PLEDGE: Progressive Lossy Error-Bounded Compression of 3D Gaussian Splatting
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Abstract (arXiv)
Existing 3D Gaussian Splatting (3DGS) codecs report reconstruction quality after compression, and give users little control over the distortion of individual primitives. We present PLEDGE, a training-free, progressive, error-bounded codec that translates four user-declared tolerances into per-primitive quantization bounds: screen-space position, footprint deformation due to rotation and scale, view-dependent color, and opacity. The bounds apply throughout a declared camera domain, including previously unseen viewpoints. Position and opacity are bounded directly; footprint deformation is bounded under the rasterizer's affine projection model, and color is bounded over all viewing directions. PLEDGE organizes quantized residuals into a progressive bitstream with explicit error bounds for every valid prefix. Experiments across thirteen scenes verify all declared per-mechanism bounds and demonstrate competitive rate-distortion performance. The four tolerances incur substantially different rate costs, so users can spend rate where their application needs it.
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References · 10
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
- 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 21
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