mlsanityData to 7 Oct 2026

NanoGS: Training-Free Gaussian Splat Simplification

arXiv 2603.16103 ↗First posted 17 Mar 2026cs.CV cs.GRcited by 2

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Abstract (arXiv)

3D Gaussian Splat (3DGS) enables high-fidelity, real-time novel view synthesis by representing scenes with large sets of anisotropic primitives, but often requires millions of Splats, incurring significant storage and transmission costs. Most existing compression methods rely on GPU-intensive post-training optimization with calibrated images, limiting practical deployment. We introduce NanoGS, a training-free and lightweight framework for Gaussian Splat simplification. Instead of relying on image-based rendering supervision, NanoGS formulates simplification as local pairwise merging over a sparse spatial graph. The method approximates a pair of Gaussians with a single primitive using mass preserved moment matching and evaluates merge quality through a principled merge cost between the original mixture and its approximation. By restricting merge candidates to local neighborhoods and selecting compatible pairs efficiently, NanoGS produces compact Gaussian representations while preserving scene structure and appearance. NanoGS operates directly on existing Gaussian Splat models, runs efficiently on CPU, and preserves the standard 3DGS parameterization, enabling seamless integration with existing rendering pipelines. Experiments demonstrate that NanoGS substantially reduces primitive count while maintaining high rendering fidelity, providing an efficient and practical solution for Gaussian Splat simplification. Our project website is available at hrefhttps://saliteta.github.io/NanoGS/https://saliteta.github.io/NanoGS/.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 45 of its 63 references that are in the map. First posted on arXiv 17 Mar 2026.

Builds on

45 of 63 references.

References · 45

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  5. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  6. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
  7. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  8. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  9. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  10. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  11. 2023LangSplat: 3D Language Gaussian Splattingcited by 410
  12. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
33 more
  1. 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 361
  2. 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
  3. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
  4. 2023LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenescited by 228
  5. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
  6. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
  7. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
  8. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
  9. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
  10. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
  11. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
  12. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 98
  13. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 85
  14. 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
  15. 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 53
  16. 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 52
  17. 2024Generative Gaussian Splatting for Unbounded 3D City Generationcited by 43
  18. 2025Deformable Beta Splattingcited by 38
  19. 2024HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compressioncited by 31
  20. 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
  21. 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 26
  22. 2024Compact 3D Gaussian Splatting For Dense Visual SLAMcited by 24
  23. 2024Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Renderingcited by 19
  24. 2025Compression in 3D Gaussian Splatting: A Survey of Methods, Trends, and Future Directionscited by 19
  25. 2025Sharp Monocular View Synthesis in Less Than a Secondcited by 19
  26. 2025GSFix3D: Diffusion-Guided Repair of Novel Views in Gaussian Splattingcited by 17
  27. 2024Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Fieldcited by 12
  28. 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 10
  29. 2025Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGScited by 7
  30. 2025Splat Feature Solvercited by 6
  31. 2024GaussianPainter: Painting Point Cloud into 3D Gaussians with Normal Guidancecited by 3
  32. 2025Universal Beta Splattingcited by 3
  33. 2026PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modelingcited by 1

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 2.

2 papers.