mlsanityData to 7 Oct 2026

Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields

arXiv 2408.03822 ↗First posted 7 Aug 2024cs.CVcited by 22

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Abstract (arXiv)

3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising image quality. Furthermore, subsequent studies have successfully extended 3DGS to dynamic 3D scenes, demonstrating its wide range of applications. However, a significant drawback arises as 3DGS and its following methods entail a substantial number of Gaussians to maintain the high fidelity of the rendered images, which requires a large amount of memory and storage. To address this critical issue, we place a specific emphasis on two key objectives: reducing the number of Gaussian points without sacrificing performance and compressing the Gaussian attributes, such as view-dependent color and covariance. To this end, we propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance. In addition, we propose a compact but effective representation of view-dependent color by employing a grid-based neural field rather than relying on spherical harmonics. Finally, we learn codebooks to compactly represent the geometric and temporal attributes by residual vector quantization. With model compression techniques such as quantization and entropy coding, we consistently show over 25x reduced storage and enhanced rendering speed compared to 3DGS for static scenes, while maintaining the quality of the scene representation. For dynamic scenes, our approach achieves more than 12x storage efficiency and retains a high-quality reconstruction compared to the existing state-of-the-art methods. Our work provides a comprehensive framework for 3D scene representation, achieving high performance, fast training, compactness, and real-time rendering. Our project page is available at https://maincold2.github.io/c3dgs/.

Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Builds on 72 of its 80 references that are in the map. First posted on arXiv 7 Aug 2024.

Builds on

72 of 80 references.

References · 72

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2013Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computationcited by 2,031
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  7. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
  8. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  9. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  10. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
  11. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  12. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
38 more
  1. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  2. 2020Neural Sparse Voxel Fieldscited by 959
  3. 2021SoundStream: An End-to-End Neural Audio Codeccited by 756
  4. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  5. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  6. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  7. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
  8. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  9. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
  10. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
  11. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  12. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  13. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
  14. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  15. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  16. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
  17. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  18. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  19. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  20. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  21. 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
  22. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
  23. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  24. 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
  25. 2019Neural Point-Based Graphicscited by 326
  26. 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 301
  27. 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
  28. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
  29. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
  30. 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
  31. 2024A Survey on 3D Gaussian Splattingcited by 221
  32. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  33. 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
  34. 2023Robust Dynamic Radiance Fieldscited by 193
  35. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
  36. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
  37. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 173
  38. 2022SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Imagecited by 165

50 most cited of 72 All 72 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 11; 2026: 9.

22 papers.

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  1. 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
  2. 2025GIFStream: 4D Gaussian-based Immersive Video with Feature Streamcited by 23
  3. 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 17
  4. 20243DGS-DET: Empower 3D Gaussian Splatting with Boundary Guidance and Box-Focused Sampling for Indoor 3D Object Detectioncited by 13
  5. 2026GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokenscited by 10
  6. 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 9
  7. 20253DGS-IEval-15K: A Large-scale Image Quality Evaluation Database for 3D Gaussian-Splattingcited by 6
  8. 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
  9. 2025Optimized Minimal 4D Gaussian Splattingcited by 4
  10. 2025ImViD: Immersive Volumetric Videos for Enhanced VR Engagementcited by 3
  11. 2024AI-Driven Innovations in Volumetric Video Streaming: A Reviewcited by 2
  12. 20253DGS-VBench: A Comprehensive Video Quality Evaluation Benchmark for 3DGS Compressioncited by 2
10 more
  1. 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splattingcited by 2
  2. 2026GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantificationcited by 2
  3. 2025Towards Efficient 3D Gaussian Human Avatar Compression: A Prior-Guided Frameworkcited by 0
  4. 2026Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagementcited by 0
  5. 2026PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streamingcited by 0
  6. 2026Wavelet as Tokenizer: Preliminary Results on a Shared Wavelet Token Schema for Natural Signalscited by 0
  7. 2026GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Cloudscited by 0
  8. 2026SpatialQ: Understanding 3D Gaussian Splatting Scene Quality via Visual-based MLLMcited by 0
  9. 2026ACA-GS: Adaptive-Capacity Anchored Gaussian Splatting for Compact Dynamic Radiance Fieldscited by 0
  10. 2026LinearMask-GS: Stable-Mask Importance Pruning for Compact 3D Gaussian Splattingcited by 0