mlsanityData to 14 Oct 2026

Optimized Minimal 3D Gaussian Splatting

arXiv 2503.16924 ↗First posted 21 Mar 2025cs.CVcited by 19

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time, high-performance rendering, enabling a wide range of applications. However, representing 3D scenes with numerous explicit Gaussian primitives imposes significant storage and memory overhead. Recent studies have shown that high-quality rendering can be achieved with a substantially reduced number of Gaussians when represented with high-precision attributes. Nevertheless, existing 3DGS compression methods still rely on a relatively large number of Gaussians, focusing primarily on attribute compression. This is because a smaller set of Gaussians becomes increasingly sensitive to lossy attribute compression, leading to severe quality degradation. Since the number of Gaussians is directly tied to computational costs, it is essential to reduce the number of Gaussians effectively rather than only optimizing storage. In this paper, we propose Optimized Minimal Gaussians representation (OMG), which significantly reduces storage while using a minimal number of primitives. First, we determine the distinct Gaussian from the near ones, minimizing redundancy without sacrificing quality. Second, we propose a compact and precise attribute representation that efficiently captures both continuity and irregularity among primitives. Additionally, we propose a sub-vector quantization technique for improved irregularity representation, maintaining fast training with a negligible codebook size. Extensive experiments demonstrate that OMG reduces storage requirements by nearly 50% compared to the previous state-of-the-art and enables 600+ FPS rendering while maintaining high rendering quality. Our source code is available at https://maincold2.github.io/omg/.

Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). Builds on 56 of its 67 references that are in the map. First posted on arXiv 21 Mar 2025.

Builds on

56 of 67 references.

References · 56

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2013Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computationcited by 2,079
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  7. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  9. 2020Neural Sparse Voxel Fieldscited by 959
  10. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
  11. 2021SoundStream: An End-to-End Neural Audio Codeccited by 771
  12. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
38 more
  1. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  2. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  3. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  4. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  5. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  6. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  7. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  8. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  9. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  10. 2023Text-to-3D using Gaussian Splattingcited by 299
  11. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
  12. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  13. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  14. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  15. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
  16. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  17. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  18. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  19. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  20. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  21. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
  22. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  23. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
  24. 2022Variable Bitrate Neural Fieldscited by 117
  25. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
  26. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  27. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
  28. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 82
  29. 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 75
  30. 2022Compressing Volumetric Radiance Fields to 1 MBcited by 68
  31. 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
  32. 2022Masked Wavelet Representation for Compact Neural Radiance Fieldscited by 57
  33. 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
  34. 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 56
  35. 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 55
  36. 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 52
  37. 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 41
  38. 2023Binary Radiance Fieldscited by 40

50 most cited of 56 All 56 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 16.

19 papers.

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  1. 2025iLRM: An Iterative Large 3D Reconstruction Modelcited by 19
  2. 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 13
  3. 2026GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantificationcited by 3
  4. 2026REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importancecited by 3
  5. 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splattingcited by 2
  6. 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splattingcited by 2
  7. 2026Provable Pruning for Efficient 3D Gaussian Splatting via Coresetscited by 2
  8. 2025Learning Hierarchical Sparse Transform Coding for 3DGS Compressioncited by 1
  9. 2026Local-GS: Accelerating 3D Gaussian Splatting via Tile-Local Warp Coherencecited by 1
  10. 2026GaussLite: Online Task-Conditioned 3D Gaussian Splatting for Real-Time Robotic Mappingcited by 1
  11. 2026Gaussians on a Diet: High-Quality Memory-Bounded 3D Gaussian Splatting Trainingcited by 0
  12. 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searchingcited by 0
7 more
  1. 2026Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splattingcited by 0
  2. 2026Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarioscited by 0
  3. 2026Compact Feed-Forward 3D Gaussians via Saliency-Guided Primitive Mergingcited by 0
  4. 2026Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchorscited by 0
  5. 2026SCION: Scene Composition with Instanced Neural Primitivescited by 0
  6. 2026Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splattingcited by 0
  7. 2026SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selectioncited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2025Optimized Minimal 4D Gaussian Splatting
  2. 2024Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields
  3. 2025Compressing 3D Gaussian Splatting by Noise-Substituted Vector Quantization
  4. 2025Image-Conditioned 3D Gaussian Splat Quantization
  5. 2026Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Models
  6. 2025PCGS: Progressive Compression of 3D Gaussian Splatting
  7. 2025EA-3DGS: Efficient and Adaptive 3D Gaussians with Highly Enhanced Quality for outdoor scenes
  8. 2026SpeedyGS: Content-Aware 3D Gaussian Splatting Compression via Two-Stage Optimization