Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields
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Abstract (arXiv)
3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising image quality. Furthermore, subsequent studies have successfully extended 3DGS to dynamic 3D scenes, demonstrating its wide range of applications. However, a significant drawback arises as 3DGS and its following methods entail a substantial number of Gaussians to maintain the high fidelity of the rendered images, which requires a large amount of memory and storage. To address this critical issue, we place a specific emphasis on two key objectives: reducing the number of Gaussian points without sacrificing performance and compressing the Gaussian attributes, such as view-dependent color and covariance. To this end, we propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance. In addition, we propose a compact but effective representation of view-dependent color by employing a grid-based neural field rather than relying on spherical harmonics. Finally, we learn codebooks to compactly represent the geometric and temporal attributes by residual vector quantization. With model compression techniques such as quantization and entropy coding, we consistently show over 25x reduced storage and enhanced rendering speed compared to 3DGS for static scenes, while maintaining the quality of the scene representation. For dynamic scenes, our approach achieves more than 12x storage efficiency and retains a high-quality reconstruction compared to the existing state-of-the-art methods. Our work provides a comprehensive framework for 3D scene representation, achieving high performance, fast training, compactness, and real-time rendering. Our project page is available at https://maincold2.github.io/c3dgs/.
Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Builds on 72 of its 80 references that are in the map. First posted on arXiv 7 Aug 2024.
Builds on
72 of 80 references.
References · 72
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
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- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
38 more
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021SoundStream: An End-to-End Neural Audio Codeccited by 756
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50 most cited of 72 All 72 (JSON)
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Citing papers per year: 2024: 2; 2025: 11; 2026: 9.
22 papers.
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- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
- 2025GIFStream: 4D Gaussian-based Immersive Video with Feature Streamcited by 23
- 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 17
- 20243DGS-DET: Empower 3D Gaussian Splatting with Boundary Guidance and Box-Focused Sampling for Indoor 3D Object Detectioncited by 13
- 2026GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokenscited by 10
- 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 9
- 20253DGS-IEval-15K: A Large-scale Image Quality Evaluation Database for 3D Gaussian-Splattingcited by 6
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
- 2025Optimized Minimal 4D Gaussian Splattingcited by 4
- 2025ImViD: Immersive Volumetric Videos for Enhanced VR Engagementcited by 3
- 2024AI-Driven Innovations in Volumetric Video Streaming: A Reviewcited by 2
- 20253DGS-VBench: A Comprehensive Video Quality Evaluation Benchmark for 3DGS Compressioncited by 2
10 more
- 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splattingcited by 2
- 2026GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantificationcited by 2
- 2025Towards Efficient 3D Gaussian Human Avatar Compression: A Prior-Guided Frameworkcited by 0
- 2026Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagementcited by 0
- 2026PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streamingcited by 0
- 2026Wavelet as Tokenizer: Preliminary Results on a Shared Wavelet Token Schema for Natural Signalscited by 0
- 2026GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Cloudscited by 0
- 2026SpatialQ: Understanding 3D Gaussian Splatting Scene Quality via Visual-based MLLMcited by 0
- 2026ACA-GS: Adaptive-Capacity Anchored Gaussian Splatting for Compact Dynamic Radiance Fieldscited by 0
- 2026LinearMask-GS: Stable-Mask Importance Pruning for Compact 3D Gaussian Splattingcited by 0
- 2026LinearMask-GS: Stable-Mask Importance Pruning for Compact 3D Gaussian Splatting9 Sep 2026
- 2026ACA-GS: Adaptive-Capacity Anchored Gaussian Splatting for Compact Dynamic Radiance Fields5 Aug 2026
- 2026SpatialQ: Understanding 3D Gaussian Splatting Scene Quality via Visual-based MLLM29 Jul 2026
- 2026GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Clouds4 Jun 2026
- 2026Wavelet as Tokenizer: Preliminary Results on a Shared Wavelet Token Schema for Natural Signals30 May 2026
- 2026PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming12 May 2026
- 2026GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens16 Apr 2026
- 2026Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagement10 Apr 2026
- 2026GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantification6 Feb 2026
- 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting8 Dec 2025
- 2025Towards Efficient 3D Gaussian Human Avatar Compression: A Prior-Guided Framework12 Oct 2025
- 2025Optimized Minimal 4D Gaussian Splatting4 Oct 2025
10 more
- 20253DGS-VBench: A Comprehensive Video Quality Evaluation Benchmark for 3DGS Compression9 Aug 2025
- 20253DGS-IEval-15K: A Large-scale Image Quality Evaluation Database for 3D Gaussian-Splatting17 Jun 2025
- 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compression2 Jun 2025
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
- 2025GIFStream: 4D Gaussian-based Immersive Video with Feature Stream12 May 2025
- 2025ImViD: Immersive Volumetric Videos for Enhanced VR Engagement18 Mar 2025
- 2025PCGS: Progressive Compression of 3D Gaussian Splatting11 Mar 2025
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting7 Jan 2025
- 2024AI-Driven Innovations in Volumetric Video Streaming: A Review15 Dec 2024
- 20243DGS-DET: Empower 3D Gaussian Splatting with Boundary Guidance and Box-Focused Sampling for Indoor 3D Object Detection2 Oct 2024
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
- 2025GIFStream: 4D Gaussian-based Immersive Video with Feature Streamcited by 23
- 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 17
- 20243DGS-DET: Empower 3D Gaussian Splatting with Boundary Guidance and Box-Focused Sampling for Indoor 3D Object Detectioncited by 13
- 2026GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokenscited by 10
- 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 9
- 20253DGS-IEval-15K: A Large-scale Image Quality Evaluation Database for 3D Gaussian-Splattingcited by 6
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
- 2025Optimized Minimal 4D Gaussian Splattingcited by 4
- 2025ImViD: Immersive Volumetric Videos for Enhanced VR Engagementcited by 3
- 2024AI-Driven Innovations in Volumetric Video Streaming: A Reviewcited by 2
- 20253DGS-VBench: A Comprehensive Video Quality Evaluation Benchmark for 3DGS Compressioncited by 2
12 most cited of 22 All 22 (JSON)
- 2026LinearMask-GS: Stable-Mask Importance Pruning for Compact 3D Gaussian Splatting9 Sep 2026
- 2026ACA-GS: Adaptive-Capacity Anchored Gaussian Splatting for Compact Dynamic Radiance Fields5 Aug 2026
- 2026SpatialQ: Understanding 3D Gaussian Splatting Scene Quality via Visual-based MLLM29 Jul 2026
- 2026GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Clouds4 Jun 2026
- 2026Wavelet as Tokenizer: Preliminary Results on a Shared Wavelet Token Schema for Natural Signals30 May 2026
- 2026PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming12 May 2026
- 2026GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens16 Apr 2026
- 2026Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagement10 Apr 2026
- 2026GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantification6 Feb 2026
- 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting8 Dec 2025
- 2025Towards Efficient 3D Gaussian Human Avatar Compression: A Prior-Guided Framework12 Oct 2025
- 2025Optimized Minimal 4D Gaussian Splatting4 Oct 2025
12 newest of 22 All 22 (JSON)