3D Reconstruction Models7 Apr 2026
- 2026CGHair: Compact Gaussian Hair Reconstruction with Card Clustering4 Apr 2026
- 2026GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantification6 Feb 2026
12 more
- 2026Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Models4 Feb 2026
- 2026HPC: Hierarchical Point-based Latent Representation for Streaming Dynamic Gaussian Splatting Compression31 Jan 2026
- 2026POTR: Post-Training 3DGS Compression21 Jan 2026
- 2025Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling30 Nov 2025
- 2025P-4DGS: Predictive 4D Gaussian Splatting with 90× Compression11 Oct 2025
- 2025MEGS2: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruning7 Sep 2025
- 2025CF3: Compact and Fast 3D Feature Fields7 Aug 2025
- 2025D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videos8 Jul 2025
- 2025Confident Splatting: Confidence-Based Compression of 3D Gaussian Splatting via Learnable Beta Distributions28 Jun 2025
- 2025TinySplat: Feedforward Approach for Generating Compact 3D Scene Representation11 Jun 2025
- 2025Learning Hierarchical Sparse Transform Coding for 3DGS Compression28 May 2025
- 2025Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation19 May 2025
- 2025Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representationcited by 11
- 2025CF3: Compact and Fast 3D Feature Fieldscited by 11
- 2025D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videoscited by 6
- 2025TinySplat: Feedforward Approach for Generating Compact 3D Scene Representationcited by 5
- 2025MEGS2: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruningcited by 5
- 2025Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modelingcited by 5
- 2026POTR: Post-Training 3DGS Compressioncited by 2
- 2026GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantificationcited by 2
- 2026CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splattingcited by 2
- 2025Confident Splatting: Confidence-Based Compression of 3D Gaussian Splatting via Learnable Beta Distributionscited by 1
- 2026CGHair: Compact Gaussian Hair Reconstruction with Card Clusteringcited by 1
- 2025Learning Hierarchical Sparse Transform Coding for 3DGS Compressioncited by 0
12 most cited of 23 All 23 (JSON)
- 2026Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors27 Sep 2026
- 2026Towards Practical Compression of 3D Gaussian Splatting24 Sep 2026
- 2026Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting24 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026KISS-GS: 3D Gaussian Splatting Compression Kept Simple27 Aug 2026
- 2026QuARC-GS: Quantized Anchored Residual Coding for Compact Dynamic Scene Streaming with Gaussian Splatting18 Aug 2026
- 2026CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting25 May 2026
- 2026CATRF: Codec-Adaptive TriPlane Radiance Fields for Volumetric Content Delivery18 May 2026
- 2026ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splatting9 May 2026
- 20263DTurboQuant: Training-Free Near-Optimal Quantization for 3D Reconstruction Models7 Apr 2026
- 2026CGHair: Compact Gaussian Hair Reconstruction with Card Clustering4 Apr 2026
- 2026GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantification6 Feb 2026
12 newest of 23 All 23 (JSON)